view src/audio/dma/SDL_dmaaudio.c @ 1133:609c060fd2a2

The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: To: SDL Developers <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Mon, 30 May 2005 23:29:04 +0200 Subject: [SDL] Mac OS X Video Drivers [patch] I've updated/added the Carbon and X11 video drivers to the Mac OS X port of SDL 1.2 (the CVS version), and made the Cocoa driver and runtime *optional*. The default is still Cocoa, and the "Quartz" driver. But you can now also use "toolbox" for Carbon, and "x11" for running with Apple's (or other) X11 server: export SDL_VIDEODRIVER=x11 export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib It also checks if the frameworks are available, by a: #include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h> (this should make it configure on plain Darwin as well?) Here are the new configure targets: --enable-video-cocoa use Cocoa/Quartz video driver default=yes --enable-video-carbon use Carbon/QuickDraw video driver default=yes --enable-video-x11 use X11 video driver default=no ./configure --enable-video-cocoa --enable-video-carbon --enable-video-x11 \ --x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib The Carbon version is just an updated version of the old SDL driver for Mac OS 9, and could probably be improved... (but it does work, including the Carbon version of SDLmain) If you disable cocoa, you can run with -framework Carbon only, and the C version of SDL_main.c. And if you disable carbon too, you can still use the X11 version which doesn't require SDLmain. I updated the DrawSprocket version, but did not include it. (no blitters or VRAM GWorlds etc. available on OS X anyway) Besides for Mac OS 9, I don't think there's any use for it ? And note that any performance on Mac OS X equals OpenGL anyway... You can get "fair" software SDL results on captured CG displays, but for decent frame rates you need to be using GL for rendering. Finally, here is the patch itself: http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch --anders PS. It says "video", but as usual it applies to mouse/keyboard too. ------ To: A list for developers using the SDL library <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Sun, 4 Sep 2005 10:02:15 +0200 Subject: [SDL] Updated Mac patch Updated the previous Mac patch to disable Carbon by default. Also "fixed" the SDL.spec again, so that it builds on Darwin. http://www.algonet.se/~afb/SDL-1.2.9-mac.patch Also applied fine to SDL12 CVS, when I tried it.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 06:16:14 +0000
parents eec28a5278be
children c9b51268668f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Allow access to a raw mixing buffer */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/mman.h>
#ifdef OSS_USE_SOUNDCARD_H
/* This is installed on some systems */
#include <soundcard.h>
#else
/* This is recommended by OSS */
#include <sys/soundcard.h>
#endif

#ifndef MAP_FAILED
#define MAP_FAILED	((Uint8 *)-1)
#endif

#include "SDL_audio.h"
#include "SDL_error.h"
#include "SDL_audiomem.h"
#include "SDL_audio_c.h"
#include "SDL_timer.h"
#include "SDL_audiodev_c.h"
#include "SDL_dmaaudio.h"

/* The tag name used by DMA audio */
#define DMA_DRIVER_NAME         "dma"

/* Open the audio device for playback, and don't block if busy */
#define OPEN_FLAGS	(O_RDWR|O_NONBLOCK)

/* Audio driver functions */
static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DMA_WaitAudio(_THIS);
static void DMA_PlayAudio(_THIS);
static Uint8 *DMA_GetAudioBuf(_THIS);
static void DMA_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
	int available;
	int fd;

	available = 0;

	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
	if ( fd >= 0 ) {
		int caps;
		struct audio_buf_info info;

		if ( (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) &&
	             (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) &&
		     (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0) ) {
			available = 1;
		}
		close(fd);
	}
	return(available);
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			free(this);
		}
		return(0);
	}
	memset(this->hidden, 0, (sizeof *this->hidden));
	audio_fd = -1;

	/* Set the function pointers */
	this->OpenAudio = DMA_OpenAudio;
	this->WaitAudio = DMA_WaitAudio;
	this->PlayAudio = DMA_PlayAudio;
	this->GetAudioBuf = DMA_GetAudioBuf;
	this->CloseAudio = DMA_CloseAudio;

	this->free = Audio_DeleteDevice;

	return this;
}

AudioBootStrap DMA_bootstrap = {
	DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio",
	Audio_Available, Audio_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void DMA_WaitAudio(_THIS)
{
	fd_set fdset;

