Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_atarigl_c.h @ 1614:6162b8d921ce
Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST
From: "Fran���is Revol"
Subject: [SDL] BeOS port fix: PrintScreen key crashing
It seems the latest SDL crashes when someone hits the PrtScrn key in
ZETA (BeOS R6), somewhere it gets a negative value as key code (or a
big unsigned maybe ?), and uses it as an index in the keysym table...
I'll investigate the cause for the negative value, but it's always
better to check for bounds correctly when indexing a table. The
attached diff fixes it.
Fran���is Revol
--
Software Architect
yellowTAB GmbH
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 31 Mar 2006 06:16:20 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Atari OSMesa.ldg implementation of SDL OpenGL support */ #ifndef _SDL_ATARIGL_H_ #define _SDL_ATARIGL_H_ #if SDL_VIDEO_OPENGL #include <GL/osmesa.h> #endif #include "../SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this struct SDL_PrivateGLData { int gl_active; /* to stop switching drivers while we have a valid context */ int gl_oldmesa; /* Old OpenGL support ? */ int gl_pixelsize; /* for CopyShadow functions */ SDL_bool gl_upsidedown; /* Some implementations draw upside down */ Uint8 *gl_shadow; /* Shadow buffer for old implementations */ /* for unsupported OSMesa buffer formats */ void (*ConvertSurface)(_THIS, SDL_Surface *surface); /* to convert the shadow buffer to the screen format */ void (*CopyShadow)(_THIS, SDL_Surface *surface); #if SDL_VIDEO_OPENGL OSMesaContext ctx; /* OpenGL functions */ void (*glGetIntegerv)( GLenum pname, GLint *value ); void (*glFinish)(void); void (*glFlush)(void); /* osmesa.ldg */ OSMesaContext (*OSMesaCreateContextExt)( GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, OSMesaContext sharelist); void (*OSMesaDestroyContext)( OSMesaContext ctx ); GLboolean (*OSMesaMakeCurrent)( OSMesaContext ctx, void *buffer, GLenum type, GLsizei width, GLsizei height ); void (*OSMesaPixelStore)( GLint pname, GLint value ); void * (*OSMesaGetProcAddress)( const char *funcName ); /* mesa_gl.ldg, tiny_gl.ldg */ void *(*OSMesaCreateLDG)( long format, long type, long width, long height ); void (*OSMesaDestroyLDG)(void); /* Info needed to compare existing context with new asked one */ int width, height; GLenum format; GLint depth,stencil,accum; #endif }; /* Variable names */ #define gl_active (this->gl_data->gl_active) #define gl_ctx (this->gl_data->ctx) #define gl_oldmesa (this->gl_data->gl_oldmesa) #define gl_pixelsize (this->gl_data->gl_pixelsize) #define gl_upsidedown (this->gl_data->gl_upsidedown) #define gl_shadow (this->gl_data->gl_shadow) #define gl_convert (this->gl_data->ConvertSurface) #define gl_copyshadow (this->gl_data->CopyShadow) #define gl_curformat (this->gl_data->format) #define gl_curdepth (this->gl_data->depth) #define gl_curstencil (this->gl_data->stencil) #define gl_curaccum (this->gl_data->accum) #define gl_curwidth (this->gl_data->width) #define gl_curheight (this->gl_data->height) /* OpenGL functions */ extern int SDL_AtariGL_Init(_THIS, SDL_Surface *current); extern void SDL_AtariGL_Quit(_THIS, SDL_bool unload); extern void SDL_AtariGL_InitPointers(_THIS); extern int SDL_AtariGL_LoadLibrary(_THIS, const char *path); extern void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc); extern int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); extern int SDL_AtariGL_MakeCurrent(_THIS); extern void SDL_AtariGL_SwapBuffers(_THIS); #endif /* _SDL_ATARIGL_H_ */