Mercurial > sdl-ios-xcode
view docs/man3/SDL_GL_GetProcAddress.3 @ 1614:6162b8d921ce
Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST
From: "Fran���is Revol"
Subject: [SDL] BeOS port fix: PrintScreen key crashing
It seems the latest SDL crashes when someone hits the PrtScrn key in
ZETA (BeOS R6), somewhere it gets a negative value as key code (or a
big unsigned maybe ?), and uses it as an index in the keysym table...
I'll investigate the cause for the negative value, but it's always
better to check for bounds correctly when indexing a table. The
attached diff fixes it.
Fran���is Revol
--
Software Architect
yellowTAB GmbH
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 31 Mar 2006 06:16:20 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GL_GetProcAddress" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GL_GetProcAddress\- Get the address of a GL function .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid *\fBSDL_GL_GetProcAddress\fP\fR(\fBconst char* proc\fR); .SH "DESCRIPTION" .PP Returns the address of the GL function \fBproc\fR, or \fBNULL\fR if the function is not found\&. If the GL library is loaded at runtime, with \fI\fBSDL_GL_LoadLibrary\fP\fR, then \fIall\fP GL functions must be retrieved this way\&. Usually this is used to retrieve function pointers to OpenGL extensions\&. .SH "EXAMPLE" .PP .nf \f(CWtypedef void (*GL_ActiveTextureARB_Func)(unsigned int); GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0; int has_multitexture=1; \&. \&. \&. /* Get function pointer */ glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB"); /* Check for a valid function ptr */ if(!glActiveTextureARB_ptr){ fprintf(stderr, "Multitexture Extensions not present\&. "); has_multitexture=0; } \&. \&. \&. \&. if(has_multitexture){ glActiveTextureARB_ptr(GL_TEXTURE0_ARB); \&. \&. } else{ \&. \&. }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_GL_LoadLibrary\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01