Mercurial > sdl-ios-xcode
view docs/html/sdlwasinit.html @ 1614:6162b8d921ce
Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST
From: "Fran���is Revol"
Subject: [SDL] BeOS port fix: PrintScreen key crashing
It seems the latest SDL crashes when someone hits the PrtScrn key in
ZETA (BeOS R6), somewhere it gets a negative value as key code (or a
big unsigned maybe ?), and uses it as an index in the keysym table...
I'll investigate the cause for the negative value, but it's always
better to check for bounds correctly when indexing a table. The
attached diff fixes it.
Fran���is Revol
--
Software Architect
yellowTAB GmbH
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 31 Mar 2006 06:16:20 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_WasInit</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="General" HREF="general.html"><LINK REL="PREVIOUS" TITLE="SDL_Quit" HREF="sdlquit.html"><LINK REL="NEXT" TITLE="SDL_GetError" HREF="sdlgeterror.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlquit.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlgeterror.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLWASINIT" ></A >SDL_WasInit</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN617" ></A ><H2 >Name</H2 >SDL_WasInit -- Check which subsystems are initialized</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN620" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN621" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >Uint32 <B CLASS="FSFUNC" >SDL_WasInit</B ></CODE >(Uint32 flags);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN627" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_WasInit</TT > allows you to see which SDL subsytems have been <A HREF="sdlinit.html" >initialized</A >. <TT CLASS="PARAMETER" ><I >flags</I ></TT > is a bitwise OR'd combination of the subsystems you wish to check (see <A HREF="sdlinit.html" ><TT CLASS="FUNCTION" >SDL_Init</TT ></A > for a list of subsystem flags).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN635" ></A ><H2 >Return Value</H2 ><P ><TT CLASS="FUNCTION" >SDL_WasInit</TT > returns a bitwised OR'd combination of the initialized subsystems.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN639" ></A ><H2 >Examples</H2 ><PRE CLASS="PROGRAMLISTING" > /* Here are several ways you can use SDL_WasInit() */ /* Get init data on all the subsystems */ Uint32 subsystem_init; subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING); if(subsystem_init&SDL_INIT_VIDEO) printf("Video is initialized.\n"); else printf("Video is not initialized.\n"); /* Just check for one specfic subsystem */ if(SDL_WasInit(SDL_INIT_VIDEO)!=0) printf("Video is initialized.\n"); else printf("Video is not initialized.\n"); /* Check for two subsystems */ Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO; if(SDL_WasInit(subsystem_mask)==subsystem_mask) printf("Video and Audio initialized.\n"); else printf("Video and Audio not initialized.\n"); </PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN642" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlinit.html" ><TT CLASS="FUNCTION" >SDL_Init</TT ></A >, <A HREF="sdlinitsubsystem.html" ><TT CLASS="FUNCTION" >SDL_Subsystem</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlquit.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlgeterror.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_Quit</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="general.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GetError</TD ></TR ></TABLE ></DIV ></BODY ></HTML >