	/* Check to see if the thread-parent process is still alive */
	{ static int cnt = 0;
		/* Note that this only works with thread implementations 
		   that use a different process id for each thread.
		*/
		if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
			if ( kill(parent, 0) < 0 ) {
				this->enabled = 0;
			}
		}
	}

	/* See if we need to use timed audio synchronization */
	if ( frame_ticks ) {
		/* Use timer for general audio synchronization */
		Sint32 ticks;

		ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
		if ( ticks > 0 ) {
			SDL_Delay(ticks);
		}
	} else {
		/* Use select() for audio synchronization */
		struct timeval timeout;
		FD_ZERO(&fdset);
		FD_SET(audio_fd, &fdset);
		timeout.tv_sec = 10;
		timeout.tv_usec = 0;
#ifdef DEBUG_AUDIO
		fprintf(stderr, "Waiting for audio to get ready\n");
#endif
		if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {
			const char *message =
#ifdef AUDIO_OSPACE_HACK
			"Audio timeout - buggy audio driver? (trying ospace)";
#else
			"Audio timeout - buggy audio driver? (disabled)";
#endif
			/* In general we should never print to the screen,
			   but in this case we have no other way of letting
			   the user know what happened.
			*/
			fprintf(stderr, "SDL: %s\n", message);
#ifdef AUDIO_OSPACE_HACK
			/* We may be able to use GET_OSPACE trick */
			frame_ticks = (float)(this->spec->samples*1000) /
			                      this->spec->freq;
			next_frame = SDL_GetTicks()+frame_ticks;
#else
			this->enabled = 0;
			/* Don't try to close - may hang */
			audio_fd = -1;
#ifdef DEBUG_AUDIO
			fprintf(stderr, "Done disabling audio\n");
#endif
#endif /* AUDIO_OSPACE_HACK */
		}
#ifdef DEBUG_AUDIO
		fprintf(stderr, "Ready!\n");
#endif
	}
}

static void DMA_PlayAudio(_THIS)
{
	/* If timer synchronization is enabled, set the next write frame */
	if ( frame_ticks ) {
		next_frame += frame_ticks;
	}
	return;
}

static Uint8 *DMA_GetAudioBuf(_THIS)
{
	count_info info;
	int playing;
	int filling;

	/* Get number of blocks, looping if we're not using select() */
	do {
		if ( ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0 ) {
			/* Uh oh... */
			this->enabled = 0;
			return(NULL);
		}
	} while ( frame_ticks && (info.blocks < 1) );
#ifdef DEBUG_AUDIO
	if ( info.blocks > 1 ) {
		printf("Warning: audio underflow (%d frags)\n", info.blocks-1);
	}
#endif
	playing = info.ptr / this->spec.size;
	filling = (playing + 1)%num_buffers;
	return (dma_buf + (filling * this->spec.size));
}

static void DMA_CloseAudio(_THIS)
{
	if ( dma_buf != NULL ) {
		munmap(dma_buf, dma_len);
		dma_buf = NULL;
	}
	if ( audio_fd >= 0 ) {
		close(audio_fd);
		audio_fd = -1;
	}
}

static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo,
							SDL_AudioSpec *spec)
{
	int frag_spec;
	int value;

	/* Close and then reopen the audio device */
	close(audio_fd);
	audio_fd = open(audiodev, O_RDWR, 0);
	if ( audio_fd < 0 ) {
		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
		return(-1);
	}

	/* Calculate the final parameters for this audio specification */
	SDL_CalculateAudioSpec(spec);

	/* Determine the power of two of the fragment size */
	for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
	if ( (0x01<<frag_spec) != spec->size ) {
		SDL_SetError("Fragment size must be a power of two");
		return(-1);
	}

	/* Set the audio buffering parameters */
	if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {
		SDL_SetError("Couldn't set audio fragment spec");
		return(-1);
	}

	/* Set the audio format */
	value = format;
	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
						(value != format) ) {
		SDL_SetError("Couldn't set audio format");
		return(-1);
	}

	/* Set mono or stereo audio */
	value = (spec->channels > 1);
	if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) ||
						(value != stereo) ) {
		SDL_SetError("Couldn't set audio channels");
		return(-1);
	}

