Mercurial > sdl-ios-xcode
view src/main/macos/exports/SDL.x @ 1133:609c060fd2a2
The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
To: SDL Developers <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Mon, 30 May 2005 23:29:04 +0200
Subject: [SDL] Mac OS X Video Drivers [patch]
I've updated/added the Carbon and X11 video drivers
to the Mac OS X port of SDL 1.2 (the CVS version),
and made the Cocoa driver and runtime *optional*.
The default is still Cocoa, and the "Quartz" driver.
But you can now also use "toolbox" for Carbon, and
"x11" for running with Apple's (or other) X11 server:
export SDL_VIDEODRIVER=x11
export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib
It also checks if the frameworks are available, by a:
#include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h>
(this should make it configure on plain Darwin as well?)
Here are the new configure targets:
--enable-video-cocoa use Cocoa/Quartz video driver default=yes
--enable-video-carbon use Carbon/QuickDraw video driver default=yes
--enable-video-x11 use X11 video driver default=no
./configure --enable-video-cocoa --enable-video-carbon
--enable-video-x11 \
--x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib
The Carbon version is just an updated version of the old
SDL driver for Mac OS 9, and could probably be improved...
(but it does work, including the Carbon version of SDLmain)
If you disable cocoa, you can run with -framework Carbon only,
and the C version of SDL_main.c. And if you disable carbon too,
you can still use the X11 version which doesn't require SDLmain.
I updated the DrawSprocket version, but did not include it.
(no blitters or VRAM GWorlds etc. available on OS X anyway)
Besides for Mac OS 9, I don't think there's any use for it ?
And note that any performance on Mac OS X equals OpenGL anyway...
You can get "fair" software SDL results on captured CG displays,
but for decent frame rates you need to be using GL for rendering.
Finally, here is the patch itself:
http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch
--anders
PS. It says "video", but as usual it applies to mouse/keyboard too.
------
To: A list for developers using the SDL library <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Sun, 4 Sep 2005 10:02:15 +0200
Subject: [SDL] Updated Mac patch
Updated the previous Mac patch to disable Carbon by default.
Also "fixed" the SDL.spec again, so that it builds on Darwin.
http://www.algonet.se/~afb/SDL-1.2.9-mac.patch
Also applied fine to SDL12 CVS, when I tried it.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 08 Sep 2005 06:16:14 +0000 |
parents | eb78bb0b715b |
children | 7a610f25c12f |
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SDL_Init SDL_InitSubSystem SDL_QuitSubSystem SDL_WasInit SDL_Quit SDL_GetAppState SDL_AudioInit SDL_AudioQuit SDL_AudioDriverName SDL_OpenAudio SDL_GetAudioStatus SDL_PauseAudio SDL_LoadWAV_RW SDL_FreeWAV SDL_BuildAudioCVT SDL_ConvertAudio SDL_MixAudio SDL_LockAudio SDL_UnlockAudio SDL_CloseAudio SDL_CDNumDrives SDL_CDName SDL_CDOpen SDL_CDStatus SDL_CDPlayTracks SDL_CDPlay SDL_CDPause SDL_CDResume SDL_CDStop SDL_CDEject SDL_CDClose SDL_HasRDTSC SDL_HasMMX SDL_HasMMXExt SDL_Has3DNow SDL_Has3DNowExt SDL_HasSSE SDL_HasSSE2 SDL_HasAltiVec SDL_ReadLE16 SDL_ReadBE16 SDL_ReadLE32 SDL_ReadBE32 SDL_ReadLE64 SDL_ReadBE64 SDL_WriteLE16 SDL_WriteBE16 SDL_WriteLE32 SDL_WriteBE32 SDL_WriteLE64 SDL_WriteBE64 SDL_SetError SDL_GetError SDL_ClearError SDL_Error SDL_PumpEvents SDL_PeepEvents SDL_PollEvent SDL_WaitEvent SDL_PushEvent SDL_SetEventFilter SDL_GetEventFilter SDL_EventState SDL_putenv SDL_getenv SDL_NumJoysticks SDL_JoystickName SDL_JoystickOpen SDL_JoystickOpened SDL_JoystickIndex SDL_JoystickNumAxes SDL_JoystickNumBalls SDL_JoystickNumHats SDL_JoystickNumButtons SDL_JoystickUpdate SDL_JoystickEventState SDL_JoystickGetAxis SDL_JoystickGetHat SDL_JoystickGetBall SDL_JoystickGetButton SDL_JoystickClose SDL_EnableUNICODE SDL_EnableKeyRepeat SDL_GetKeyState SDL_GetModState SDL_SetModState SDL_GetKeyName SDL_LoadObject SDL_LoadFunction SDL_UnloadObject SDL_GetMouseState SDL_GetRelativeMouseState SDL_WarpMouse SDL_CreateCursor SDL_SetCursor SDL_GetCursor SDL_FreeCursor SDL_ShowCursor SDL_CreateMutex SDL_mutexP SDL_mutexV SDL_DestroyMutex SDL_CreateSemaphore SDL_DestroySemaphore SDL_SemWait SDL_SemTryWait SDL_SemWaitTimeout SDL_SemPost SDL_SemValue SDL_CreateCond SDL_DestroyCond SDL_CondSignal SDL_CondBroadcast SDL_CondWait SDL_CondWaitTimeout SDL_RWFromFile SDL_RWFromFP SDL_RWFromMem SDL_RWFromConstMem SDL_AllocRW SDL_FreeRW SDL_GetWMInfo SDL_CreateThread SDL_ThreadID SDL_GetThreadID SDL_WaitThread SDL_KillThread SDL_GetTicks SDL_Delay SDL_SetTimer SDL_AddTimer SDL_RemoveTimer SDL_Linked_Version SDL_VideoInit SDL_VideoQuit SDL_VideoDriverName SDL_GetVideoSurface SDL_GetVideoInfo SDL_VideoModeOK SDL_ListModes SDL_SetVideoMode SDL_UpdateRects SDL_UpdateRect SDL_Flip SDL_SetGamma SDL_SetGammaRamp SDL_GetGammaRamp SDL_SetColors SDL_SetPalette SDL_MapRGB SDL_MapRGBA SDL_GetRGB SDL_GetRGBA SDL_CreateRGBSurface SDL_CreateRGBSurfaceFrom SDL_FreeSurface SDL_LockSurface SDL_UnlockSurface SDL_LoadBMP_RW SDL_SaveBMP_RW SDL_SetColorKey SDL_SetAlpha SDL_SetClipRect SDL_GetClipRect SDL_ConvertSurface SDL_UpperBlit SDL_LowerBlit SDL_FillRect SDL_DisplayFormat SDL_DisplayFormatAlpha SDL_CreateYUVOverlay SDL_LockYUVOverlay SDL_UnlockYUVOverlay SDL_DisplayYUVOverlay SDL_FreeYUVOverlay SDL_GL_LoadLibrary SDL_GL_GetProcAddress SDL_GL_SetAttribute SDL_GL_GetAttribute SDL_GL_SwapBuffers SDL_GL_UpdateRects SDL_GL_Lock SDL_GL_Unlock SDL_WM_SetCaption SDL_WM_GetCaption SDL_WM_SetIcon SDL_WM_IconifyWindow SDL_WM_ToggleFullScreen SDL_WM_GrabInput SDL_SoftStretch SDL_InitQuickDraw