view src/joystick/SDL_joystick.c @ 1133:609c060fd2a2

The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: To: SDL Developers <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Mon, 30 May 2005 23:29:04 +0200 Subject: [SDL] Mac OS X Video Drivers [patch] I've updated/added the Carbon and X11 video drivers to the Mac OS X port of SDL 1.2 (the CVS version), and made the Cocoa driver and runtime *optional*. The default is still Cocoa, and the "Quartz" driver. But you can now also use "toolbox" for Carbon, and "x11" for running with Apple's (or other) X11 server: export SDL_VIDEODRIVER=x11 export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib It also checks if the frameworks are available, by a: #include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h> (this should make it configure on plain Darwin as well?) Here are the new configure targets: --enable-video-cocoa use Cocoa/Quartz video driver default=yes --enable-video-carbon use Carbon/QuickDraw video driver default=yes --enable-video-x11 use X11 video driver default=no ./configure --enable-video-cocoa --enable-video-carbon --enable-video-x11 \ --x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib The Carbon version is just an updated version of the old SDL driver for Mac OS 9, and could probably be improved... (but it does work, including the Carbon version of SDLmain) If you disable cocoa, you can run with -framework Carbon only, and the C version of SDL_main.c. And if you disable carbon too, you can still use the X11 version which doesn't require SDLmain. I updated the DrawSprocket version, but did not include it. (no blitters or VRAM GWorlds etc. available on OS X anyway) Besides for Mac OS 9, I don't think there's any use for it ? And note that any performance on Mac OS X equals OpenGL anyway... You can get "fair" software SDL results on captured CG displays, but for decent frame rates you need to be using GL for rendering. Finally, here is the patch itself: http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch --anders PS. It says "video", but as usual it applies to mouse/keyboard too. ------ To: A list for developers using the SDL library <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Sun, 4 Sep 2005 10:02:15 +0200 Subject: [SDL] Updated Mac patch Updated the previous Mac patch to disable Carbon by default. Also "fixed" the SDL.spec again, so that it builds on Darwin. http://www.algonet.se/~afb/SDL-1.2.9-mac.patch Also applied fine to SDL12 CVS, when I tried it.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 06:16:14 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* This is the joystick API for Simple DirectMedia Layer */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL_error.h"
#include "SDL_events.h"
#ifndef DISABLE_EVENTS
#include "SDL_events_c.h"
#endif
#include "SDL_joystick_c.h"
#include "SDL_sysjoystick.h"

/* This is used for Quake III Arena */
#ifdef DISABLE_EVENTS
#define SDL_Lock_EventThread()
#define SDL_Unlock_EventThread()
#endif

Uint8 SDL_numjoysticks = 0;
SDL_Joystick **SDL_joysticks = NULL;
static SDL_Joystick *default_joystick = NULL;

int SDL_JoystickInit(void)
{
	int arraylen;
	int status;

	SDL_numjoysticks = 0;
	status = SDL_SYS_JoystickInit();
	if ( status >= 0 ) {
		arraylen = (status+1)*sizeof(*SDL_joysticks);
		SDL_joysticks = (SDL_Joystick **)malloc(arraylen);
		if ( SDL_joysticks == NULL ) {
			SDL_numjoysticks = 0;
		} else {
			memset(SDL_joysticks, 0, arraylen);
			SDL_numjoysticks = status;
		}
		status = 0;
	}
	default_joystick = NULL;
	return(status);
}

/*
 * Count the number of joysticks attached to the system
 */
int SDL_NumJoysticks(void)
{
	return SDL_numjoysticks;
}

/*
 * Get the implementation dependent name of a joystick
 */
const char *SDL_JoystickName(int device_index)
{
	if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) {
		SDL_SetError("There are %d joysticks available",
		             SDL_numjoysticks);
		return(NULL);
	}
	return(SDL_SYS_JoystickName(device_index));
}

