view src/video/macrom/SDL_romvideo.c @ 1133:609c060fd2a2

The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: To: SDL Developers <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Mon, 30 May 2005 23:29:04 +0200 Subject: [SDL] Mac OS X Video Drivers [patch] I've updated/added the Carbon and X11 video drivers to the Mac OS X port of SDL 1.2 (the CVS version), and made the Cocoa driver and runtime *optional*. The default is still Cocoa, and the "Quartz" driver. But you can now also use "toolbox" for Carbon, and "x11" for running with Apple's (or other) X11 server: export SDL_VIDEODRIVER=x11 export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib It also checks if the frameworks are available, by a: #include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h> (this should make it configure on plain Darwin as well?) Here are the new configure targets: --enable-video-cocoa use Cocoa/Quartz video driver default=yes --enable-video-carbon use Carbon/QuickDraw video driver default=yes --enable-video-x11 use X11 video driver default=no ./configure --enable-video-cocoa --enable-video-carbon --enable-video-x11 \ --x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib The Carbon version is just an updated version of the old SDL driver for Mac OS 9, and could probably be improved... (but it does work, including the Carbon version of SDLmain) If you disable cocoa, you can run with -framework Carbon only, and the C version of SDL_main.c. And if you disable carbon too, you can still use the X11 version which doesn't require SDLmain. I updated the DrawSprocket version, but did not include it. (no blitters or VRAM GWorlds etc. available on OS X anyway) Besides for Mac OS 9, I don't think there's any use for it ? And note that any performance on Mac OS X equals OpenGL anyway... You can get "fair" software SDL results on captured CG displays, but for decent frame rates you need to be using GL for rendering. Finally, here is the patch itself: http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch --anders PS. It says "video", but as usual it applies to mouse/keyboard too. ------ To: A list for developers using the SDL library <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Sun, 4 Sep 2005 10:02:15 +0200 Subject: [SDL] Updated Mac patch Updated the previous Mac patch to disable Carbon by default. Also "fixed" the SDL.spec again, so that it builds on Darwin. http://www.algonet.se/~afb/SDL-1.2.9-mac.patch Also applied fine to SDL12 CVS, when I tried it.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 06:16:14 +0000
parents c1c2efca4548
children c9b51268668f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <stdio.h>
#include <stdlib.h>

#if defined(__APPLE__) && defined(__MACH__)
#include <Carbon/Carbon.h>
#if USE_QUICKTIME
#include <QuickTime/Movies.h>
#endif
#elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
#include <Carbon.h>
/* The fullscreen code requires the QuickTime framework, and the window
   is still at the back on MacOS X, which is where this code is needed.
 */
#if USE_QUICKTIME
#include <Movies.h>
#endif
#else
#include <LowMem.h>
#include <Gestalt.h>
#include <Devices.h>
#include <DiskInit.h>
#include <QDOffscreen.h>
#endif

#include "SDL_video.h"
#include "SDL_error.h"
#include "SDL_syswm.h"
#include "SDL_sysvideo.h"
#include "SDL_romvideo.h"
#include "SDL_macgl_c.h"
#include "SDL_macwm_c.h"
#include "SDL_macmouse_c.h"
#include "SDL_macevents_c.h"

/* Initialization/Query functions */
static int ROM_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **ROM_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *ROM_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int ROM_SetColors(_THIS, int firstcolor, int ncolors,
			 SDL_Color *colors);
static void ROM_VideoQuit(_THIS);

/* Hardware surface functions */
static int ROM_AllocHWSurface(_THIS, SDL_Surface *surface);
static int ROM_LockHWSurface(_THIS, SDL_Surface *surface);
static void ROM_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void ROM_FreeHWSurface(_THIS, SDL_Surface *surface);

#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
/* Saved state for the menu bar */
static RgnHandle	gSaveGrayRgn = nil;
static short		gSaveMenuBar = 0;
static Boolean		gSaveCSVis = true;

#if powerc
/* Mixed mode glue to activate the 68K emulator and twiddle a register */
#define ONEWORDSTUB(p1) \
		{ 0x41FA, 0x0010, 0x209F, (p1), 0x41FA, \
		  0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 }

#define TWOWORDSTUB(p1,p2) \
		{ 0x41FA, 0x0012, 0x209F, (p1), (p2), 0x41FA, \
		  0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 }

#define THREEWORDSTUB(p1,p2,p3) \
		{ 0x41FA, 0x0014, 0x209F, (p1), (p2), (p3), 0x41FA, \
		  0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 }

