Mercurial > sdl-ios-xcode
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The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
To: SDL Developers <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Mon, 30 May 2005 23:29:04 +0200
Subject: [SDL] Mac OS X Video Drivers [patch]
I've updated/added the Carbon and X11 video drivers
to the Mac OS X port of SDL 1.2 (the CVS version),
and made the Cocoa driver and runtime *optional*.
The default is still Cocoa, and the "Quartz" driver.
But you can now also use "toolbox" for Carbon, and
"x11" for running with Apple's (or other) X11 server:
export SDL_VIDEODRIVER=x11
export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib
It also checks if the frameworks are available, by a:
#include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h>
(this should make it configure on plain Darwin as well?)
Here are the new configure targets:
--enable-video-cocoa use Cocoa/Quartz video driver default=yes
--enable-video-carbon use Carbon/QuickDraw video driver default=yes
--enable-video-x11 use X11 video driver default=no
./configure --enable-video-cocoa --enable-video-carbon
--enable-video-x11 \
--x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib
The Carbon version is just an updated version of the old
SDL driver for Mac OS 9, and could probably be improved...
(but it does work, including the Carbon version of SDLmain)
If you disable cocoa, you can run with -framework Carbon only,
and the C version of SDL_main.c. And if you disable carbon too,
you can still use the X11 version which doesn't require SDLmain.
I updated the DrawSprocket version, but did not include it.
(no blitters or VRAM GWorlds etc. available on OS X anyway)
Besides for Mac OS 9, I don't think there's any use for it ?
And note that any performance on Mac OS X equals OpenGL anyway...
You can get "fair" software SDL results on captured CG displays,
but for decent frame rates you need to be using GL for rendering.
Finally, here is the patch itself:
http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch
--anders
PS. It says "video", but as usual it applies to mouse/keyboard too.
------
To: A list for developers using the SDL library <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Sun, 4 Sep 2005 10:02:15 +0200
Subject: [SDL] Updated Mac patch
Updated the previous Mac patch to disable Carbon by default.
Also "fixed" the SDL.spec again, so that it builds on Darwin.
http://www.algonet.se/~afb/SDL-1.2.9-mac.patch
Also applied fine to SDL12 CVS, when I tried it.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 08 Sep 2005 06:16:14 +0000 |
parents | e044e7c70a50 |
children | e05bc5d315e3 |
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# The top-level input Makefile for SDL # require automake 1.4 AUTOMAKE_OPTIONS = 1.4 ## Any directories that you want built and installed should go here. SUBDIRS = src include docs ## Any directories you want a part of the distribution should be listed ## here, as well as have a Makefile generated at the end of configure.in ## ## This only works for subdirectories one level deep. DIST_SUBDIRS = $(SUBDIRS) # SDL runtime configuration script bin_SCRIPTS = sdl-config # All the rest of the distributed files EXTRA_DIST = \ BUGS \ TODO \ COPYING \ CREDITS \ INSTALL \ README \ README.AmigaOS \ README.CVS \ README.DC \ README.Epoc \ README.MacOS \ README.MacOSX \ README.MiNT \ README.NanoX \ README.PicoGUI \ README.QNX \ README.Qtopia \ README.WinCE \ README-SDL.txt \ Borland.html \ Borland.zip \ VisualC.html \ VisualC.zip \ VisualCE.zip \ Makefile.dc \ MPWmake.sea.bin \ CWprojects.sea.bin \ PBProjects.tar.gz \ EpocBuildFiles.zip \ Xcode.tar.gz \ Xcode21.tar.gz \ WhatsNew \ docs.html \ sdl.m4 \ SDL.spec \ autogen.sh \ strip_fPIC.sh # M4 macro file for inclusion with autoconf m4datadir = $(datadir)/aclocal m4data_DATA = sdl.m4 # Rule to build tar-gzipped distribution package $(PACKAGE)-$(VERSION).tar.gz: dist # Rule to build RPM distribution package rpm: $(PACKAGE)-$(VERSION).tar.gz rpm -ta $(PACKAGE)-$(VERSION).tar.gz # Rule to rebuild the export lists for BeOS, MacOS and Win32. exports: (cd src/main/beos/exports; $(MAKE)) (cd src/main/macos/exports; $(MAKE)) (cd src/main/macosx/exports; $(MAKE)) (cd src/main/win32/exports; $(MAKE)) # Rule to build the Project Builder archive in MacOS X PBProjects.tar.gz: rm -f `find . -name .DS_Store` if [ -d PBProjects ]; then \ tar zcvf $@ PBProjects; \ fi # Rule to install the libraries only - prevent rebuilding apps install-lib: cd src && $(MAKE) install-libLTLIBRARIES # Run ldconfig after installing the library: install-hook: -ldconfig # Grab the test programs for the distribution: dist-hook: if test -f test/Makefile; then (cd test; make distclean); fi rm -rf $(srcdir)/test/autom4te* cp -rp $(srcdir)/test $(distdir) rm -rf `find $(distdir) -type d -name CVS -print` # Create a CVS snapshot that people can run update -d on CVSROOT = :pserver:guest@libsdl.org:/home/sdlweb/libsdl.org/cvs snapshot: cvs -d $(CVSROOT) login cvs -d $(CVSROOT) checkout SDL12 (cd SDL12 && ./autogen.sh && rm -rf autom4te.cache) mv SDL12 SDL-1.2 tar zcvf $(HOME)/SDL-1.2.tar.gz SDL-1.2 rm -rf SDL-1.2 snapshot13: cvs -d $(CVSROOT) login cvs -d $(CVSROOT) checkout -r branch_1_3_x SDL12 (cd SDL12 && ./autogen.sh && rm -rf autom4te.cache) mv SDL12 SDL-1.3 tar zcvf $(HOME)/SDL-1.3.tar.gz SDL-1.3 rm -rf SDL-1.3