view src/video/SDL_stretch.c @ 1133:609c060fd2a2

The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: To: SDL Developers <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Mon, 30 May 2005 23:29:04 +0200 Subject: [SDL] Mac OS X Video Drivers [patch] I've updated/added the Carbon and X11 video drivers to the Mac OS X port of SDL 1.2 (the CVS version), and made the Cocoa driver and runtime *optional*. The default is still Cocoa, and the "Quartz" driver. But you can now also use "toolbox" for Carbon, and "x11" for running with Apple's (or other) X11 server: export SDL_VIDEODRIVER=x11 export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib It also checks if the frameworks are available, by a: #include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h> (this should make it configure on plain Darwin as well?) Here are the new configure targets: --enable-video-cocoa use Cocoa/Quartz video driver default=yes --enable-video-carbon use Carbon/QuickDraw video driver default=yes --enable-video-x11 use X11 video driver default=no ./configure --enable-video-cocoa --enable-video-carbon --enable-video-x11 \ --x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib The Carbon version is just an updated version of the old SDL driver for Mac OS 9, and could probably be improved... (but it does work, including the Carbon version of SDLmain) If you disable cocoa, you can run with -framework Carbon only, and the C version of SDL_main.c. And if you disable carbon too, you can still use the X11 version which doesn't require SDLmain. I updated the DrawSprocket version, but did not include it. (no blitters or VRAM GWorlds etc. available on OS X anyway) Besides for Mac OS 9, I don't think there's any use for it ? And note that any performance on Mac OS X equals OpenGL anyway... You can get "fair" software SDL results on captured CG displays, but for decent frame rates you need to be using GL for rendering. Finally, here is the patch itself: http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch --anders PS. It says "video", but as usual it applies to mouse/keyboard too. ------ To: A list for developers using the SDL library <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Sun, 4 Sep 2005 10:02:15 +0200 Subject: [SDL] Updated Mac patch Updated the previous Mac patch to disable Carbon by default. Also "fixed" the SDL.spec again, so that it builds on Darwin. http://www.algonet.se/~afb/SDL-1.2.9-mac.patch Also applied fine to SDL12 CVS, when I tried it.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 06:16:14 +0000
parents 1d1a823904d8
children 10b3fb28c86b
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* This a stretch blit implementation based on ideas given to me by
   Tomasz Cejner - thanks! :)

   April 27, 2000 - Sam Lantinga
*/

#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_blit.h"

/* This isn't ready for general consumption yet - it should be folded
   into the general blitting mechanism.
*/

#if (defined(WIN32) && !defined(_M_ALPHA) && !defined(_WIN32_WCE) && \
     !defined(__WATCOMC__) && !defined(__LCC__) && !defined(__FREEBCC__)) || \
    (defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT))
#define USE_ASM_STRETCH
#endif

#ifdef USE_ASM_STRETCH

#if defined(WIN32) || defined(i386)
#define PREFIX16	0x66
#define STORE_BYTE	0xAA
#define STORE_WORD	0xAB
#define LOAD_BYTE	0xAC
#define LOAD_WORD	0xAD
#define RETURN		0xC3
#else
#error Need assembly opcodes for this architecture
#endif

#if defined(__ELF__) && defined(__GNUC__)
extern unsigned char _copy_row[4096] __attribute__ ((alias ("copy_row")));
#endif
static unsigned char copy_row[4096];

static int generate_rowbytes(int src_w, int dst_w, int bpp)
{
	static struct {
		int bpp;
		int src_w;
		int dst_w;
	} last;

	int i;
	int pos, inc;
	unsigned char *eip;
	unsigned char load, store;

	/* See if we need to regenerate the copy buffer */
	if ( (src_w == last.src_w) &&
	     (dst_w == last.src_w) && (bpp == last.bpp) ) {
		return(0);
	}
	last.bpp = bpp;
	last.src_w = src_w;
	last.dst_w = dst_w;

	switch (bpp) {
	    case 1:
		load = LOAD_BYTE;
		store = STORE_BYTE;
		break;
	    case 2:
	    case 4:
		load = LOAD_WORD;
		store = STORE_WORD;
		break;
	    default:
		SDL_SetError("ASM stretch of %d bytes isn't supported\n", bpp);
		return(-1);
	}
	pos = 0x10000;
	inc = (src_w << 16) / dst_w;
	eip = copy_row;
	for ( i=0; i<dst_w; ++i ) {
		while ( pos >= 0x10000L ) {
			if ( bpp == 2 ) {
				*eip++ = PREFIX16;
			}
			*eip++ = load;
			pos -= 0x10000L;
		}
		if ( bpp == 2 ) {
			*eip++ = PREFIX16;
		}
		*eip++ = store;
		pos += inc;
	}
	*eip++ = RETURN;

	/* Verify that we didn't overflow (too late) */
	if ( eip > (copy_row+sizeof(copy_row)) ) {
		SDL_SetError("Copy buffer overflow");
		return(-1);
	}
	return(0);
}

#else

#define DEFINE_COPY_ROW(name, type)			\
void name(type *src, int src_w, type *dst, int dst_w)	\
{							\
	int i;						\
	int pos, inc;					\
	type pixel = 0;					\
							\
	pos = 0x10000;					\
	inc = (src_w << 16) / dst_w;			\
	for ( i=dst_w; i>0; --i ) {			\
		while ( pos >= 0x10000L ) {		\
			pixel = *src++;			\
			pos -= 0x10000L;		\
		}					\
		*dst++ = pixel;				\
		pos += inc;				\
	}						\
}
DEFINE_COPY_ROW(copy_row1, Uint8)
DEFINE_COPY_ROW(copy_row2, Uint16)
DEFINE_COPY_ROW(copy_row4, Uint32)

