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view docs/html/sdlsettimer.html @ 1133:609c060fd2a2
The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
To: SDL Developers <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Mon, 30 May 2005 23:29:04 +0200
Subject: [SDL] Mac OS X Video Drivers [patch]
I've updated/added the Carbon and X11 video drivers
to the Mac OS X port of SDL 1.2 (the CVS version),
and made the Cocoa driver and runtime *optional*.
The default is still Cocoa, and the "Quartz" driver.
But you can now also use "toolbox" for Carbon, and
"x11" for running with Apple's (or other) X11 server:
export SDL_VIDEODRIVER=x11
export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib
It also checks if the frameworks are available, by a:
#include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h>
(this should make it configure on plain Darwin as well?)
Here are the new configure targets:
--enable-video-cocoa use Cocoa/Quartz video driver default=yes
--enable-video-carbon use Carbon/QuickDraw video driver default=yes
--enable-video-x11 use X11 video driver default=no
./configure --enable-video-cocoa --enable-video-carbon
--enable-video-x11 \
--x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib
The Carbon version is just an updated version of the old
SDL driver for Mac OS 9, and could probably be improved...
(but it does work, including the Carbon version of SDLmain)
If you disable cocoa, you can run with -framework Carbon only,
and the C version of SDL_main.c. And if you disable carbon too,
you can still use the X11 version which doesn't require SDLmain.
I updated the DrawSprocket version, but did not include it.
(no blitters or VRAM GWorlds etc. available on OS X anyway)
Besides for Mac OS 9, I don't think there's any use for it ?
And note that any performance on Mac OS X equals OpenGL anyway...
You can get "fair" software SDL results on captured CG displays,
but for decent frame rates you need to be using GL for rendering.
Finally, here is the patch itself:
http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch
--anders
PS. It says "video", but as usual it applies to mouse/keyboard too.
------
To: A list for developers using the SDL library <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Sun, 4 Sep 2005 10:02:15 +0200
Subject: [SDL] Updated Mac patch
Updated the previous Mac patch to disable Carbon by default.
Also "fixed" the SDL.spec again, so that it builds on Darwin.
http://www.algonet.se/~afb/SDL-1.2.9-mac.patch
Also applied fine to SDL12 CVS, when I tried it.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 08 Sep 2005 06:16:14 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_SetTimer</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Time" HREF="time.html"><LINK REL="PREVIOUS" TITLE="SDL_RemoveTimer" HREF="sdlremovetimer.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlremovetimer.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" > </TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSETTIMER" ></A >SDL_SetTimer</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN8557" ></A ><H2 >Name</H2 >SDL_SetTimer -- Set a callback to run after the specified number of milliseconds has elapsed.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN8560" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN8561" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_SetTimer</B ></CODE >(Uint32 interval, SDL_TimerCallback callback);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="SDLTIMERCALLBACK" ></A ><H2 >Callback</H2 ><P >/* Function prototype for the timer callback function */ typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8570" ></A ><H2 >Description</H2 ><P >Set a callback to run after the specified number of milliseconds has elapsed. The callback function is passed the current timer interval and returns the next timer interval. If the returned value is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled.</P ><P >To cancel a currently running timer, call <TT CLASS="FUNCTION" >SDL_SetTimer(0, NULL);</TT ></P ><P >The timer callback function may run in a different thread than your main constant, and so shouldn't call any functions from within itself.</P ><P >The maximum resolution of this timer is 10 ms, which means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below).</P ><P >If you use this function, you need to pass <TT CLASS="LITERAL" >SDL_INIT_TIMER</TT > to <TT CLASS="FUNCTION" >SDL_Init()</TT >.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >This function is kept for compatibility but has been superseded by the new timer functions <A HREF="sdladdtimer.html" >SDL_AddTimer</A > and <A HREF="sdlremovetimer.html" >SDL_RemoveTimer</A > which support multiple timers.</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8584" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >SDL_SetTimer((33/10)*10, my_callback);</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8588" ></A ><H2 >See Also</H2 ><P ><A HREF="sdladdtimer.html" ><TT CLASS="FUNCTION" >SDL_AddTimer</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlremovetimer.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" > </TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_RemoveTimer</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="time.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" > </TD ></TR ></TABLE ></DIV ></BODY ></HTML >