view src/audio/arts/SDL_artsaudio.c @ 1614:6162b8d921ce

Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST From: "Fran���is Revol" Subject: [SDL] BeOS port fix: PrintScreen key crashing It seems the latest SDL crashes when someone hits the PrtScrn key in ZETA (BeOS R6), somewhere it gets a negative value as key code (or a big unsigned maybe ?), and uses it as an index in the keysym table... I'll investigate the cause for the negative value, but it's always better to check for bounds correctly when indexing a table. The attached diff fixes it. Fran���is Revol -- Software Architect yellowTAB GmbH
author Sam Lantinga <slouken@libsdl.org>
date Fri, 31 Mar 2006 06:16:20 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb 33c248ea75f9
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_artsaudio.h"

#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X)	X
#endif

/* The tag name used by artsc audio */
#define ARTS_DRIVER_NAME         "arts"

/* Audio driver functions */
static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void ARTS_WaitAudio(_THIS);
static void ARTS_PlayAudio(_THIS);
static Uint8 *ARTS_GetAudioBuf(_THIS);
static void ARTS_CloseAudio(_THIS);

#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC

static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
static void *arts_handle = NULL;
static int arts_loaded = 0;

static int (*SDL_NAME(arts_init))(void);
static void (*SDL_NAME(arts_free))(void);
static arts_stream_t (*SDL_NAME(arts_play_stream))(int rate, int bits, int channels, const char *name);
static int (*SDL_NAME(arts_stream_set))(arts_stream_t s, arts_parameter_t param, int value);
static int (*SDL_NAME(arts_stream_get))(arts_stream_t s, arts_parameter_t param);
static int (*SDL_NAME(arts_write))(arts_stream_t s, const void *buffer, int count);
static void (*SDL_NAME(arts_close_stream))(arts_stream_t s);

static struct {
	const char *name;
	void **func;
} arts_functions[] = {
	{ "arts_init",		(void **)&SDL_NAME(arts_init)		},
	{ "arts_free",		(void **)&SDL_NAME(arts_free)		},
	{ "arts_play_stream",	(void **)&SDL_NAME(arts_play_stream)	},
	{ "arts_stream_set",	(void **)&SDL_NAME(arts_stream_set)	},
	{ "arts_stream_get",	(void **)&SDL_NAME(arts_stream_get)	},
	{ "arts_write",		(void **)&SDL_NAME(arts_write)		},
	{ "arts_close_stream",	(void **)&SDL_NAME(arts_close_stream)	},
};

static void UnloadARTSLibrary()
{
	if ( arts_loaded ) {
		SDL_UnloadObject(arts_handle);
		arts_handle = NULL;
		arts_loaded = 0;
	}
}

static int LoadARTSLibrary(void)
{
	int i, retval = -1;

	arts_handle = SDL_LoadObject(arts_library);
	if ( arts_handle ) {
		arts_loaded = 1;
		retval = 0;
		for ( i=0; i<SDL_arraysize(arts_functions); ++i ) {
			*arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name);
			if ( !*arts_functions[i].func ) {
				retval = -1;
				UnloadARTSLibrary();
				break;
			}
		}
	}
	return retval;
}

#else

static void UnloadARTSLibrary()
{
	return;
}

static int LoadARTSLibrary(void)
{
	return 0;
}

#endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
	int available = 0;

	if ( LoadARTSLibrary() < 0 ) {
		return available;
	}
	if ( SDL_NAME(arts_init)() == 0 ) {
#define ARTS_CRASH_HACK	/* Play a stream so aRts doesn't crash */
#ifdef ARTS_CRASH_HACK
		arts_stream_t stream2;
		stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL");
		SDL_NAME(arts_write)(stream2, "", 0);
		SDL_NAME(arts_close_stream)(stream2);
#endif
		available = 1;
		SDL_NAME(arts_free)();
	}
	UnloadARTSLibrary();

	return available;
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	SDL_free(device->hidden);
	SDL_free(device);
	UnloadARTSLibrary();
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	LoadARTSLibrary();
	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		SDL_memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				SDL_malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			SDL_free(this);
		}
		return(0);
	}
	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
	stream = 0;

