view Borland.html @ 5067:61d53410eb41

Fixed bug #859 CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser. ALWAYS_DETAILED_SEC makes sure everything has at least the automatic documentation like function prototype and source references. STRIP_FROM_PATH allows you to include only the relevant portions of the files' paths, cleaning up both the file list and directory tree, though you need to change the path listed here to match wherever you put SDL. ALIASES avoids some warnings generated by C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h. It seems Apple uses a few commands which are not normally supported by Doxygen. BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the standard template library. There isn't a lot of C++ in SDL (some in bwindow at least), but this still seems like a good idea. TYPEDEF_HIDES_STRUCT means that for code like this: typedef struct A {int B;} C; C is documented as a structure containing B instead of a typedef mapped to A. EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS, EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is documented. CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on case insensitive file systems like NTFS and FAT32. WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of the parameters of a function. This is useful when you're working on adding such documentation since it makes partially documented functions easier to spot. WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with stdout. When not running in quiet mode, these warnings can be hard to spot without this flag. I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for config.h.in and config.h.default. RECURSIVE tells doxygen to look not only in the input directory, but also in subfolders. EXCLUDE avoids documenting things like test programs, examples and templates which need to be documented separately. I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find their way into source folders (such as obj or .svn). EXAMPLE_PATH lists directories doxygen will search to find included example code. So far, SDL doesn't really use this feature, but I've listed some likely locations. SOURCE_BROWSER adds syntax highlighted source code to the HTML output. USE_HTAGS is nice, but not available on Windows. INLINE_SOURCES adds the body of a function to it's documentation so you can quickly see exactly what it does. ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions, etc., which makes it much easier to find what you're looking for. IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an item on so you don't have everything show up under "S". HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and adds JavaScript to allow the user to show and hide them by clicking a link. ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on it's own line. GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the left. I have LaTeX and man pages turned off to speed up doxygen, you may want to turn them back on yourself. I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to Win32 builds of SDL. Normally, doxygen gets confused since there are multiple definitions for various structures and formats that vary by platform. Without this doxygen can produce broken documentation or, if you're lucky, output documentation only for the dummy drivers, which isn't very useful. You need to pick a platform. GENERATE_TAGFILE produces a file which can be used to link other doxygen documentation to the SDL documentation. CLASS_DIAGRAMS turns on class diagrams even when dot is not available. HAVE_DOT tells doxygen to try to use dot to generate diagrams. TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the documentation. DOT_MULTI_TARGETS speeds up dot. OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is intended to process src as well as include and is being run from a separate subdirectory. Doxygen produces several temporary files while it's running and if interrupted, can leave those files behind. It's easier to clean up if there aren't a hundred or so files in the same folder. I typically run doxygen in SDL/doxy and set the output directory to '.'. Since doxygen puts it's output in subfolders by type, this keeps things pretty well organised. You could use '../doc' instead and get the same results.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 21 Jan 2011 12:57:01 -0800
parents de622b7108bf
children
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  <title>Building SDL with Borland's C++ compilers</title>
                                  
  <meta name="author"
 content="David Snopek and updated by Dominique Louis.">
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     <xevol @newtonave.net="">      </xevol>     
<h1>Building SDL with Borland's C++ compilers. </h1>
      <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b> 
    and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique 
  Louis</a></b> ( Last updated : 30th June 2003 ).<br>
      <br>
       These instructions cover how to compile SDL and its included test
programs   using either  Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>, 
 <a href="#k3">C++ Builder for Linux  ( AKA Kylix 3 )</a> or the free <a
 href="#bccc">Borland C++ command-line compiler</a>. <br>
            
<h3> <b> Extract the files </b> </h3>
            
<p> Unzip the Borland.zip archive into <b>this</b> directory.  Do not unzip 
  it into any  other directory because the makefiles ( *.mak ) and project 
 files ( *.bpr ) use relative paths to refer to the SDL sources.  This  should 
 create a directory named "Borland" inside of the top level SDL source directory. 
   </p>
            
<h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b>
</h3>
            
<p> Inside of the "Borland" directory there is a "bcb6" directory that contains 
  a number  of Builder project files.  Double-click on the "libSDL.bpg" file 
  icon.  Once Builder has  started click on the "<u>P</u>rojects" menu on 
the  menu-bar and go down to  "B<u>u</u>ild All Projects" option.  <br>
   This will proceed  to build SDL ( with Borland's calling convention ), 
SDLmain,  and all  the <a href="#tests">test programs</a>. Currently, all 
the <a href="#tests">test programs</a>  are dynamically linked to Sam Lantinga's 
SDL.dll.</p>
     