/* ControlStrip inline glue for PowerPC */
static pascal Boolean SBIsControlStripVisible(void)
{
	static short procData[] = TWOWORDSTUB(0x7000, 0xAAF2);
	ProcInfoType procInfo = kD0DispatchedPascalStackBased
				| RESULT_SIZE(SIZE_CODE(sizeof(Boolean)))
            	| DISPATCHED_STACK_ROUTINE_SELECTOR_SIZE(kFourByteCode);
            				
	return((Boolean) CallUniversalProc((UniversalProcPtr) procData, procInfo, 0x00));
}

static pascal void SBShowHideControlStrip(Boolean showIt)
{
	static short procData[] = THREEWORDSTUB(0x303C, 0x0101, 0xAAF2);
	ProcInfoType procInfo = kD0DispatchedPascalStackBased
				| DISPATCHED_STACK_ROUTINE_SELECTOR_SIZE(kFourByteCode)
				| DISPATCHED_STACK_ROUTINE_PARAMETER(1, SIZE_CODE(sizeof(Boolean)));

	CallUniversalProc((UniversalProcPtr) procData, procInfo, 0x01, showIt);
}
#endif /* powerc */
#endif /* !TARGET_API_MAC_CARBON */

/* Macintosh toolbox driver bootstrap functions */

static int ROM_Available(void)
{
	return(1);
}

static void ROM_DeleteDevice(SDL_VideoDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_VideoDevice *ROM_CreateDevice(int devindex)
{
	SDL_VideoDevice *device;

	/* Initialize all variables that we clean on shutdown */
	device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
	if ( device ) {
		memset(device, 0, (sizeof *device));
		device->hidden = (struct SDL_PrivateVideoData *)
				malloc((sizeof *device->hidden));
	}
	if ( (device == NULL) || (device->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( device ) {
			free(device);
		}
		return(0);
	}
	memset(device->hidden, 0, (sizeof *device->hidden));

	/* Set the function pointers */
	device->VideoInit = ROM_VideoInit;
	device->ListModes = ROM_ListModes;
	device->SetVideoMode = ROM_SetVideoMode;
	device->SetColors = ROM_SetColors;
	device->UpdateRects = NULL;
	device->VideoQuit = ROM_VideoQuit;
	device->AllocHWSurface = ROM_AllocHWSurface;
	device->CheckHWBlit = NULL;
	device->FillHWRect = NULL;
	device->SetHWColorKey = NULL;
	device->SetHWAlpha = NULL;
	device->LockHWSurface = ROM_LockHWSurface;
	device->UnlockHWSurface = ROM_UnlockHWSurface;
	device->FlipHWSurface = NULL;
	device->FreeHWSurface = ROM_FreeHWSurface;
#ifdef HAVE_OPENGL
	device->GL_MakeCurrent = Mac_GL_MakeCurrent;
	device->GL_SwapBuffers = Mac_GL_SwapBuffers;
	device->GL_LoadLibrary = Mac_GL_LoadLibrary;
	device->GL_GetProcAddress = Mac_GL_GetProcAddress;
#endif	// Have OpenGL
	device->SetCaption = Mac_SetCaption;
	device->SetIcon = NULL;
	device->IconifyWindow = NULL;
	device->GrabInput = NULL;
	device->GetWMInfo = NULL;
	device->FreeWMCursor = Mac_FreeWMCursor;
	device->CreateWMCursor = Mac_CreateWMCursor;
	device->ShowWMCursor = Mac_ShowWMCursor;
	device->WarpWMCursor = Mac_WarpWMCursor;
	device->InitOSKeymap = Mac_InitOSKeymap;
	device->PumpEvents = Mac_PumpEvents;

	device->free = ROM_DeleteDevice;

	return device;
}

VideoBootStrap TOOLBOX_bootstrap = {
	"toolbox", "MacOS ROM Toolbox",
	ROM_Available, ROM_CreateDevice
};


static int ROM_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
	long info;
	
	/* Check out some things about the system */
	Gestalt(gestaltQuickdrawVersion, &info);
	if ( info == gestaltOriginalQD ) {
		SDL_SetError("Color Quickdraw not available");
		return(-1);
	}

	/* Start ROMintosh events */
	Mac_InitEvents(this);

	/* Get a handle to the main monitor */
	SDL_Display = GetMainDevice();

