Mercurial > sdl-ios-xcode
view include/SDL_config.h.in @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | e8916fe9cfc8 |
children | fd125217f00c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_config_h #define _SDL_config_h /** * \file SDL_config.h.in * * This is a set of defines to configure the SDL features */ /* General platform specific identifiers */ #include "SDL_platform.h" /* Make sure that this isn't included by Visual C++ */ #ifdef _MSC_VER #error You should copy include/SDL_config.h.default to include/SDL_config.h #endif /* C language features */ #undef const #undef inline #undef volatile /* C datatypes */ #if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) #undef size_t #undef int8_t #undef uint8_t #undef int16_t #undef uint16_t #undef int32_t #undef uint32_t #undef int64_t #undef uint64_t #undef uintptr_t #endif /* !_STDINT_H_ && !HAVE_STDINT_H */ #undef SIZEOF_VOIDP #undef SDL_HAS_64BIT_TYPE #undef HAVE_GCC_ATOMICS /* Comment this if you want to build without any C library requirements */ #undef HAVE_LIBC #if HAVE_LIBC /* Useful headers */ #undef HAVE_ALLOCA_H #undef HAVE_SYS_TYPES_H #undef HAVE_STDIO_H #undef STDC_HEADERS #undef HAVE_STDLIB_H #undef HAVE_STDARG_H #undef HAVE_MALLOC_H #undef HAVE_MEMORY_H #undef HAVE_STRING_H #undef HAVE_STRINGS_H #undef HAVE_INTTYPES_H #undef HAVE_STDINT_H #undef HAVE_CTYPE_H #undef HAVE_MATH_H #undef HAVE_ICONV_H #undef HAVE_SIGNAL_H #undef HAVE_ALTIVEC_H /* C library functions */ #undef HAVE_MALLOC #undef HAVE_CALLOC #undef HAVE_REALLOC #undef HAVE_FREE #undef HAVE_ALLOCA #ifndef __WINDOWS__ /* Don't use C runtime versions of these on Windows */ #undef HAVE_GETENV #undef HAVE_SETENV #undef HAVE_PUTENV #undef HAVE_UNSETENV #endif #undef HAVE_QSORT #undef HAVE_ABS #undef HAVE_BCOPY #undef HAVE_MEMSET #undef HAVE_MEMCPY #undef HAVE_MEMMOVE #undef HAVE_MEMCMP #undef HAVE_STRLEN #undef HAVE_STRLCPY #undef HAVE_STRLCAT #undef HAVE_STRDUP #undef HAVE__STRREV #undef HAVE__STRUPR #undef HAVE__STRLWR #undef HAVE_INDEX #undef HAVE_RINDEX #undef HAVE_STRCHR #undef HAVE_STRRCHR #undef HAVE_STRSTR #undef HAVE_ITOA #undef HAVE__LTOA #undef HAVE__UITOA #undef HAVE__ULTOA #undef HAVE_STRTOL #undef HAVE_STRTOUL #undef HAVE__I64TOA #undef HAVE__UI64TOA #undef HAVE_STRTOLL #undef HAVE_STRTOULL #undef HAVE_STRTOD #undef HAVE_ATOI #undef HAVE_ATOF #undef HAVE_STRCMP #undef HAVE_STRNCMP #undef HAVE__STRICMP #undef HAVE_STRCASECMP #undef HAVE__STRNICMP #undef HAVE_STRNCASECMP #undef HAVE_SSCANF #undef HAVE_SNPRINTF #undef HAVE_VSNPRINTF #undef HAVE_M_PI #undef HAVE_ATAN #undef HAVE_ATAN2 #undef HAVE_CEIL #undef HAVE_COPYSIGN #undef HAVE_COS #undef HAVE_COSF #undef HAVE_FABS #undef HAVE_FLOOR #undef HAVE_LOG #undef HAVE_POW #undef HAVE_SCALBN #undef HAVE_SIN #undef HAVE_SINF #undef HAVE_SQRT #undef HAVE_SIGACTION #undef HAVE_SETJMP #undef HAVE_NANOSLEEP #undef HAVE_SYSCONF #undef HAVE_SYSCTLBYNAME #undef HAVE_CLOCK_GETTIME #undef HAVE_GETPAGESIZE #undef HAVE_MPROTECT #undef HAVE_ICONV #else /* We may need some replacement for stdarg.h here */ #include <stdarg.h> #endif /* HAVE_LIBC */ /* SDL internal assertion support */ #undef SDL_DEFAULT_ASSERT_LEVEL /* Allow disabling of core subsystems */ #undef SDL_AUDIO_DISABLED #undef SDL_CPUINFO_DISABLED #undef SDL_EVENTS_DISABLED #undef SDL_FILE_DISABLED #undef SDL_JOYSTICK_DISABLED #undef SDL_HAPTIC_DISABLED #undef SDL_LOADSO_DISABLED #undef SDL_THREADS_DISABLED #undef SDL_TIMERS_DISABLED #undef SDL_VIDEO_DISABLED #undef SDL_POWER_DISABLED /* Enable various audio drivers */ #undef SDL_AUDIO_DRIVER_ALSA #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC #undef SDL_AUDIO_DRIVER_ARTS #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC #undef SDL_AUDIO_DRIVER_PULSEAUDIO #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC #undef SDL_AUDIO_DRIVER_BEOSAUDIO #undef SDL_AUDIO_DRIVER_BSD #undef SDL_AUDIO_DRIVER_COREAUDIO #undef SDL_AUDIO_DRIVER_DISK #undef SDL_AUDIO_DRIVER_DUMMY #undef SDL_AUDIO_DRIVER_DMEDIA #undef SDL_AUDIO_DRIVER_DSOUND #undef SDL_AUDIO_DRIVER_ESD #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC #undef SDL_AUDIO_DRIVER_MMEAUDIO #undef SDL_AUDIO_DRIVER_NAS #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC #undef SDL_AUDIO_DRIVER_NDS #undef SDL_AUDIO_DRIVER_OSS #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H #undef SDL_AUDIO_DRIVER_PAUDIO #undef SDL_AUDIO_DRIVER_QSA #undef SDL_AUDIO_DRIVER_SUNAUDIO #undef SDL_AUDIO_DRIVER_WINWAVEOUT #undef SDL_AUDIO_DRIVER_FUSIONSOUND #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC /* Enable various input drivers */ #undef SDL_INPUT_LINUXEV #undef SDL_INPUT_TSLIB #undef SDL_JOYSTICK_BEOS #undef SDL_JOYSTICK_DINPUT #undef SDL_JOYSTICK_DUMMY #undef SDL_JOYSTICK_IOKIT #undef SDL_JOYSTICK_LINUX #undef SDL_JOYSTICK_NDS #undef SDL_JOYSTICK_RISCOS #undef SDL_JOYSTICK_WINMM #undef SDL_JOYSTICK_USBHID #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H #undef SDL_HAPTIC_DUMMY #undef SDL_HAPTIC_LINUX #undef SDL_HAPTIC_IOKIT #undef SDL_HAPTIC_DINPUT /* Enable various shared object loading systems */ #undef SDL_LOADSO_BEOS #undef SDL_LOADSO_DLCOMPAT #undef SDL_LOADSO_DLOPEN #undef SDL_LOADSO_DUMMY #undef SDL_LOADSO_LDG #undef SDL_LOADSO_WINDOWS /* Enable various threading systems */ #undef SDL_THREAD_BEOS #undef SDL_THREAD_NDS #undef SDL_THREAD_PTHREAD #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP #undef SDL_THREAD_SPROC #undef SDL_THREAD_WINDOWS /* Enable various timer systems */ #undef SDL_TIMER_BEOS #undef SDL_TIMER_DUMMY #undef SDL_TIMER_NDS #undef SDL_TIMER_RISCOS #undef SDL_TIMER_UNIX #undef SDL_TIMER_WINDOWS #undef SDL_TIMER_WINCE /* Enable various video drivers */ #undef SDL_VIDEO_DRIVER_BWINDOW #undef SDL_VIDEO_DRIVER_COCOA #undef SDL_VIDEO_DRIVER_DIRECTFB #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC #undef SDL_VIDEO_DRIVER_DUMMY #undef SDL_VIDEO_DRIVER_NDS #undef SDL_VIDEO_DRIVER_PHOTON #undef SDL_VIDEO_DRIVER_QNXGF #undef SDL_VIDEO_DRIVER_RISCOS #undef SDL_VIDEO_DRIVER_WINDOWS #undef SDL_VIDEO_DRIVER_X11 #undef SDL_VIDEO_DRIVER_X11_DYNAMIC #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XDAMAGE #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES #undef SDL_VIDEO_DRIVER_X11_VIDMODE #undef SDL_VIDEO_DRIVER_X11_XINERAMA #undef SDL_VIDEO_DRIVER_X11_XRANDR #undef SDL_VIDEO_DRIVER_X11_XINPUT #undef SDL_VIDEO_DRIVER_X11_SCRNSAVER #undef SDL_VIDEO_DRIVER_X11_XV #undef SDL_VIDEO_DRIVER_X11_XRENDER #undef SDL_VIDEO_DRIVER_X11_XDAMAGE #undef SDL_VIDEO_DRIVER_X11_XFIXES #undef SDL_VIDEO_DRIVER_X11_XSHAPE #undef SDL_VIDEO_RENDER_D3D #undef SDL_VIDEO_RENDER_GDI #undef SDL_VIDEO_RENDER_OGL #undef SDL_VIDEO_RENDER_OGL_ES #undef SDL_VIDEO_RENDER_X11 #undef SDL_VIDEO_RENDER_GAPI #undef SDL_VIDEO_RENDER_DDRAW /* Enable OpenGL support */ #undef SDL_VIDEO_OPENGL #undef SDL_VIDEO_OPENGL_ES #undef SDL_VIDEO_OPENGL_BGL #undef SDL_VIDEO_OPENGL_CGL #undef SDL_VIDEO_OPENGL_GLX #undef SDL_VIDEO_OPENGL_WGL #undef SDL_VIDEO_OPENGL_OSMESA #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC /* Enable system power support */ #undef SDL_POWER_LINUX #undef SDL_POWER_WINDOWS #undef SDL_POWER_MACOSX #undef SDL_POWER_BEOS #undef SDL_POWER_NINTENDODS #undef SDL_POWER_HARDWIRED /* Enable assembly routines */ #undef SDL_ASSEMBLY_ROUTINES #undef SDL_ALTIVEC_BLITTERS #endif /* _SDL_config_h */