	/* Set the DSP frequency */
	value = spec->freq;
	if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) {
		SDL_SetError("Couldn't set audio frequency");
		return(-1);
	}
	spec->freq = value;

	/* We successfully re-opened the audio */
	return(0);
}

static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	char audiodev[1024];
	int format;
	int stereo;
	int value;
	Uint16 test_format;
	struct audio_buf_info info;

	/* Reset the timer synchronization flag */
	frame_ticks = 0.0;

	/* Open the audio device */
	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
	if ( audio_fd < 0 ) {
		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
		return(-1);
	}
	dma_buf = NULL;
	ioctl(audio_fd, SNDCTL_DSP_RESET, 0);

	/* Get a list of supported hardware formats */
	if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {
		SDL_SetError("Couldn't get audio format list");
		return(-1);
	}

	/* Try for a closest match on audio format */
	format = 0;
	for ( test_format = SDL_FirstAudioFormat(spec->format);
						! format && test_format; ) {
#ifdef DEBUG_AUDIO
		fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
		switch ( test_format ) {
			case AUDIO_U8:
				if ( value & AFMT_U8 ) {
					format = AFMT_U8;
				}
				break;
			case AUDIO_S8:
				if ( value & AFMT_S8 ) {
					format = AFMT_S8;
				}
				break;
			case AUDIO_S16LSB:
				if ( value & AFMT_S16_LE ) {
					format = AFMT_S16_LE;
				}
				break;
			case AUDIO_S16MSB:
				if ( value & AFMT_S16_BE ) {
					format = AFMT_S16_BE;
				}
				break;
			case AUDIO_U16LSB:
				if ( value & AFMT_U16_LE ) {
					format = AFMT_U16_LE;
				}
				break;
			case AUDIO_U16MSB:
				if ( value & AFMT_U16_BE ) {
					format = AFMT_U16_BE;
				}
				break;
			default:
				format = 0;
				break;
		}
		if ( ! format ) {
			test_format = SDL_NextAudioFormat();
		}
	}
	if ( format == 0 ) {
		SDL_SetError("Couldn't find any hardware audio formats");
		return(-1);
	}
	spec->format = test_format;

	/* Set the audio format */
	value = format;
	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
						(value != format) ) {
		SDL_SetError("Couldn't set audio format");
		return(-1);
	}

	/* Set mono or stereo audio (currently only two channels supported) */
	stereo = (spec->channels > 1);
	ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo);
	if ( stereo ) {
		spec->channels = 2;
	} else {
		spec->channels = 1;
	}

	/* Because some drivers don't allow setting the buffer size
	   after setting the format, we must re-open the audio device
	   once we know what format and channels are supported
	 */
	if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) {
		/* Error is set by DMA_ReopenAudio() */
		return(-1);
	}

	/* Memory map the audio buffer */
	if ( ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0 ) {
		SDL_SetError("Couldn't get OSPACE parameters");
		return(-1);
	}
	spec->size = info.fragsize;
	spec->samples = spec->size / ((spec->format & 0xFF) / 8);
	spec->samples /= spec->channels;
	num_buffers = info.fragstotal;
	dma_len = num_buffers*spec->size;
	dma_buf = (Uint8 *)mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED,
							audio_fd, 0);
	if ( dma_buf == MAP_FAILED ) {
		SDL_SetError("DMA memory map failed");
		dma_buf = NULL;
		return(-1);
	}
	memset(dma_buf, spec->silence, dma_len);

	/* Check to see if we need to use select() workaround */
	{ char *workaround;
		workaround = getenv("SDL_DSP_NOSELECT");
		if ( workaround ) {
			frame_ticks = (float)(spec->samples*1000)/spec->freq;
			next_frame = SDL_GetTicks()+frame_ticks;
		}
	}

	/* Trigger audio playback */
	value = 0;
	ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value);
	value = PCM_ENABLE_OUTPUT;
	if ( ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0 ) {
		SDL_SetError("Couldn't trigger audio output");
		return(-1);
	}

	/* Get the parent process id (we're the parent of the audio thread) */
	parent = getpid();

	/* We're ready to rock and roll. :-) */
	return(0);
}