Mercurial > sdl-ios-xcode
view src/thread/SDL_thread_c.h @ 1614:6162b8d921ce
Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST
From: "Fran���is Revol"
Subject: [SDL] BeOS port fix: PrintScreen key crashing
It seems the latest SDL crashes when someone hits the PrtScrn key in
ZETA (BeOS R6), somewhere it gets a negative value as key code (or a
big unsigned maybe ?), and uses it as an index in the keysym table...
I'll investigate the cause for the negative value, but it's always
better to check for bounds correctly when indexing a table. The
attached diff fixes it.
Fran���is Revol
--
Software Architect
yellowTAB GmbH
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 31 Mar 2006 06:16:20 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb 6d2e1961661a |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_thread_c_h #define _SDL_thread_c_h /* Need the definitions of SYS_ThreadHandle */ #if SDL_THREADS_DISABLED #include "generic/SDL_systhread_c.h" #elif SDL_THREAD_AMIGA #include "amigaos/SDL_systhread_c.h" #elif SDL_THREAD_BEOS #include "beos/SDL_systhread_c.h" #elif SDL_THREAD_DC #include "dc/SDL_systhread_c.h" #elif SDL_THREAD_EPOC #include "epoc/SDL_systhread_c.h" #elif SDL_THREAD_OS2 #include "os2/SDL_systhread_c.h" #elif SDL_THREAD_PTH #include "pth/SDL_systhread_c.h" #elif SDL_THREAD_PTHREAD #include "pthread/SDL_systhread_c.h" #elif SDL_THREAD_SPROC #include "irix/SDL_systhread_c.h" #elif SDL_THREAD_WIN32 #include "win32/SDL_systhread_c.h" #else #error Need thread implementation for this platform #include "generic/SDL_systhread_c.h" #endif #include "../SDL_error_c.h" /* This is the system-independent thread info structure */ struct SDL_Thread { Uint32 threadid; SYS_ThreadHandle handle; int status; SDL_error errbuf; void *data; }; /* This is the function called to run a thread */ extern void SDL_RunThread(void *data); #endif /* _SDL_thread_c_h */