/*
 * Open a joystick for use - the index passed as an argument refers to
 * the N'th joystick on the system.  This index is the value which will
 * identify this joystick in future joystick events.
 *
 * This function returns a joystick identifier, or NULL if an error occurred.
 */
SDL_Joystick *SDL_JoystickOpen(int device_index)
{
	int i;
	SDL_Joystick *joystick;

	if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) {
		SDL_SetError("There are %d joysticks available",
		             SDL_numjoysticks);
		return(NULL);
	}

	/* If the joystick is already open, return it */
	for ( i=0; SDL_joysticks[i]; ++i ) {
		if ( device_index == SDL_joysticks[i]->index ) {
			joystick = SDL_joysticks[i];
			++joystick->ref_count;
			return(joystick);
		}
	}

	/* Create and initialize the joystick */
	joystick = (SDL_Joystick *)malloc((sizeof *joystick));
	if ( joystick != NULL ) {
		memset(joystick, 0, (sizeof *joystick));
		joystick->index = device_index;
		if ( SDL_SYS_JoystickOpen(joystick) < 0 ) {
			free(joystick);
			joystick = NULL;
		} else {
			if ( joystick->naxes > 0 ) {
				joystick->axes = (Sint16 *)malloc
					(joystick->naxes*sizeof(Sint16));
			}
			if ( joystick->nhats > 0 ) {
				joystick->hats = (Uint8 *)malloc
					(joystick->nhats*sizeof(Uint8));
			}
			if ( joystick->nballs > 0 ) {
				joystick->balls = (struct balldelta *)malloc
				  (joystick->nballs*sizeof(*joystick->balls));
			}
			if ( joystick->nbuttons > 0 ) {
				joystick->buttons = (Uint8 *)malloc
					(joystick->nbuttons*sizeof(Uint8));
			}
			if ( ((joystick->naxes > 0) && !joystick->axes)
			  || ((joystick->nhats > 0) && !joystick->hats)
			  || ((joystick->nballs > 0) && !joystick->balls)
			  || ((joystick->nbuttons > 0) && !joystick->buttons)) {
				SDL_OutOfMemory();
				SDL_JoystickClose(joystick);
				joystick = NULL;
			}
			if ( joystick->axes ) {
				memset(joystick->axes, 0,
					joystick->naxes*sizeof(Sint16));
			}
			if ( joystick->hats ) {
				memset(joystick->hats, 0,
					joystick->nhats*sizeof(Uint8));
			}
			if ( joystick->balls ) {
				memset(joystick->balls, 0,
				  joystick->nballs*sizeof(*joystick->balls));
			}
			if ( joystick->buttons ) {
				memset(joystick->buttons, 0,
					joystick->nbuttons*sizeof(Uint8));
			}
		}
	}
	if ( joystick ) {
		/* Add joystick to list */
		++joystick->ref_count;
		SDL_Lock_EventThread();
		for ( i=0; SDL_joysticks[i]; ++i )
			/* Skip to next joystick */;
		SDL_joysticks[i] = joystick;
		SDL_Unlock_EventThread();
	}
	return(joystick);
}

/*
 * Returns 1 if the joystick has been opened, or 0 if it has not.
 */
int SDL_JoystickOpened(int device_index)
{
	int i, opened;

	opened = 0;
	for ( i=0; SDL_joysticks[i]; ++i ) {
		if ( SDL_joysticks[i]->index == (Uint8)device_index ) {
			opened = 1;
			break;
		}
	}
	return(opened);
}

static int ValidJoystick(SDL_Joystick **joystick)
{
	int valid;

	if ( *joystick == NULL ) {
		*joystick = default_joystick;
	}
	if ( *joystick == NULL ) {
		SDL_SetError("Joystick hasn't been opened yet");
		valid = 0;
	} else {
		valid = 1;
	}
	return valid;
}

/*
 * Get the device index of an opened joystick.
 */
int SDL_JoystickIndex(SDL_Joystick *joystick)
{
	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}
	return(joystick->index);
}

/*
 * Get the number of multi-dimensional axis controls on a joystick
 */
int SDL_JoystickNumAxes(SDL_Joystick *joystick)
{
	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}
	return(joystick->naxes);
}

