view src/events/SDL_events_c.h @ 1133:609c060fd2a2

The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: To: SDL Developers <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Mon, 30 May 2005 23:29:04 +0200 Subject: [SDL] Mac OS X Video Drivers [patch] I've updated/added the Carbon and X11 video drivers to the Mac OS X port of SDL 1.2 (the CVS version), and made the Cocoa driver and runtime *optional*. The default is still Cocoa, and the "Quartz" driver. But you can now also use "toolbox" for Carbon, and "x11" for running with Apple's (or other) X11 server: export SDL_VIDEODRIVER=x11 export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib It also checks if the frameworks are available, by a: #include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h> (this should make it configure on plain Darwin as well?) Here are the new configure targets: --enable-video-cocoa use Cocoa/Quartz video driver default=yes --enable-video-carbon use Carbon/QuickDraw video driver default=yes --enable-video-x11 use X11 video driver default=no ./configure --enable-video-cocoa --enable-video-carbon --enable-video-x11 \ --x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib The Carbon version is just an updated version of the old SDL driver for Mac OS 9, and could probably be improved... (but it does work, including the Carbon version of SDLmain) If you disable cocoa, you can run with -framework Carbon only, and the C version of SDL_main.c. And if you disable carbon too, you can still use the X11 version which doesn't require SDLmain. I updated the DrawSprocket version, but did not include it. (no blitters or VRAM GWorlds etc. available on OS X anyway) Besides for Mac OS 9, I don't think there's any use for it ? And note that any performance on Mac OS X equals OpenGL anyway... You can get "fair" software SDL results on captured CG displays, but for decent frame rates you need to be using GL for rendering. Finally, here is the patch itself: http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch --anders PS. It says "video", but as usual it applies to mouse/keyboard too. ------ To: A list for developers using the SDL library <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Sun, 4 Sep 2005 10:02:15 +0200 Subject: [SDL] Updated Mac patch Updated the previous Mac patch to disable Carbon by default. Also "fixed" the SDL.spec again, so that it builds on Darwin. http://www.algonet.se/~afb/SDL-1.2.9-mac.patch Also applied fine to SDL12 CVS, when I tried it.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 06:16:14 +0000
parents 28ac87a38c17
children c9b51268668f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Useful functions and variables from SDL_events.c */
#include "SDL_events.h"

/* Start and stop the event processing loop */
extern int SDL_StartEventLoop(Uint32 flags);
extern void SDL_StopEventLoop(void);
extern void SDL_QuitInterrupt(void);

extern void SDL_Lock_EventThread();
extern void SDL_Unlock_EventThread();
extern Uint32 SDL_EventThreadID(void);

/* Event handler init routines */
extern int  SDL_AppActiveInit(void);
extern int  SDL_KeyboardInit(void);
extern int  SDL_MouseInit(void);
extern int  SDL_QuitInit(void);

/* Event handler quit routines */
extern void SDL_AppActiveQuit(void);
extern void SDL_KeyboardQuit(void);
extern void SDL_MouseQuit(void);
extern void SDL_QuitQuit(void);

/* The event filter function */
extern SDL_EventFilter SDL_EventOK;

/* The array of event processing states */
extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];

/* Internal event queueing functions
   (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c)
 */
extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state);
extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
						Sint16 x, Sint16 y);
extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y);
extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key);
extern int SDL_PrivateResize(int w, int h);
extern int SDL_PrivateExpose(void);
extern int SDL_PrivateQuit(void);
extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message);

/* Used by the activity event handler to remove mouse focus */
extern void SDL_ResetMouse(void);

/* Used by the activity event handler to remove keyboard focus */
extern void SDL_ResetKeyboard(void);

/* Used by the event loop to queue pending keyboard repeat events */
extern void SDL_CheckKeyRepeat(void);

/* Used by the OS keyboard code to detect whether or not to do UNICODE */
#ifndef DEFAULT_UNICODE_TRANSLATION
#define DEFAULT_UNICODE_TRANSLATION 0	/* Default off because of overhead */
#endif
extern int SDL_TranslateUNICODE;