Mercurial > sdl-ios-xcode
view include/SDL_config_windows.h @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | e8916fe9cfc8 |
children | c2539ff054c8 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_config_windows2_h #define _SDL_config_windows2_h #include "SDL_platform.h" /* This is a set of defines to configure the SDL features */ #if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) #if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) #define HAVE_STDINT_H 1 #elif defined(_MSC_VER) typedef signed __int8 int8_t; typedef unsigned __int8 uint8_t; typedef signed __int16 int16_t; typedef unsigned __int16 uint16_t; typedef signed __int32 int32_t; typedef unsigned __int32 uint32_t; typedef signed __int64 int64_t; typedef unsigned __int64 uint64_t; #ifndef _UINTPTR_T_DEFINED #ifdef _WIN64 typedef unsigned __int64 uintptr_t; #else typedef unsigned int uintptr_t; #endif #define _UINTPTR_T_DEFINED #endif /* Older Visual C++ headers don't have the Win64-compatible typedefs... */ #if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) #define DWORD_PTR DWORD #endif #if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) #define LONG_PTR LONG #endif #else /* !__GNUC__ && !_MSC_VER */ typedef signed char int8_t; typedef unsigned char uint8_t; typedef signed short int16_t; typedef unsigned short uint16_t; typedef signed int int32_t; typedef unsigned int uint32_t; typedef signed long long int64_t; typedef unsigned long long uint64_t; #ifndef _SIZE_T_DEFINED_ #define _SIZE_T_DEFINED_ typedef unsigned int size_t; #endif typedef unsigned int uintptr_t; #endif /* __GNUC__ || _MSC_VER */ #endif /* !_STDINT_H_ && !HAVE_STDINT_H */ #ifdef _WIN64 # define SIZEOF_VOIDP 8 #else # define SIZEOF_VOIDP 4 #endif #define SDL_HAS_64BIT_TYPE 1 /* Enabled for SDL 1.2 (binary compatibility) */ //#define HAVE_LIBC 1 #ifdef HAVE_LIBC /* Useful headers */ #define HAVE_STDIO_H 1 #define STDC_HEADERS 1 #define HAVE_STRING_H 1 #define HAVE_CTYPE_H 1 #define HAVE_MATH_H 1 #ifndef _WIN32_WCE #define HAVE_SIGNAL_H 1 #endif /* C library functions */ #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 #define HAVE_FREE 1 #define HAVE_ALLOCA 1 #define HAVE_QSORT 1 #define HAVE_ABS 1 #define HAVE_MEMSET 1 #define HAVE_MEMCPY 1 #define HAVE_MEMMOVE 1 #define HAVE_MEMCMP 1 #define HAVE_STRLEN 1 #define HAVE__STRREV 1 #define HAVE__STRUPR 1 #define HAVE__STRLWR 1 #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 #define HAVE_ITOA 1 #define HAVE__LTOA 1 #define HAVE__ULTOA 1 #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOLL 1 #define HAVE_STRTOD 1 #define HAVE_ATOI 1 #define HAVE_ATOF 1 #define HAVE_STRCMP 1 #define HAVE_STRNCMP 1 #define HAVE__STRICMP 1 #define HAVE__STRNICMP 1 #define HAVE_SSCANF 1 #define HAVE_M_PI 1 #define HAVE_ATAN 1 #define HAVE_ATAN2 1 #define HAVE_CEIL 1 #define HAVE_COPYSIGN 1 #define HAVE_COS 1 #define HAVE_COSF 1 #define HAVE_FABS 1 #define HAVE_FLOOR 1 #define HAVE_LOG 1 #define HAVE_POW 1 #define HAVE_SCALBN 1 #define HAVE_SIN 1 #define HAVE_SINF 1 #define HAVE_SQRT 1 #else #define HAVE_STDARG_H 1 #define HAVE_STDDEF_H 1 #endif /* Enable various audio drivers */ #ifndef _WIN32_WCE #define SDL_AUDIO_DRIVER_DSOUND 1 #endif #define SDL_AUDIO_DRIVER_WINWAVEOUT 1 #define SDL_AUDIO_DRIVER_DISK 1 #define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various input drivers */ #ifdef _WIN32_WCE #define SDL_JOYSTICK_DISABLED 1 #define SDL_HAPTIC_DUMMY 1 #else #define SDL_JOYSTICK_DINPUT 1 #define SDL_HAPTIC_DINPUT 1 #endif /* Enable various shared object loading systems */ #define SDL_LOADSO_WINDOWS 1 /* Enable various threading systems */ #define SDL_THREAD_WINDOWS 1 /* Enable various timer systems */ #ifdef _WIN32_WCE #define SDL_TIMER_WINCE 1 #else #define SDL_TIMER_WINDOWS 1 #endif /* Enable various video drivers */ #define SDL_VIDEO_DRIVER_DUMMY 1 #define SDL_VIDEO_DRIVER_WINDOWS 1 #define SDL_VIDEO_RENDER_D3D 1 #define SDL_VIDEO_RENDER_GDI 1 /* Enable OpenGL support */ #ifndef _WIN32_WCE #define SDL_VIDEO_OPENGL 1 #define SDL_VIDEO_OPENGL_WGL 1 #define SDL_VIDEO_RENDER_OGL 1 #endif /* Enable system power support */ #define SDL_POWER_WINDOWS 1 /* Enable assembly routines (Win64 doesn't have inline asm) */ #ifndef _WIN64 #define SDL_ASSEMBLY_ROUTINES 1 #endif #endif /* _SDL_config_windows2_h */