view src/thread/epoc/SDL_systhread.cpp @ 1614:6162b8d921ce

Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST From: "Fran���is Revol" Subject: [SDL] BeOS port fix: PrintScreen key crashing It seems the latest SDL crashes when someone hits the PrtScrn key in ZETA (BeOS R6), somewhere it gets a negative value as key code (or a big unsigned maybe ?), and uses it as an index in the keysym table... I'll investigate the cause for the negative value, but it's always better to check for bounds correctly when indexing a table. The attached diff fixes it. Fran���is Revol -- Software Architect yellowTAB GmbH
author Sam Lantinga <slouken@libsdl.org>
date Fri, 31 Mar 2006 06:16:20 +0000
parents 19418e4422cb
children 92947e3a18db
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
    SDL_systhread.cpp
    Epoc thread management routines for SDL

    Epoc version by Markus Mertama  (w@iki.fi)
*/


extern "C" {
#undef NULL
#include "SDL_error.h"
#include "SDL_thread.h"
#include "../SDL_systhread.h"
    };

#include <e32std.h>


static int object_count;

int RunThread(TAny* data)
{
	SDL_RunThread(data);
	return(0);
}


TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2)
    {
    return ((RThread*)(aPtr1))->Create(aName,
            RunThread,
            KDefaultStackSize,
            NULL,
            aPtr2);
    }

int CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny* aPtr1, TAny* aPtr2)
    {
    TBuf<16> name;
    TInt status = KErrNone;
    do
        {
        object_count++;
        name.Format(_L("SDL_%x"), object_count);
        status = aFunc(name, aPtr1, aPtr2);
        }
        while(status == KErrAlreadyExists);
    return status;
    }


int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
    RThread rthread;
   
    TInt status = CreateUnique(NewThread, &rthread, args);
    if (status != KErrNone) 
    {
        delete(((RThread*)(thread->handle)));
        thread->handle = NULL;
		SDL_SetError("Not enough resources to create thread");
		return(-1);
	}
	rthread.Resume();
    thread->handle = rthread.Handle();
	return(0);
}

void SDL_SYS_SetupThread(void)
{
	return;
}

Uint32 SDL_ThreadID(void)
{
    RThread current;
    TThreadId id = current.Id();
	return id;
}

void SDL_SYS_WaitThread(SDL_Thread *thread)
{
    RUndertaker taker;
    taker.Create();
    TRequestStatus status;
    taker.Logon(status, thread->handle);
    User::WaitForRequest(status);
    taker.Close();
}

/* WARNING: This function is really a last resort.
 * Threads should be signaled and then exit by themselves.
 * TerminateThread() doesn't perform stack and DLL cleanup.
 */
void SDL_SYS_KillThread(SDL_Thread *thread)
{
    RThread rthread;
    rthread.SetHandle(thread->handle);
	rthread.Kill(0);
	rthread.Close();
}