	/* Determine pixel format */
	vformat->BitsPerPixel = (**(**SDL_Display).gdPMap).pixelSize;
	switch (vformat->BitsPerPixel) {
		case 16:	/* 5-5-5 RGB */
			vformat->Rmask = 0x00007c00;
			vformat->Gmask = 0x000003e0;
			vformat->Bmask = 0x0000001f;
			break;
		default:
			break;
	}

	/* Create our palette */
	SDL_CTab = (CTabHandle)NewHandle(sizeof(ColorSpec)*256 + 8);
	if ( SDL_CTab == nil ) {
		SDL_OutOfMemory();
		return(-1);
	}
	(**SDL_CTab).ctSeed = GetCTSeed();
	(**SDL_CTab).ctFlags = 0;
	(**SDL_CTab).ctSize = 255;
	CTabChanged(SDL_CTab);
	SDL_CPal = NewPalette(256, SDL_CTab, pmExplicit+pmTolerant, 0);

	/* Get a list of available fullscreen modes */
	SDL_modelist = (SDL_Rect **)malloc((1+1)*sizeof(SDL_Rect *));
	if ( SDL_modelist ) {
		SDL_modelist[0] = (SDL_Rect *)malloc(sizeof(SDL_Rect));
		if ( SDL_modelist[0] ) {
			SDL_modelist[0]->x = 0;
			SDL_modelist[0]->y = 0;
			SDL_modelist[0]->w = (**SDL_Display).gdRect.right;
			SDL_modelist[0]->h = (**SDL_Display).gdRect.bottom;
		}
		SDL_modelist[1] = NULL;
	}

	/* Fill in some window manager capabilities */
	this->info.wm_available = 1;

	/* We're done! */
	return(0);
}

static SDL_Rect **ROM_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
	if ( this->screen->format->BitsPerPixel == format->BitsPerPixel ) {
		if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
			return(SDL_modelist);
		} else {
			return((SDL_Rect **)-1);
		}
	} else {
		return((SDL_Rect **)0);
	}
}

static void ROM_HideMenuBar(_THIS)
{
#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
	RgnHandle		drawRgn = nil;
	RgnHandle		tempRgn = nil;
	RgnHandle		grayRgn = nil;
	WindowPtr		window = nil;
	GDHandle		gd = nil;
	GrafPtr			savePort;
	long			response;
	short			height;
	EventRecord		theEvent;

	height = GetMBarHeight();
	
	if ( height > 0 ) {
		tempRgn = NewRgn();
		drawRgn = NewRgn();
		gSaveGrayRgn = NewRgn();
		if ( ! tempRgn || ! drawRgn || ! gSaveGrayRgn ) {
			goto CLEANUP;
		}
		grayRgn = GetGrayRgn(); /* No need to check for this */
	
		GetPort(&savePort);

		/* Hide the control strip if it's present, and record its 
		   previous position into the dirty region for redrawing. 
		   This isn't necessary, but may help catch stray bits. */
		CopyRgn(grayRgn, tempRgn);
		if (!Gestalt(gestaltControlStripAttr, &response) && 
			(response & (1L << gestaltControlStripExists))) {
			gSaveCSVis = SBIsControlStripVisible();
			if (gSaveCSVis)
				SBShowHideControlStrip(false);
		}
		DiffRgn(grayRgn, tempRgn, drawRgn);

		/* Save the gray region once the control strip is hidden*/
		CopyRgn(grayRgn, gSaveGrayRgn);

		/* Change the menu height in lowmem */
		gSaveMenuBar = height;
		LMSetMBarHeight(0);
		
		/* Walk the monitor rectangles, and combine any pieces that
		   aren't in GrayRgn: menubar, round corners, fake floaters. */
		for(gd = GetDeviceList(); gd; gd = GetNextDevice(gd)) 
			{
			if (!TestDeviceAttribute(gd, screenDevice)) continue;
			if (!TestDeviceAttribute(gd, screenActive)) continue;

			RectRgn(tempRgn, &(*gd)->gdRect);	/* Get the whole screen */
			DiffRgn(tempRgn, grayRgn, tempRgn); /* Subtract out GrayRgn */
			UnionRgn(tempRgn, drawRgn, drawRgn);/* Combine all the bits */
			}
			
		/* Add the bits into the GrayRgn */
		UnionRgn(drawRgn, grayRgn, grayRgn);

		/* Modify the vis regions of exposed windows */
		window = (FrontWindow()) ? FrontWindow() : (WindowPtr) -1L;
		PaintBehind(window, drawRgn);
		CalcVisBehind(window, drawRgn);