/*
 * Get the number of hats on a joystick
 */
int SDL_JoystickNumHats(SDL_Joystick *joystick)
{
	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}
	return(joystick->nhats);
}

/*
 * Get the number of trackballs on a joystick
 */
int SDL_JoystickNumBalls(SDL_Joystick *joystick)
{
	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}
	return(joystick->nballs);
}

/*
 * Get the number of buttons on a joystick
 */
int SDL_JoystickNumButtons(SDL_Joystick *joystick)
{
	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}
	return(joystick->nbuttons);
}

/*
 * Get the current state of an axis control on a joystick
 */
Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis)
{
	Sint16 state;

	if ( ! ValidJoystick(&joystick) ) {
		return(0);
	}
	if ( axis < joystick->naxes ) {
		state = joystick->axes[axis];
	} else {
		SDL_SetError("Joystick only has %d axes", joystick->naxes);
		state = 0;
	}
	return(state);
}

/*
 * Get the current state of a hat on a joystick
 */
Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat)
{
	Uint8 state;

	if ( ! ValidJoystick(&joystick) ) {
		return(0);
	}
	if ( hat < joystick->nhats ) {
		state = joystick->hats[hat];
	} else {
		SDL_SetError("Joystick only has %d hats", joystick->nhats);
		state = 0;
	}
	return(state);
}

/*
 * Get the ball axis change since the last poll
 */
int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy)
{
	int retval;

	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}

	retval = 0;
	if ( ball < joystick->nballs ) {
		if ( dx ) {
			*dx = joystick->balls[ball].dx;
		}
		if ( dy ) {
			*dy = joystick->balls[ball].dy;
		}
		joystick->balls[ball].dx = 0;
		joystick->balls[ball].dy = 0;
	} else {
		SDL_SetError("Joystick only has %d balls", joystick->nballs);
		retval = -1;
	}
	return(retval);
}

/*
 * Get the current state of a button on a joystick
 */
Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button)
{
	Uint8 state;

	if ( ! ValidJoystick(&joystick) ) {
		return(0);
	}
	if ( button < joystick->nbuttons ) {
		state = joystick->buttons[button];
	} else {
		SDL_SetError("Joystick only has %d buttons",joystick->nbuttons);
		state = 0;
	}
	return(state);
}

/*
 * Close a joystick previously opened with SDL_JoystickOpen()
 */
void SDL_JoystickClose(SDL_Joystick *joystick)
{
	int i;

	if ( ! ValidJoystick(&joystick) ) {
		return;
	}

	/* First decrement ref count */
	if ( --joystick->ref_count > 0 ) {
		return;
	}

	/* Lock the event queue - prevent joystick polling */
	SDL_Lock_EventThread();

	if ( joystick == default_joystick ) {
		default_joystick = NULL;
	}
	SDL_SYS_JoystickClose(joystick);

	/* Remove joystick from list */
	for ( i=0; SDL_joysticks[i]; ++i ) {
		if ( joystick == SDL_joysticks[i] ) {
			memcpy(&SDL_joysticks[i], &SDL_joysticks[i+1],
			       (SDL_numjoysticks-i)*sizeof(joystick));
			break;
		}
	}

	/* Let the event thread keep running */
	SDL_Unlock_EventThread();

	/* Free the data associated with this joystick */
	if ( joystick->axes ) {
		free(joystick->axes);
	}
	if ( joystick->hats ) {
		free(joystick->hats);
	}
	if ( joystick->balls ) {
		free(joystick->balls);
	}
	if ( joystick->buttons ) {
		free(joystick->buttons);
	}
	free(joystick);
}

void SDL_JoystickQuit(void)
{
	/* Stop the event polling */
	SDL_Lock_EventThread();
	SDL_numjoysticks = 0;
	SDL_Unlock_EventThread();

	/* Quit the joystick setup */
	SDL_SYS_JoystickQuit();
	if ( SDL_joysticks ) {
		free(SDL_joysticks);
		SDL_joysticks = NULL;
	}
}


