Mercurial > sdl-ios-xcode
view src/video/SDL_stretch.c @ 1133:609c060fd2a2
The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
To: SDL Developers <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Mon, 30 May 2005 23:29:04 +0200
Subject: [SDL] Mac OS X Video Drivers [patch]
I've updated/added the Carbon and X11 video drivers
to the Mac OS X port of SDL 1.2 (the CVS version),
and made the Cocoa driver and runtime *optional*.
The default is still Cocoa, and the "Quartz" driver.
But you can now also use "toolbox" for Carbon, and
"x11" for running with Apple's (or other) X11 server:
export SDL_VIDEODRIVER=x11
export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib
It also checks if the frameworks are available, by a:
#include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h>
(this should make it configure on plain Darwin as well?)
Here are the new configure targets:
--enable-video-cocoa use Cocoa/Quartz video driver default=yes
--enable-video-carbon use Carbon/QuickDraw video driver default=yes
--enable-video-x11 use X11 video driver default=no
./configure --enable-video-cocoa --enable-video-carbon
--enable-video-x11 \
--x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib
The Carbon version is just an updated version of the old
SDL driver for Mac OS 9, and could probably be improved...
(but it does work, including the Carbon version of SDLmain)
If you disable cocoa, you can run with -framework Carbon only,
and the C version of SDL_main.c. And if you disable carbon too,
you can still use the X11 version which doesn't require SDLmain.
I updated the DrawSprocket version, but did not include it.
(no blitters or VRAM GWorlds etc. available on OS X anyway)
Besides for Mac OS 9, I don't think there's any use for it ?
And note that any performance on Mac OS X equals OpenGL anyway...
You can get "fair" software SDL results on captured CG displays,
but for decent frame rates you need to be using GL for rendering.
Finally, here is the patch itself:
http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch
--anders
PS. It says "video", but as usual it applies to mouse/keyboard too.
------
To: A list for developers using the SDL library <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Sun, 4 Sep 2005 10:02:15 +0200
Subject: [SDL] Updated Mac patch
Updated the previous Mac patch to disable Carbon by default.
Also "fixed" the SDL.spec again, so that it builds on Darwin.
http://www.algonet.se/~afb/SDL-1.2.9-mac.patch
Also applied fine to SDL12 CVS, when I tried it.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 08 Sep 2005 06:16:14 +0000 |
parents | 1d1a823904d8 |
children | 10b3fb28c86b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This a stretch blit implementation based on ideas given to me by Tomasz Cejner - thanks! :) April 27, 2000 - Sam Lantinga */ #include "SDL_error.h" #include "SDL_video.h" #include "SDL_blit.h" /* This isn't ready for general consumption yet - it should be folded into the general blitting mechanism. */ #if (defined(WIN32) && !defined(_M_ALPHA) && !defined(_WIN32_WCE) && \ !defined(__WATCOMC__) && !defined(__LCC__) && !defined(__FREEBCC__)) || \ (defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT)) #define USE_ASM_STRETCH #endif #ifdef USE_ASM_STRETCH #if defined(WIN32) || defined(i386) #define PREFIX16 0x66 #define STORE_BYTE 0xAA #define STORE_WORD 0xAB #define LOAD_BYTE 0xAC #define LOAD_WORD 0xAD #define RETURN 0xC3 #else #error Need assembly opcodes for this architecture #endif #if defined(__ELF__) && defined(__GNUC__) extern unsigned char _copy_row[4096] __attribute__ ((alias ("copy_row"))); #endif static unsigned char copy_row[4096]; static int generate_rowbytes(int src_w, int dst_w, int bpp) { static struct { int bpp; int src_w; int dst_w; } last; int i; int pos, inc; unsigned char *eip; unsigned char load, store; /* See if we need to regenerate the copy buffer */ if ( (src_w == last.src_w) && (dst_w == last.src_w) && (bpp == last.bpp) ) { return(0); } last.bpp = bpp; last.src_w = src_w; last.dst_w = dst_w; switch (bpp) { case 1: load = LOAD_BYTE; store = STORE_BYTE; break; case 2: case 4: load = LOAD_WORD; store = STORE_WORD; break; default: SDL_SetError("ASM stretch of %d bytes isn't supported\n", bpp); return(-1); } pos = 0x10000; inc = (src_w << 16) / dst_w; eip = copy_row; for ( i=0; i<dst_w; ++i ) { while ( pos >= 0x10000L ) { if ( bpp == 2 ) { *eip++ = PREFIX16; } *eip++ = load; pos -= 0x10000L; } if ( bpp == 2 ) { *eip++ = PREFIX16; } *eip++ = store; pos += inc; } *eip++ = RETURN; /* Verify that we didn't overflow (too late) */ if ( eip > (copy_row+sizeof(copy_row)) ) { SDL_SetError("Copy buffer overflow"); return(-1); } return(0); } #else #define DEFINE_COPY_ROW(name, type) \ void name(type *src, int src_w, type *dst, int dst_w) \ { \ int i; \ int pos, inc; \ type pixel = 0; \ \ pos = 0x10000; \ inc = (src_w << 16) / dst_w; \ for ( i=dst_w; i>0; --i ) { \ while ( pos >= 0x10000L ) { \ pixel = *src++; \ pos -= 0x10000L; \ } \ *dst++ = pixel; \ pos += inc; \ } \ } DEFINE_COPY_ROW(copy_row1, Uint8) DEFINE_COPY_ROW(copy_row2, Uint16) DEFINE_COPY_ROW(copy_row4, Uint32) #endif /* USE_ASM_STRETCH */ /* The ASM code doesn't handle 24-bpp stretch blits */ void copy_row3(Uint8 *src, int src_w, Uint8 *dst, int dst_w) { int i; int pos, inc; Uint8 pixel[3]; pos = 0x10000; inc = (src_w << 16) / dst_w; for ( i=dst_w; i>0; --i ) { while ( pos >= 0x10000L ) { pixel[0] = *src++; pixel[1] = *src++; pixel[2] = *src++; pos -= 0x10000L; } *dst++ = pixel[0]; *dst++ = pixel[1]; *dst++ = pixel[2]; pos += inc; } } /* Perform a stretch blit between two surfaces of the same format. NOTE: This function is not safe to call from multiple threads! */ int SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { int src_locked; int dst_locked; int pos, inc; int dst_width; int dst_maxrow; int src_row, dst_row; Uint8 *srcp = NULL; Uint8 *dstp; SDL_Rect full_src; SDL_Rect full_dst; #if defined(USE_ASM_STRETCH) && defined(__GNUC__) int u1, u2; #endif const int bpp = dst->format->BytesPerPixel; if ( src->format->BitsPerPixel != dst->format->BitsPerPixel ) { SDL_SetError("Only works with same format surfaces"); return(-1); } /* Verify the blit rectangles */ if ( srcrect ) { if ( (srcrect->x < 0) || (srcrect->y < 0) || ((srcrect->x+srcrect->w) > src->w) || ((srcrect->y+srcrect->h) > src->h) ) { SDL_SetError("Invalid source blit rectangle"); return(-1); } } else { full_src.x = 0; full_src.y = 0; full_src.w = src->w; full_src.h = src->h; srcrect = &full_src; } if ( dstrect ) { if ( (dstrect->x < 0) || (dstrect->y < 0) || ((dstrect->x+dstrect->w) > dst->w) || ((dstrect->y+dstrect->h) > dst->h) ) { SDL_SetError("Invalid destination blit rectangle"); return(-1); } } else { full_dst.x = 0; full_dst.y = 0; full_dst.w = dst->w; full_dst.h = dst->h; dstrect = &full_dst; } /* Lock the destination if it's in hardware */ dst_locked = 0; if ( SDL_MUSTLOCK(dst) ) { if ( SDL_LockSurface(dst) < 0 ) { SDL_SetError("Unable to lock destination surface"); return(-1); } dst_locked = 1; } /* Lock the source if it's in hardware */ src_locked = 0; if ( SDL_MUSTLOCK(src) ) { if ( SDL_LockSurface(src) < 0 ) { if ( dst_locked ) { SDL_UnlockSurface(dst); } SDL_SetError("Unable to lock source surface"); return(-1); } src_locked = 1; } /* Set up the data... */ pos = 0x10000; inc = (srcrect->h << 16) / dstrect->h; src_row = srcrect->y; dst_row = dstrect->y; dst_width = dstrect->w*bpp; #ifdef USE_ASM_STRETCH /* Write the opcodes for this stretch */ if ( (bpp != 3) && (generate_rowbytes(srcrect->w, dstrect->w, bpp) < 0) ) { return(-1); } #endif /* Perform the stretch blit */ for ( dst_maxrow = dst_row+dstrect->h; dst_row<dst_maxrow; ++dst_row ) { dstp = (Uint8 *)dst->pixels + (dst_row*dst->pitch) + (dstrect->x*bpp); while ( pos >= 0x10000L ) { srcp = (Uint8 *)src->pixels + (src_row*src->pitch) + (srcrect->x*bpp); ++src_row; pos -= 0x10000L; } #ifdef USE_ASM_STRETCH switch (bpp) { case 3: copy_row3(srcp, srcrect->w, dstp, dstrect->w); break; default: #ifdef __GNUC__ __asm__ __volatile__ ( "call _copy_row" : "=&D" (u1), "=&S" (u2) : "0" (dstp), "1" (srcp) : "memory" ); #else #ifdef WIN32 { void *code = ©_row; __asm { push edi push esi mov edi, dstp mov esi, srcp call dword ptr code pop esi pop edi } } #else #error Need inline assembly for this compiler #endif #endif /* __GNUC__ */ break; } #else switch (bpp) { case 1: copy_row1(srcp, srcrect->w, dstp, dstrect->w); break; case 2: copy_row2((Uint16 *)srcp, srcrect->w, (Uint16 *)dstp, dstrect->w); break; case 3: copy_row3(srcp, srcrect->w, dstp, dstrect->w); break; case 4: copy_row4((Uint32 *)srcp, srcrect->w, (Uint32 *)dstp, dstrect->w); break; } #endif pos += inc; } /* We need to unlock the surfaces if they're locked */ if ( dst_locked ) { SDL_UnlockSurface(dst); } if ( src_locked ) { SDL_UnlockSurface(src); } return(0); }