		SetPort(savePort);
		
		/* Yield time so that floaters can catch up */
		EventAvail(0, &theEvent);
		EventAvail(0, &theEvent);
		EventAvail(0, &theEvent);
		EventAvail(0, &theEvent);
		}

CLEANUP:

	if (tempRgn) DisposeRgn(tempRgn);
	if (drawRgn) DisposeRgn(drawRgn);
#endif /* !TARGET_API_MAC_CARBON */
}
	
static void ROM_ShowMenuBar(_THIS)
{
#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
	RgnHandle		drawRgn = nil;
	RgnHandle		menuRgn = nil;
	RgnHandle		tempRgn = nil;
	RgnHandle		grayRgn = nil;
	WindowPtr		window = nil;
	GrafPtr			wMgrPort;
	GrafPtr			savePort;
	Rect			menuRect;
	long			response;
	short			height;
	EventRecord		theEvent;
	RGBColor		saveRGB;
	RGBColor		blackRGB = { 0, 0, 0 };

	height = GetMBarHeight();
	
	if ((height <= 0) && (gSaveMenuBar > 0)) {
		drawRgn = NewRgn();
		menuRgn = NewRgn();
		tempRgn = NewRgn();
		if ( ! tempRgn || ! drawRgn || ! gSaveGrayRgn ) {
			goto CLEANUP;
		}
		grayRgn = GetGrayRgn(); /* No need to check for this */
	
		GetPort(&savePort);
		GetWMgrPort(&wMgrPort);

		/* Set the height properly */
		LMSetMBarHeight(gSaveMenuBar);

		/* Restore the old GrayRgn: rounded corners, etc, but not
		   the menubar -- subtract that out first! */
		if (gSaveGrayRgn)
			{
			menuRect = (*GetMainDevice())->gdRect;
			menuRect.bottom = menuRect.top + gSaveMenuBar;
			RectRgn(menuRgn, &menuRect);

			DiffRgn(grayRgn, gSaveGrayRgn, drawRgn); 	/* What do we inval? */
			DiffRgn(drawRgn, menuRgn, drawRgn);			/* Clip out the menu */
			
			/* Now redraw the corners and other bits black */
			SetPort(wMgrPort);
			GetClip(tempRgn);
			SetClip(drawRgn);
			GetForeColor(&saveRGB);
			RGBForeColor(&blackRGB);
			PaintRgn(drawRgn);
			RGBForeColor(&saveRGB);
			SetClip(tempRgn);
			SetPort(savePort);
			
			UnionRgn(drawRgn, menuRgn, drawRgn);		/* Put back the menu */

			/* Now actually restore the GrayRgn */
			CopyRgn(gSaveGrayRgn, grayRgn);
			DisposeRgn(gSaveGrayRgn);
			gSaveGrayRgn = nil;
			}

		/* Modify the vis regions of exposed windows and draw menubar */
		window = (FrontWindow()) ? FrontWindow() : (WindowPtr) -1L;
		PaintBehind(window, drawRgn);
		CalcVisBehind(window, drawRgn);
		DrawMenuBar();

		SetPort(savePort);
		gSaveMenuBar = 0;

		/* Now show the control strip if it's present */
		if (!Gestalt(gestaltControlStripAttr, &response) && 
				(response & (1L << gestaltControlStripExists)))
			{
			if (gSaveCSVis && !SBIsControlStripVisible())
				SBShowHideControlStrip(true);
			gSaveCSVis = true;
			}

		/* Yield time so that floaters can catch up */
		EventAvail(0, &theEvent);
		EventAvail(0, &theEvent);
		EventAvail(0, &theEvent);
		EventAvail(0, &theEvent);
		}

CLEANUP:

	if (drawRgn) DisposeRgn(drawRgn);
	if (menuRgn) DisposeRgn(menuRgn);
	if (tempRgn) DisposeRgn(tempRgn);
#endif /* !TARGET_API_MAC_CARBON */
}

/* Various screen update functions available */
static void ROM_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
static void ROM_WindowUpdate(_THIS, int numrects, SDL_Rect *rects);

static void ROM_UnsetVideoMode(_THIS, SDL_Surface *current)
{
	/* Free the current window, if any */
	if ( SDL_Window != nil ) {
		GWorldPtr memworld;
		
