view docs/man3/SDL_Surface.3 @ 1614:6162b8d921ce

Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST From: "Fran���is Revol" Subject: [SDL] BeOS port fix: PrintScreen key crashing It seems the latest SDL crashes when someone hits the PrtScrn key in ZETA (BeOS R6), somewhere it gets a negative value as key code (or a big unsigned maybe ?), and uses it as an index in the keysym table... I'll investigate the cause for the negative value, but it's always better to check for bounds correctly when indexing a table. The attached diff fixes it. Fran���is Revol -- Software Architect yellowTAB GmbH
author Sam Lantinga <slouken@libsdl.org>
date Fri, 31 Mar 2006 06:16:20 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_Surface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_Surface\- Graphical Surface Structure
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct SDL_Surface {
        Uint32 flags;                           /* Read-only */
        SDL_PixelFormat *format;                /* Read-only */
        int w, h;                               /* Read-only */
        Uint16 pitch;                           /* Read-only */
        void *pixels;                           /* Read-write */

        /* clipping information */
        SDL_Rect clip_rect;                     /* Read-only */

        /* Reference count -- used when freeing surface */
        int refcount;                           /* Read-mostly */

	/* This structure also contains private fields not shown here */
} SDL_Surface;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBflags\fR
Surface flags
.TP 20
\fBformat\fR
Pixel \fIformat\fR
.TP 20
\fBw, h\fR
Width and height of the surface
.TP 20
\fBpitch\fR
Length of a surface scanline in bytes
.TP 20
\fBpixels\fR
Pointer to the actual pixel data
.TP 20
\fBclip_rect\fR
surface clip \fIrectangle\fR
.SH "DESCRIPTION"
.PP
\fBSDL_Surface\fR\&'s represent areas of "graphical" memory, memory that can be drawn to\&. The video framebuffer is returned as a \fBSDL_Surface\fR by \fI\fBSDL_SetVideoMode\fP\fR and \fI\fBSDL_GetVideoSurface\fP\fR\&. Most of the fields should be pretty obvious\&. \fBw\fR and \fBh\fR are the width and height of the surface in pixels\&. \fBpixels\fR is a pointer to the actual pixel data, the surface should be \fIlocked\fR before accessing this field\&. The \fBclip_rect\fR field is the clipping rectangle as set by \fI\fBSDL_SetClipRect\fP\fR\&.
.PP
The following are supported in the \fBflags\fR field\&.
.TP 20
\fBSDL_SWSURFACE\fP
Surface is stored in system memory
.TP 20
\fBSDL_HWSURFACE\fP
Surface is stored in video memory
.TP 20
\fBSDL_ASYNCBLIT\fP
Surface uses asynchronous blits if possible
.TP 20
\fBSDL_ANYFORMAT\fP
Allows any pixel-format (Display surface)
.TP 20
\fBSDL_HWPALETTE\fP
Surface has exclusive palette
.TP 20
\fBSDL_DOUBLEBUF\fP
Surface is double buffered (Display surface)
.TP 20
\fBSDL_FULLSCREEN\fP
Surface is full screen (Display Surface)
.TP 20
\fBSDL_OPENGL\fP
Surface has an OpenGL context (Display Surface)
.TP 20
\fBSDL_OPENGLBLIT\fP
Surface supports OpenGL blitting (Display Surface)
.TP 20
\fBSDL_RESIZABLE\fP
Surface is resizable (Display Surface)
.TP 20
\fBSDL_HWACCEL\fP
Surface blit uses hardware acceleration
.TP 20
\fBSDL_SRCCOLORKEY\fP
Surface use colorkey blitting
.TP 20
\fBSDL_RLEACCEL\fP
Colorkey blitting is accelerated with RLE
.TP 20
\fBSDL_SRCALPHA\fP
Surface blit uses alpha blending
.TP 20
\fBSDL_PREALLOC\fP
Surface uses preallocated memory
.SH "SEE ALSO"
.PP
\fI\fBSDL_PixelFormat\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01