#endif /* USE_ASM_STRETCH */

/* The ASM code doesn't handle 24-bpp stretch blits */
void copy_row3(Uint8 *src, int src_w, Uint8 *dst, int dst_w)
{
	int i;
	int pos, inc;
	Uint8 pixel[3];

	pos = 0x10000;
	inc = (src_w << 16) / dst_w;
	for ( i=dst_w; i>0; --i ) {
		while ( pos >= 0x10000L ) {
			pixel[0] = *src++;
			pixel[1] = *src++;
			pixel[2] = *src++;
			pos -= 0x10000L;
		}
		*dst++ = pixel[0];
		*dst++ = pixel[1];
		*dst++ = pixel[2];
		pos += inc;
	}
}

/* Perform a stretch blit between two surfaces of the same format.
   NOTE:  This function is not safe to call from multiple threads!
*/
int SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
                    SDL_Surface *dst, SDL_Rect *dstrect)
{
	int src_locked;
	int dst_locked;
	int pos, inc;
	int dst_width;
	int dst_maxrow;
	int src_row, dst_row;
	Uint8 *srcp = NULL;
	Uint8 *dstp;
	SDL_Rect full_src;
	SDL_Rect full_dst;
#if defined(USE_ASM_STRETCH) && defined(__GNUC__)
	int u1, u2;
#endif
	const int bpp = dst->format->BytesPerPixel;

	if ( src->format->BitsPerPixel != dst->format->BitsPerPixel ) {
		SDL_SetError("Only works with same format surfaces");
		return(-1);
	}

	/* Verify the blit rectangles */
	if ( srcrect ) {
		if ( (srcrect->x < 0) || (srcrect->y < 0) ||
		     ((srcrect->x+srcrect->w) > src->w) ||
		     ((srcrect->y+srcrect->h) > src->h) ) {
			SDL_SetError("Invalid source blit rectangle");
			return(-1);
		}
	} else {
		full_src.x = 0;
		full_src.y = 0;
		full_src.w = src->w;
		full_src.h = src->h;
		srcrect = &full_src;
	}
	if ( dstrect ) {
		if ( (dstrect->x < 0) || (dstrect->y < 0) ||
		     ((dstrect->x+dstrect->w) > dst->w) ||
		     ((dstrect->y+dstrect->h) > dst->h) ) {
			SDL_SetError("Invalid destination blit rectangle");
			return(-1);
		}
	} else {
		full_dst.x = 0;
		full_dst.y = 0;
		full_dst.w = dst->w;
		full_dst.h = dst->h;
		dstrect = &full_dst;
	}

	/* Lock the destination if it's in hardware */
	dst_locked = 0;
	if ( SDL_MUSTLOCK(dst) ) {
		if ( SDL_LockSurface(dst) < 0 ) {
			SDL_SetError("Unable to lock destination surface");
			return(-1);
		}
		dst_locked = 1;
	}
	/* Lock the source if it's in hardware */
	src_locked = 0;
	if ( SDL_MUSTLOCK(src) ) {
		if ( SDL_LockSurface(src) < 0 ) {
			if ( dst_locked ) {
				SDL_UnlockSurface(dst);
			}
			SDL_SetError("Unable to lock source surface");
			return(-1);
		}
		src_locked = 1;
	}

	/* Set up the data... */
	pos = 0x10000;
	inc = (srcrect->h << 16) / dstrect->h;
	src_row = srcrect->y;
	dst_row = dstrect->y;
	dst_width = dstrect->w*bpp;

#ifdef USE_ASM_STRETCH
	/* Write the opcodes for this stretch */
	if ( (bpp != 3) &&
	     (generate_rowbytes(srcrect->w, dstrect->w, bpp) < 0) ) {
		return(-1);
	}
#endif

	/* Perform the stretch blit */
	for ( dst_maxrow = dst_row+dstrect->h; dst_row<dst_maxrow; ++dst_row ) {
		dstp = (Uint8 *)dst->pixels + (dst_row*dst->pitch)
		                            + (dstrect->x*bpp);
		while ( pos >= 0x10000L ) {
			srcp = (Uint8 *)src->pixels + (src_row*src->pitch)
			                            + (srcrect->x*bpp);
			++src_row;
			pos -= 0x10000L;
		}
#ifdef USE_ASM_STRETCH
		switch (bpp) {
		    case 3:
			copy_row3(srcp, srcrect->w, dstp, dstrect->w);
			break;
		    default:
#ifdef __GNUC__
			__asm__ __volatile__ (
			"call _copy_row"
			: "=&D" (u1), "=&S" (u2)
			: "0" (dstp), "1" (srcp)
			: "memory" );
#else
#ifdef WIN32
		{ void *code = &copy_row;
			__asm {
				push edi
				push esi
	
				mov edi, dstp
				mov esi, srcp
				call dword ptr code

				pop esi
				pop edi
			}
		}
#else
#error Need inline assembly for this compiler
#endif
#endif /* __GNUC__ */
			break;
		}
#else
		switch (bpp) {
		    case 1:
			copy_row1(srcp, srcrect->w, dstp, dstrect->w);
			break;
		    case 2:
			copy_row2((Uint16 *)srcp, srcrect->w,
			          (Uint16 *)dstp, dstrect->w);
			break;
		    case 3:
			copy_row3(srcp, srcrect->w, dstp, dstrect->w);
			break;
		    case 4:
			copy_row4((Uint32 *)srcp, srcrect->w,
			          (Uint32 *)dstp, dstrect->w);
			break;
		}
#endif
		pos += inc;
	}

	/* We need to unlock the surfaces if they're locked */
	if ( dst_locked ) {
		SDL_UnlockSurface(dst);
	}
	if ( src_locked ) {
		SDL_UnlockSurface(src);
	}
	return(0);
}