		/* Handle OpenGL support */
		Mac_GL_Quit(this);

		memworld = (GWorldPtr)GetWRefCon(SDL_Window);
		if ( memworld != nil ) {
			UnlockPixels(GetGWorldPixMap(memworld));
			DisposeGWorld(memworld);
		}
		if ( (current->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
#if USE_QUICKTIME
			EndFullScreen(fullscreen_ctx, nil);
			SDL_Window = nil;
#else
			ROM_ShowMenuBar(this);
#endif
		}
	}
	current->pixels = NULL;
	current->flags &= ~(SDL_HWSURFACE|SDL_FULLSCREEN);
}

static SDL_Surface *ROM_SetVideoMode(_THIS, SDL_Surface *current,
				int width, int height, int bpp, Uint32 flags)
{
	Rect wrect, orect;
#if TARGET_API_MAC_CARBON
	Rect tmprect;
#endif

	/* Free any previous video mode */
	ROM_UnsetVideoMode(this, current);

	/* Create the ROM window and SDL video surface */
	current->flags = 0;		/* Clear flags */
	current->w = width;
	current->h = height;
	SetRect(&wrect, 0, 0, width, height);
	if ( SDL_Window ) {
		/* If we recreate the window, don't move it around */
#if TARGET_API_MAC_CARBON
		orect = *GetWindowPortBounds(SDL_Window, &tmprect);
#else
		orect = SDL_Window->portRect;
#endif
		OffsetRect(&wrect, orect.left, orect.top);
	} else {
		/* Center the window the first time we show it */
		OffsetRect(&wrect,
		(SDL_modelist[0]->w-width)/2, (SDL_modelist[0]->h-height)/2);
	}

#if MACOSX && !USE_QUICKTIME
	/* Hum.. fullscreen mode is broken */
	flags &= ~SDL_FULLSCREEN;
#endif
	if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
		/* Create the fullscreen window and use screen bits */
		current->flags |= SDL_HWSURFACE|SDL_FULLSCREEN;
		if ( SDL_Window ) {
			DisposeWindow(SDL_Window);
		}
#if USE_QUICKTIME
		BeginFullScreen(&fullscreen_ctx, nil, 0,0, &SDL_Window, nil, 0);
#else
		SDL_Window = NewCWindow(nil, &wrect, "\p", true, plainDBox,
						(WindowPtr)-1, false, 0);
		ROM_HideMenuBar(this);
#endif
		current->pitch = (**(**SDL_Display).gdPMap).rowBytes & 0x3FFF;
		current->pixels = (**(**SDL_Display).gdPMap).baseAddr;
		this->UpdateRects = ROM_DirectUpdate;
	} else {
		GWorldPtr memworld;
		PixMapHandle pixmap;
		int style;

		style = noGrowDocProc;
		if ( flags & SDL_NOFRAME ) {
			style = plainDBox;
			current->flags |= SDL_NOFRAME;
		} else
		if ( flags & SDL_RESIZABLE ) {
			style = zoomDocProc;
			current->flags |= SDL_RESIZABLE;
		}
		if ( SDL_Window && (style == current_style) ) {
			/* Resize existing window, if necessary */
			if ( ((orect.right-orect.left) != width) ||
			     ((orect.bottom-orect.top) != height) ) {
				SizeWindow(SDL_Window, width, height, false);
			}
		} else {
			/* Recreate the window in the new style */
			if ( SDL_Window ) {
				DisposeWindow(SDL_Window);
			}
			SDL_Window = NewCWindow(nil, &wrect, "\p", true,
			                        style, (WindowPtr)-1, true, 0);

			/* Set the window title, if any */
			{ char *title;
				SDL_WM_GetCaption(&title, NULL);
				if ( title ) {
					Mac_SetCaption(this, title, NULL);
				}
			}
		}
		current_style = style;
		SetPalette(SDL_Window, SDL_CPal, false);
		ActivatePalette(SDL_Window);
		if ( NewGWorld(&memworld, 0,
#if TARGET_API_MAC_CARBON
			       GetWindowPortBounds(SDL_Window, &tmprect),
#else
			       &SDL_Window->portRect,
#endif
			       SDL_CTab, nil, 0) != noErr ) {
			SDL_SetError("NewGWorld() failed");
			return(NULL);
		}
		SetWRefCon(SDL_Window, (long)memworld);
		pixmap = GetGWorldPixMap(memworld);
		LockPixels(pixmap);
		current->pitch = (**pixmap).rowBytes & 0x3FFF;
		current->pixels = GetPixBaseAddr(pixmap);
		this->UpdateRects = ROM_WindowUpdate;
	}
	SetPortWindowPort(SDL_Window);
	SelectWindow(SDL_Window);

