Mercurial > sdl-ios-xcode
view docs/html/sdlcreatecursor.html @ 1614:6162b8d921ce
Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST
From: "Fran���is Revol"
Subject: [SDL] BeOS port fix: PrintScreen key crashing
It seems the latest SDL crashes when someone hits the PrtScrn key in
ZETA (BeOS R6), somewhere it gets a negative value as key code (or a
big unsigned maybe ?), and uses it as an index in the keysym table...
I'll investigate the cause for the negative value, but it's always
better to check for bounds correctly when indexing a table. The
attached diff fixes it.
Fran���is Revol
--
Software Architect
yellowTAB GmbH
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 31 Mar 2006 06:16:20 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_CreateCursor</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_WarpMouse" HREF="sdlwarpmouse.html"><LINK REL="NEXT" TITLE="SDL_FreeCursor" HREF="sdlfreecursor.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlwarpmouse.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlfreecursor.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCREATECURSOR" ></A >SDL_CreateCursor</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2487" ></A ><H2 >Name</H2 >SDL_CreateCursor -- Creates a new mouse cursor.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2490" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2491" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Cursor *<B CLASS="FSFUNC" >SDL_CreateCursor</B ></CODE >(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2497" ></A ><H2 >Description</H2 ><P >Create a cursor using the specified <TT CLASS="PARAMETER" ><I >data</I ></TT > and <TT CLASS="PARAMETER" ><I >mask</I ></TT > (in MSB format). The cursor width must be a multiple of 8 bits.</P ><P >The cursor is created in black and white according to the following: <DIV CLASS="INFORMALTABLE" ><A NAME="AEN2503" ></A ><P ></P ><TABLE BORDER="1" CLASS="CALSTABLE" ><THEAD ><TR ><TH ALIGN="LEFT" VALIGN="TOP" >Data / Mask</TH ><TH ALIGN="LEFT" VALIGN="TOP" >Resulting pixel on screen</TH ></TR ></THEAD ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >0 / 1</TD ><TD ALIGN="LEFT" VALIGN="TOP" >White</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >1 / 1</TD ><TD ALIGN="LEFT" VALIGN="TOP" >Black</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >0 / 0</TD ><TD ALIGN="LEFT" VALIGN="TOP" >Transparent</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >1 / 0</TD ><TD ALIGN="LEFT" VALIGN="TOP" >Inverted color if possible, black if not.</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></P ><P >Cursors created with this function must be freed with <A HREF="sdlfreecursor.html" >SDL_FreeCursor</A >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2524" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >/* Stolen from the mailing list */ /* Creates a new mouse cursor from an XPM */ /* XPM */ static const char *arrow[] = { /* width height num_colors chars_per_pixel */ " 32 32 3 1", /* colors */ "X c #000000", ". c #ffffff", " c None", /* pixels */ "X ", "XX ", "X.X ", "X..X ", "X...X ", "X....X ", "X.....X ", "X......X ", "X.......X ", "X........X ", "X.....XXXXX ", "X..X..X ", "X.X X..X ", "XX X..X ", "X X..X ", " X..X ", " X..X ", " X..X ", " XX ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "0,0" }; static SDL_Cursor *init_system_cursor(const char *image[]) { int i, row, col; Uint8 data[4*32]; Uint8 mask[4*32]; int hot_x, hot_y; i = -1; for ( row=0; row<32; ++row ) { for ( col=0; col<32; ++col ) { if ( col % 8 ) { data[i] <<= 1; mask[i] <<= 1; } else { ++i; data[i] = mask[i] = 0; } switch (image[4+row][col]) { case 'X': data[i] |= 0x01; mask[i] |= 0x01; break; case '.': mask[i] |= 0x01; break; case ' ': break; } } } sscanf(image[4+row], "%d,%d", &hot_x, &hot_y); return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); }</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2527" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlfreecursor.html" ><TT CLASS="FUNCTION" >SDL_FreeCursor</TT ></A >, <A HREF="sdlsetcursor.html" ><TT CLASS="FUNCTION" >SDL_SetCursor</TT ></A >, <A HREF="sdlshowcursor.html" ><TT CLASS="FUNCTION" >SDL_ShowCursor</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlwarpmouse.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlfreecursor.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_WarpMouse</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_FreeCursor</TD ></TR ></TABLE ></DIV ></BODY ></HTML >