Mercurial > sdl-ios-xcode
view src/thread/generic/SDL_systhread.c @ 85:60c7960354e0
Added support for Visual C++ inline keyword
author | Sam Lantinga <slouken@lokigames.com> |
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date | Mon, 02 Jul 2001 00:10:19 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Thread management routines for SDL */ #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_systhread.h" int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { SDL_SetError("Threads are not supported on this platform"); return(-1); } void SDL_SYS_SetupThread(void) { return; } Uint32 SDL_ThreadID(void) { return(0); } void SDL_SYS_WaitThread(SDL_Thread *thread) { return; } void SDL_SYS_KillThread(SDL_Thread *thread) { return; }