	/* Handle OpenGL support */
	if ( flags & SDL_OPENGL ) {
		if ( Mac_GL_Init(this) == 0 ) {
			current->flags |= SDL_OPENGL;
		} else {
			current = NULL;
		}
	}
	
	if ( (flags & SDL_HWPALETTE) && (flags & SDL_FULLSCREEN) )
	   current->flags |= SDL_HWPALETTE;
	   
	/* We're live! */
	return(current);
}

/* We don't actually allow hardware surfaces other than the main one */
static int ROM_AllocHWSurface(_THIS, SDL_Surface *surface)
{
	return(-1);
}
static void ROM_FreeHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}
static int ROM_LockHWSurface(_THIS, SDL_Surface *surface)
{
	return(0);
}
static void ROM_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}

static void ROM_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
{
	/* The application is already updating the visible video memory */
	return;
}

static void ROM_WindowUpdate(_THIS, int numrects, SDL_Rect *rects)
{
	GWorldPtr memworld;
	GrafPtr saveport;
	CGrafPtr thePort;
	const BitMap *memBits;
	const BitMap *winBits;
	int i;
	Rect update;
	
	/* Copy from the offscreen GWorld to the window port */
	GetPort(&saveport);
	SetPortWindowPort(SDL_Window);
	thePort = GetWindowPort(SDL_Window);
	memworld = (GWorldPtr)GetWRefCon(SDL_Window);
#if TARGET_API_MAC_CARBON
	memBits = GetPortBitMapForCopyBits((CGrafPtr) memworld);
#else
	memBits = &((GrafPtr)memworld)->portBits;
#endif
#if TARGET_API_MAC_CARBON
	winBits = GetPortBitMapForCopyBits(thePort);
#else
	winBits = &SDL_Window->portBits;
#endif
	for ( i=0; i<numrects; ++i ) {
		update.left = rects[i].x;
		update.right = rects[i].x+rects[i].w;
		update.top = rects[i].y;
		update.bottom = rects[i].y+rects[i].h;
		CopyBits(memBits, winBits,
			 &update, &update, srcCopy, nil);
	}
#if TARGET_API_MAC_CARBON
	if ( QDIsPortBuffered(thePort) ) {
		QDFlushPortBuffer(thePort, NULL);
	}
#endif
	SetPort(saveport);
}

static int ROM_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
	CTabHandle cTab;
	int i;

	/* Get the colortable from the either the display or window */
	if ( (this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
		cTab = (**(**SDL_Display).gdPMap).pmTable;
	} else {
		cTab = SDL_CTab;
	}

	/* Verify the range of colors */
	if ( (firstcolor+ncolors) > ((**cTab).ctSize+1) ) {
		return(0);
	}
	
	/* Set the screen palette and update the display */
	for ( i=0; i< ncolors; ++i ) {
	        int j = firstcolor + i;
		(**cTab).ctTable[j].value = j;
		(**cTab).ctTable[j].rgb.red = colors[i].r << 8 | colors[i].r;
		(**cTab).ctTable[j].rgb.green = colors[i].g << 8 | colors[i].g;
		(**cTab).ctTable[j].rgb.blue = colors[i].b << 8 | colors[i].b;
	}
//	if ( (this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) 
{
		GDevice **odisplay;
		odisplay = GetGDevice();
		SetGDevice(SDL_Display);
		SetEntries(0, (**cTab).ctSize, (ColorSpec *)&(**cTab).ctTable);
		SetGDevice(odisplay);
	}
	return(1);
}

void ROM_VideoQuit(_THIS)
{
	int i;

	/* Free current video mode */
	ROM_UnsetVideoMode(this, this->screen);
	if ( SDL_Window ) {
		DisposeWindow(SDL_Window);
		SDL_Window = nil;
	}

	/* Free palette and restore original one */
	if ( SDL_CTab != nil ) {
		DisposeHandle((Handle)SDL_CTab);
		SDL_CTab = nil;
	}
	if ( SDL_CPal != nil ) {
		DisposePalette(SDL_CPal);
		SDL_CPal = nil;
	}
	RestoreDeviceClut(GetMainDevice());

	/* Free list of video modes */
	if ( SDL_modelist != NULL ) {
		for ( i=0; SDL_modelist[i]; ++i ) {
			free(SDL_modelist[i]);
		}
		free(SDL_modelist);
		SDL_modelist = NULL;
	}
}