	/* Set the function pointers */
	this->OpenAudio = ARTS_OpenAudio;
	this->WaitAudio = ARTS_WaitAudio;
	this->PlayAudio = ARTS_PlayAudio;
	this->GetAudioBuf = ARTS_GetAudioBuf;
	this->CloseAudio = ARTS_CloseAudio;

	this->free = Audio_DeleteDevice;

	return this;
}

AudioBootStrap ARTS_bootstrap = {
	ARTS_DRIVER_NAME, "Analog Realtime Synthesizer",
	Audio_Available, Audio_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void ARTS_WaitAudio(_THIS)
{
	Sint32 ticks;

	/* Check to see if the thread-parent process is still alive */
	{ static int cnt = 0;
		/* Note that this only works with thread implementations 
		   that use a different process id for each thread.
		*/
		if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
			if ( kill(parent, 0) < 0 ) {
				this->enabled = 0;
			}
		}
	}

	/* Use timer for general audio synchronization */
	ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
	if ( ticks > 0 ) {
		SDL_Delay(ticks);
	}
}

static void ARTS_PlayAudio(_THIS)
{
	int written;

	/* Write the audio data */
	written = SDL_NAME(arts_write)(stream, mixbuf, mixlen);
	
	/* If timer synchronization is enabled, set the next write frame */
	if ( frame_ticks ) {
		next_frame += frame_ticks;
	}

	/* If we couldn't write, assume fatal error for now */
	if ( written < 0 ) {
		this->enabled = 0;
	}
#ifdef DEBUG_AUDIO
	fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}

static Uint8 *ARTS_GetAudioBuf(_THIS)
{
	return(mixbuf);
}

static void ARTS_CloseAudio(_THIS)
{
	if ( mixbuf != NULL ) {
		SDL_FreeAudioMem(mixbuf);
		mixbuf = NULL;
	}
	if ( stream ) {
		SDL_NAME(arts_close_stream)(stream);
		stream = 0;
	}
	SDL_NAME(arts_free)();
}

static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	int bits, frag_spec;
	Uint16 test_format, format;

	/* Reset the timer synchronization flag */
	frame_ticks = 0.0;

	mixbuf = NULL;

	/* Try for a closest match on audio format */
	format = 0;
	bits = 0;
	for ( test_format = SDL_FirstAudioFormat(spec->format);
						! format && test_format; ) {
#ifdef DEBUG_AUDIO
		fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
		switch ( test_format ) {
			case AUDIO_U8:
				bits = 8;
				format = 1;
				break;
			case AUDIO_S16LSB:
				bits = 16;
				format = 1;
				break;
			default:
				format = 0;
				break;
		}
		if ( ! format ) {
			test_format = SDL_NextAudioFormat();
		}
	}
	if ( format == 0 ) {
		SDL_SetError("Couldn't find any hardware audio formats");
		return(-1);
	}
	spec->format = test_format;

	if ( SDL_NAME(arts_init)() != 0 ) {
		SDL_SetError("Unable to initialize ARTS");
		return(-1);
	}
	stream = SDL_NAME(arts_play_stream)(spec->freq, bits, spec->channels, "SDL");

	/* Calculate the final parameters for this audio specification */
	SDL_CalculateAudioSpec(spec);

	/* Determine the power of two of the fragment size */
	for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
	if ( (0x01<<frag_spec) != spec->size ) {
		SDL_SetError("Fragment size must be a power of two");
		return(-1);
	}
	frag_spec |= 0x00020000;	/* two fragments, for low latency */

#ifdef ARTS_P_PACKET_SETTINGS
	SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SETTINGS, frag_spec);
#else
	SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff);
	SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_COUNT, frag_spec>>16);
#endif
	spec->size = SDL_NAME(arts_stream_get)(stream, ARTS_P_PACKET_SIZE);

	/* Allocate mixing buffer */
	mixlen = spec->size;
	mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
	if ( mixbuf == NULL ) {
		return(-1);
	}
	SDL_memset(mixbuf, spec->silence, spec->size);

	/* Get the parent process id (we're the parent of the audio thread) */
	parent = getpid();

	/* We're ready to rock and roll. :-) */
	return(0);
}