Mercurial > sdl-ios-xcode
view include/SDL_compat.h @ 2271:60b4c52a7906
Ported PulseAudio target from 1.2 to 1.3 interfaces, and added it to the trunk.
Fixes Bugzilla #439.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 20 Aug 2007 01:02:37 +0000 |
parents | 4baee598306d |
children | dbc6d1893869 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* This file contains functions for backwards compatibility with SDL 1.2 */ #ifndef _SDL_compat_h #define _SDL_compat_h #include "SDL_video.h" #include "SDL_version.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif #define SDL_SWSURFACE 0x00000000 /* Not used */ #define SDL_SRCALPHA 0x00010000 #define SDL_SRCCOLORKEY 0x00020000 #define SDL_ANYFORMAT 0x00100000 #define SDL_HWPALETTE 0x00200000 #define SDL_DOUBLEBUF 0x00400000 #define SDL_FULLSCREEN 0x00800000 #define SDL_RESIZABLE 0x01000000 #define SDL_NOFRAME 0x02000000 #define SDL_OPENGL 0x04000000 #define SDL_HWSURFACE 0x08000001 /* Not used */ #define SDL_ASYNCBLIT 0x08000000 /* Not used */ #define SDL_RLEACCELOK 0x08000000 /* Not used */ #define SDL_HWACCEL 0x08000000 /* Not used */ #define SDL_APPMOUSEFOCUS 0x01 #define SDL_APPINPUTFOCUS 0x02 #define SDL_APPACTIVE 0x04 #define SDL_LOGPAL 0x01 #define SDL_PHYSPAL 0x02 #define SDL_ACTIVEEVENT SDL_EVENT_RESERVED1 #define SDL_VIDEORESIZE SDL_EVENT_RESERVED2 #define SDL_VIDEOEXPOSE SDL_EVENT_RESERVED3 #define SDL_ACTIVEEVENTMASK SDL_EVENTMASK(SDL_ACTIVEEVENT) #define SDL_VIDEORESIZEMASK SDL_EVENTMASK(SDL_VIDEORESIZE) #define SDL_VIDEOEXPOSEMASK SDL_EVENTMASK(SDL_VIDEOEXPOSE) #define SDL_BUTTON_WHEELUP 4 #define SDL_BUTTON_WHEELDOWN 5 #define SDL_DEFAULT_REPEAT_DELAY 500 #define SDL_DEFAULT_REPEAT_INTERVAL 30 typedef struct SDL_VideoInfo { Uint32 hw_available:1; Uint32 wm_available:1; Uint32 UnusedBits1:6; Uint32 UnusedBits2:1; Uint32 blit_hw:1; Uint32 blit_hw_CC:1; Uint32 blit_hw_A:1; Uint32 blit_sw:1; Uint32 blit_sw_CC:1; Uint32 blit_sw_A:1; Uint32 blit_fill:1; Uint32 UnusedBits3:16; Uint32 video_mem; SDL_PixelFormat *vfmt; } SDL_VideoInfo; /* The most common video overlay formats. For an explanation of these pixel formats, see: http://www.webartz.com/fourcc/indexyuv.htm For information on the relationship between color spaces, see: http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html */ #define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */ #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */ #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ /* The YUV hardware video overlay */ typedef struct SDL_Overlay { Uint32 format; /* Read-only */ int w, h; /* Read-only */ int planes; /* Read-only */ Uint16 *pitches; /* Read-only */ Uint8 **pixels; /* Read-write */ /* Hardware-specific surface info */ struct private_yuvhwfuncs *hwfuncs; struct private_yuvhwdata *hwdata; /* Special flags */ Uint32 hw_overlay:1; /* Flag: This overlay hardware accelerated? */ Uint32 UnusedBits:31; } SDL_Overlay; typedef enum { SDL_GRAB_QUERY = -1, SDL_GRAB_OFF = 0, SDL_GRAB_ON = 1 } SDL_GrabMode; struct SDL_SysWMinfo; /* Key codes Note that the correspondences defined here are approximate at best because the meaning of the event structure field that carries these values has changed: in SDL 1.2, it referred to the key's label in the current keyboard layout, whereas now it refers to a specific physical key on the keyboard, regardless of the keyboard layout setting. To get comparable behavior to SDL 1.2, code that uses any of the codes below in ways like "if (somekey == SDLK_EXCLAIM)" should be changed to the equivalent of "if (SDL_GetLayoutKey(somekey) == '!')". */ /* These key constants were renamed for clarity or consistence. */ #define SDLK_QUOTE SDLK_APOSTROPHE #define SDLK_MINUS SDLK_HYPHENMINUS #define SDLK_BACKQUOTE SDLK_GRAVE #define SDLK_a SDLK_A #define SDLK_b SDLK_B #define SDLK_c SDLK_C #define SDLK_d SDLK_D #define SDLK_e SDLK_E #define SDLK_f SDLK_F #define