view src/video/ggi/SDL_ggikeys.h @ 1133:609c060fd2a2

The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: To: SDL Developers <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Mon, 30 May 2005 23:29:04 +0200 Subject: [SDL] Mac OS X Video Drivers [patch] I've updated/added the Carbon and X11 video drivers to the Mac OS X port of SDL 1.2 (the CVS version), and made the Cocoa driver and runtime *optional*. The default is still Cocoa, and the "Quartz" driver. But you can now also use "toolbox" for Carbon, and "x11" for running with Apple's (or other) X11 server: export SDL_VIDEODRIVER=x11 export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib It also checks if the frameworks are available, by a: #include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h> (this should make it configure on plain Darwin as well?) Here are the new configure targets: --enable-video-cocoa use Cocoa/Quartz video driver default=yes --enable-video-carbon use Carbon/QuickDraw video driver default=yes --enable-video-x11 use X11 video driver default=no ./configure --enable-video-cocoa --enable-video-carbon --enable-video-x11 \ --x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib The Carbon version is just an updated version of the old SDL driver for Mac OS 9, and could probably be improved... (but it does work, including the Carbon version of SDLmain) If you disable cocoa, you can run with -framework Carbon only, and the C version of SDL_main.c. And if you disable carbon too, you can still use the X11 version which doesn't require SDLmain. I updated the DrawSprocket version, but did not include it. (no blitters or VRAM GWorlds etc. available on OS X anyway) Besides for Mac OS 9, I don't think there's any use for it ? And note that any performance on Mac OS X equals OpenGL anyway... You can get "fair" software SDL results on captured CG displays, but for decent frame rates you need to be using GL for rendering. Finally, here is the patch itself: http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch --anders PS. It says "video", but as usual it applies to mouse/keyboard too. ------ To: A list for developers using the SDL library <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Sun, 4 Sep 2005 10:02:15 +0200 Subject: [SDL] Updated Mac patch Updated the previous Mac patch to disable Carbon by default. Also "fixed" the SDL.spec again, so that it builds on Darwin. http://www.algonet.se/~afb/SDL-1.2.9-mac.patch Also applied fine to SDL12 CVS, when I tried it.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 06:16:14 +0000
parents 74212992fb08
children 782fd950bd46
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#define SCANCODE_ESCAPE			1

#define SCANCODE_1			2
#define SCANCODE_2			3
#define SCANCODE_3			4
#define SCANCODE_4			5
#define SCANCODE_5			6
#define SCANCODE_6			7
#define SCANCODE_7			8
#define SCANCODE_8			9
#define SCANCODE_9			10
#define SCANCODE_0			11

#define SCANCODE_MINUS			12
#define SCANCODE_EQUAL			13

#define SCANCODE_BACKSPACE		14
#define SCANCODE_TAB			15

#define SCANCODE_Q			16
#define SCANCODE_W			17
#define SCANCODE_E			18
#define SCANCODE_R			19
#define SCANCODE_T			20
#define SCANCODE_Y			21
#define SCANCODE_U			22
#define SCANCODE_I			23
#define SCANCODE_O			24
#define SCANCODE_P			25
#define SCANCODE_BRACKET_LEFT		26
#define SCANCODE_BRACKET_RIGHT		27

#define SCANCODE_ENTER			28

#define SCANCODE_LEFTCONTROL		29

#define SCANCODE_A			30
#define SCANCODE_S			31
#define SCANCODE_D			32
#define SCANCODE_F			33
#define SCANCODE_G			34
#define SCANCODE_H			35
#define SCANCODE_J			36
#define SCANCODE_K			37
#define SCANCODE_L			38
#define SCANCODE_SEMICOLON		39
#define SCANCODE_APOSTROPHE		40
#define SCANCODE_GRAVE			41

#define SCANCODE_LEFTSHIFT		42
#define SCANCODE_BACKSLASH		43

#define SCANCODE_Z			44
#define SCANCODE_X			45
#define SCANCODE_C			46
#define SCANCODE_V			47
#define SCANCODE_B			48
#define SCANCODE_N			49
#define SCANCODE_M			50
#define SCANCODE_COMMA			51
#define SCANCODE_PERIOD			52
#define SCANCODE_SLASH			53

#define SCANCODE_RIGHTSHIFT		54
#define SCANCODE_KEYPADMULTIPLY		55

#define SCANCODE_LEFTALT		56
#define SCANCODE_SPACE			57
#define SCANCODE_CAPSLOCK		58

#define SCANCODE_F1			59
#define SCANCODE_F2			60
#define SCANCODE_F3			61
#define SCANCODE_F4			62
#define SCANCODE_F5			63
#define SCANCODE_F6			64
#define SCANCODE_F7			65
#define SCANCODE_F8			66
#define SCANCODE_F9			67
#define SCANCODE_F10			68

#define SCANCODE_NUMLOCK		69
#define SCANCODE_SCROLLLOCK		70

#define SCANCODE_KEYPAD7		71
#define SCANCODE_CURSORUPLEFT		71
#define SCANCODE_KEYPAD8		72
#define SCANCODE_CURSORUP		72
#define SCANCODE_KEYPAD9		73
#define SCANCODE_CURSORUPRIGHT		73
#define SCANCODE_KEYPADMINUS		74
#define SCANCODE_KEYPAD4		75
#define SCANCODE_CURSORLEFT		75
#define SCANCODE_KEYPAD5		76
#define SCANCODE_KEYPAD6		77
#define SCANCODE_CURSORRIGHT		77
#define SCANCODE_KEYPADPLUS		78
#define SCANCODE_KEYPAD1		79
#define SCANCODE_CURSORDOWNLEFT		79
#define SCANCODE_KEYPAD2		80
#define SCANCODE_CURSORDOWN		80
#define SCANCODE_KEYPAD3		81
#define SCANCODE_CURSORDOWNRIGHT	81
#define SCANCODE_KEYPAD0		82
#define SCANCODE_KEYPADPERIOD		83

#define SCANCODE_LESS			86

#define SCANCODE_F11			87
#define SCANCODE_F12			88

#define SCANCODE_KEYPADENTER		96
#define SCANCODE_RIGHTCONTROL		97
#define SCANCODE_CONTROL		97
#define SCANCODE_KEYPADDIVIDE		98
#define SCANCODE_PRINTSCREEN		99
#define SCANCODE_RIGHTALT		100
#define SCANCODE_BREAK			101	/* Beware: is 119     */
#define SCANCODE_BREAK_ALTERNATIVE	119	/* on some keyboards! */

#define SCANCODE_HOME			102
#define SCANCODE_CURSORBLOCKUP		90	/* Cursor key block */
#define SCANCODE_PAGEUP			104
#define SCANCODE_CURSORBLOCKLEFT	92	/* Cursor key block */
#define SCANCODE_CURSORBLOCKRIGHT	94	/* Cursor key block */
#define SCANCODE_END			107
#define SCANCODE_CURSORBLOCKDOWN	108	/* Cursor key block */
#define SCANCODE_PAGEDOWN		109
#define SCANCODE_INSERT			110
#define SCANCODE_REMOVE			111

#define SCANCODE_RIGHTWIN		126
#define SCANCODE_LEFTWIN		125