<p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible.
&nbsp;<br>
   If you wish to dynamically link to the SDL library supplied by Sam Lantinga 
 in each release, I have created the correct *.libs for SDL 1.2.4 and they 
 exist in the "/lib" directory.<br>
   If you would like to create the *.lib files yourself, you will need to 
make  use of Borland's "implib.exe" utility.<br>
   </p>
     
<p><tt>IMPLIB</tt> works like this: </p>
       
<pre>    IMPLIB (destination lib name) (source dll)<br></pre>
       
<p> For example,</p>
       
<pre>    IMPLIB SDL.lib SDL.dll<br></pre>
     
<p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br>
   </p>
     
<p>To learn more about the difference between Borland's and Microsoft's *.lib 
 format please read the article <a
 href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br>
   </p>
     
<p>  <b><br>
   NOTE :</b> The C++ Builder for Windows project format, is not compatible
 with the Kylix  3 project format, hence the reason why they are in separate
 directories.</p>
            
<h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler 
 </b> </h3>
            
<p> The free Borland compiler can be downloaded at no charge from <a
 href="http://www.borland.com/bcppbuilder/freecompiler/"> the  Borland website 
  </a>.  Make sure that it is installed and properly configured. </p>
            
<p> Open an MS-DOS Prompt.  Change to the "Borland\freebcc" directory under 
  the  SDL source directory.  Type "make -f SDL.mak" to build SDL and "make 
  -f  SDLmain.mak".  There are also makefiles for all of the <a
 href="#tests">test  programs</a>, if you wish to build them. All .exes and 
DLLs are created in the "test" SDL directory. Ify ou would like to create 
the DLL and all the test applications, I have thrown together a basic batchfile 
called "makeall.bat" which should create everything in the right order. </p>
            
<h3> <b> Output files </b> </h3>
       No matter which compiler you used, three important files should have 
 been  produced:        
<ul>
      	<li> SDL.dll ( Borland format ) </li>
      	<li> SDL.lib&nbsp;( Borland format ) </li>
      	<li> SDLmain.lib&nbsp;( Borland format ) </li>
           
</ul>
       Both of the *.lib files will need to be added to all the projects
that   use SDL and SDL.dll  must be placed some where the Windows dynamic
linker   can find it (either in your  project directory or on the system
path, C:\WINDOWS\SYSTEM).       
<h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix 
 3 ) </b> </h3>
              
<p> Inside of the "Borland" directory there is a "k3" directory that contains 
  a number  of Builder project files.  Double-click on the "libSDL.bpg" file 
  icon.  Once Builder has  started click on the "<u>P</u>rojects" menu on 
the  menu-bar and go down to  "B<u>u</u>ild All Projects" option.  This will 
proceed  to build all  the <a href="#tests">test programs</a>.&nbsp;<br>
   Linux  users do not need *.lib files as the Shared Object is linked right 
 into the  project ( very neat actually, Windows should do this sort of thing 
 as it is a lot easier for the developer ).  <br>
      <b>NOTE :</b>&nbsp;The C++ Builder for Windows project format, is not
 compatible with the Kylix  3 project format, hence the reason why they are
 in separate directories.</p>
           
<p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib 
  directory as libSDL_*.so and the Mesa OpenGL shared objects are located 
in  /usr/X11R6/lib as libGL*.so<br>
       <br>
       So if your setup is different you may need to change the project file
  so that they re-link to the ones on your system.<br>
       <br>
       On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
 So  if you you have not installed the development RPMs ( usually named libSDL-devel*
   ) for SDL ( not included ) you may have to change the include directory
 within  some of the projects.<br>
   </p>
     
<h3> Known Problems</h3>
     The only known problem is that I ( Dominique Louis ), was unable to
create  the projects that rebuilt the SDL shared objects under Linux, due
to time  constraints and my lack of intimate knowledge of Linux.     
<h3><a name="tests"><b> Test programs </b> </a></h3>
   Some of the test programs require included media files ( *.wav; *.bmp
etc   ). All the test programs are now created in the "test" directory, where
the media files are ( usually ) so they should be ready to go.  <br>
     <br>
  <br>
 <br>
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