SDLK_g SDLK_G #define SDLK_h SDLK_H #define SDLK_i SDLK_I #define SDLK_j SDLK_J #define SDLK_k SDLK_K #define SDLK_l SDLK_L #define SDLK_m SDLK_M #define SDLK_n SDLK_N #define SDLK_o SDLK_O #define SDLK_p SDLK_P #define SDLK_q SDLK_Q #define SDLK_r SDLK_R #define SDLK_s SDLK_S #define SDLK_t SDLK_T #define SDLK_u SDLK_U #define SDLK_v SDLK_V #define SDLK_w SDLK_W #define SDLK_x SDLK_X #define SDLK_y SDLK_Y #define SDLK_z SDLK_Z #define SDLK_KP0 SDLK_KP_0 #define SDLK_KP1 SDLK_KP_1 #define SDLK_KP2 SDLK_KP_2 #define SDLK_KP3 SDLK_KP_3 #define SDLK_KP4 SDLK_KP_4 #define SDLK_KP5 SDLK_KP_5 #define SDLK_KP6 SDLK_KP_6 #define SDLK_KP7 SDLK_KP_7 #define SDLK_KP8 SDLK_KP_8 #define SDLK_KP9 SDLK_KP_9 #define SDLK_NUMLOCK SDLK_KP_NUMLOCKCLEAR #define SDLK_SCROLLOCK SDLK_SCROLLLOCK #define SDLK_PRINT SDLK_PRINTSCREEN /* These key constants are obsoleted the new keyboard handling, their definitions here correspond to how they appear on a US keyboard. */ #define SDLK_EXCLAIM SDLK_1 #define SDLK_QUOTEDBL SDLK_APOSTROPHE #define SDLK_HASH SDLK_3 #define SDLK_DOLLAR SDLK_4 #define SDLK_AMPERSAND SDLK_7 #define SDLK_LEFTPAREN SDLK_9 #define SDLK_RIGHTPAREN SDLK_0 #define SDLK_ASTERISK SDLK_8 #define SDLK_PLUS SDLK_EQUALS #define SDLK_COLON SDLK_SEMICOLON #define SDLK_LESS SDLK_COMMA #define SDLK_GREATER SDLK_PERIOD #define SDLK_QUESTION SDLK_SLASH #define SDLK_AT SDLK_2 #define SDLK_CARET SDLK_6 #define SDLK_UNDERSCORE SDLK_HYPHENMINUS /* These keys don't appear in the USB specification (or at least not under those names). I'm unsure if the following assignments make sense or if these codes should be defined as actual additional SDLK_ constants. */ #define SDLK_LSUPER SDLK_LMETA #define SDLK_RSUPER SDLK_RMETA #define SDLK_COMPOSE SDLK_APPLICATION #define SDLK_BREAK SDLK_STOP #define SDLK_EURO SDLK_2 #define SDL_SetModuleHandle(x) #define SDL_AllocSurface SDL_CreateRGBSurface extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void); extern DECLSPEC char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); extern DECLSPEC char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void); extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags); extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes(SDL_PixelFormat * format, Uint32 flags); extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags); extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface(void); extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects); extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface * screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen); extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface, Uint32 flag, Uint8 alpha); extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface); extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface * surface); extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon); extern DECLSPEC void SDLCALL SDL_WM_GetCaption(const char **title, const char **icon); extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask); extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface); extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface, int flags, const SDL_Color * colors, int firstcolor, int ncolors); extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface, const SDL_Color * colors, int firstcolor, int ncolors); extern DECLSPEC int SDLCALL SDL_GetWMInfo(struct SDL_SysWMinfo *info); extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width, int height, Uint32 format, SDL_Surface * display); extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay); extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay); extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay, SDL_Rect * dstrect); extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay); extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_compat_h */ /* vi: set ts=4 sw=4 expandtab: */