view docs/html/sdlglgetattribute.html @ 1614:6162b8d921ce

Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST From: "Fran���is Revol" Subject: [SDL] BeOS port fix: PrintScreen key crashing It seems the latest SDL crashes when someone hits the PrtScrn key in ZETA (BeOS R6), somewhere it gets a negative value as key code (or a big unsigned maybe ?), and uses it as an index in the keysym table... I'll investigate the cause for the negative value, but it's always better to check for bounds correctly when indexing a table. The attached diff fixes it. Fran���is Revol -- Software Architect yellowTAB GmbH
author Sam Lantinga <slouken@libsdl.org>
date Fri, 31 Mar 2006 06:16:20 +0000
parents 355632dca928
children
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>SDL_GL_GetAttribute</H1
><DIV
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><A
NAME="AEN2708"
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><H2
>Name</H2
>SDL_GL_GetAttribute&nbsp;--&nbsp;Get the value of a special SDL/OpenGL attribute</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_GL_GetAttribute</B
></CODE
>(SDLGLattr attr, int *value);</CODE
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><H2
>Description</H2
><P
>Places the value of the SDL/OpenGL <A
HREF="sdlglattr.html"
>attribute</A
> <TT
CLASS="PARAMETER"
><I
>attr</I
></TT
> into <TT
CLASS="PARAMETER"
><I
>value</I
></TT
>. This is useful after a call to <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
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> to check whether your attributes have been <A
HREF="sdlglsetattribute.html"
>set</A
> as you expected.</P
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><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success, or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on an error.</P
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><P
><A
HREF="sdlglsetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_SetAttribute</TT
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>,
<A
HREF="sdlglattr.html"
>GL Attributes</A
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