/* These are global for SDL_sysjoystick.c and SDL_events.c */

int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
{
	int posted;

	/* Update internal joystick state */
	joystick->axes[axis] = value;

	/* Post the event, if desired */
	posted = 0;
#ifndef DISABLE_EVENTS
	if ( SDL_ProcessEvents[SDL_JOYAXISMOTION] == SDL_ENABLE ) {
		SDL_Event event;
		event.type = SDL_JOYAXISMOTION;
		event.jaxis.which = joystick->index;
		event.jaxis.axis = axis;
		event.jaxis.value = value;
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
			posted = 1;
			SDL_PushEvent(&event);
		}
	}
#endif /* !DISABLE_EVENTS */
	return(posted);
}

int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
{
	int posted;

	/* Update internal joystick state */
	joystick->hats[hat] = value;

	/* Post the event, if desired */
	posted = 0;
#ifndef DISABLE_EVENTS
	if ( SDL_ProcessEvents[SDL_JOYHATMOTION] == SDL_ENABLE ) {
		SDL_Event event;
		event.jhat.type = SDL_JOYHATMOTION;
		event.jhat.which = joystick->index;
		event.jhat.hat = hat;
		event.jhat.value = value;
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
			posted = 1;
			SDL_PushEvent(&event);
		}
	}
#endif /* !DISABLE_EVENTS */
	return(posted);
}

int SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball,
					Sint16 xrel, Sint16 yrel)
{
	int posted;

	/* Update internal mouse state */
	joystick->balls[ball].dx += xrel;
	joystick->balls[ball].dy += yrel;

	/* Post the event, if desired */
	posted = 0;
#ifndef DISABLE_EVENTS
	if ( SDL_ProcessEvents[SDL_JOYBALLMOTION] == SDL_ENABLE ) {
		SDL_Event event;
		event.jball.type = SDL_JOYBALLMOTION;
		event.jball.which = joystick->index;
		event.jball.ball = ball;
		event.jball.xrel = xrel;
		event.jball.yrel = yrel;
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
			posted = 1;
			SDL_PushEvent(&event);
		}
	}
#endif /* !DISABLE_EVENTS */
	return(posted);
}

int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
{
	int posted;
#ifndef DISABLE_EVENTS
	SDL_Event event;

	switch ( state ) {
		case SDL_PRESSED:
			event.type = SDL_JOYBUTTONDOWN;
			break;
		case SDL_RELEASED:
			event.type = SDL_JOYBUTTONUP;
			break;
		default:
			/* Invalid state -- bail */
			return(0);
	}
#endif /* !DISABLE_EVENTS */

	/* Update internal joystick state */
	joystick->buttons[button] = state;

	/* Post the event, if desired */
	posted = 0;
#ifndef DISABLE_EVENTS
	if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) {
		event.jbutton.which = joystick->index;
		event.jbutton.button = button;
		event.jbutton.state = state;
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
			posted = 1;
			SDL_PushEvent(&event);
		}
	}
#endif /* !DISABLE_EVENTS */
	return(posted);
}

void SDL_JoystickUpdate(void)
{
	int i;

	for ( i=0; SDL_joysticks[i]; ++i ) {
		SDL_SYS_JoystickUpdate(SDL_joysticks[i]);
	}
}

int SDL_JoystickEventState(int state)
{
#ifdef DISABLE_EVENTS
	return SDL_IGNORE;
#else
	const Uint8 event_list[] = {
		SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
		SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP,
	};
	int i;

	switch (state) {
		case SDL_QUERY:
			state = SDL_IGNORE;
			for ( i=0; i<SDL_TABLESIZE(event_list); ++i ) {
				state = SDL_EventState(event_list[i],SDL_QUERY);
				if ( state == SDL_ENABLE ) {
					break;
				}
			}
			break;
		default:
			for ( i=0; i<SDL_TABLESIZE(event_list); ++i ) {
				SDL_EventState(event_list[i], state);
			}
			break;
	}
	return(state);
#endif /* DISABLE_EVENTS */
}