Mercurial > sdl-ios-xcode
view src/video/dummy/SDL_nullrender.c @ 2049:5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 17 Oct 2006 09:15:21 +0000 |
parents | 7387e0514595 |
children | b252359547ed |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "../SDL_sysvideo.h" #include "../SDL_yuv_sw_c.h" #include "../SDL_rendercopy.h" /* SDL surface based renderer implementation */ static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags); static int SDL_DUMMY_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors); static int SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); static int SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture); static int SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture); static int SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture); static int SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture); static int SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int SDL_DUMMY_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); static void SDL_DUMMY_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect); static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, void *pixels, int pitch); static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, const void *pixels, int pitch); static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer); static void SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver SDL_DUMMY_RenderDriver = { SDL_DUMMY_CreateRenderer, { "dummy", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD), (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), 11, { SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_UYVY}, 0, 0} }; typedef struct { int current_screen; SDL_Surface *screens[3]; } SDL_DUMMY_RenderData; SDL_Renderer * SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_DisplayMode *displayMode = &display->current_mode; SDL_Renderer *renderer; SDL_DUMMY_RenderData *data; int i, n; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; if (!SDL_PixelFormatEnumToMasks (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown display format"); return NULL; } renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data)); if (!data) { SDL_DUMMY_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } SDL_zerop(data); renderer->CreateTexture = SDL_DUMMY_CreateTexture; renderer->QueryTexturePixels = SDL_DUMMY_QueryTexturePixels; renderer->SetTexturePalette = SDL_DUMMY_SetTexturePalette; renderer->GetTexturePalette = SDL_DUMMY_GetTexturePalette; renderer->SetTextureColorMod = SDL_DUMMY_SetTextureColorMod; renderer->SetTextureAlphaMod = SDL_DUMMY_SetTextureAlphaMod; renderer->SetTextureBlendMode = SDL_DUMMY_SetTextureBlendMode; renderer->SetTextureScaleMode = SDL_DUMMY_SetTextureScaleMode; renderer->UpdateTexture = SDL_DUMMY_UpdateTexture; renderer->LockTexture = SDL_DUMMY_LockTexture; renderer->UnlockTexture = SDL_DUMMY_UnlockTexture; renderer->DirtyTexture = SDL_DUMMY_DirtyTexture; renderer->RenderFill = SDL_DUMMY_RenderFill; renderer->RenderCopy = SDL_DUMMY_RenderCopy; renderer->RenderPresent = SDL_DUMMY_RenderPresent; renderer->DestroyTexture = SDL_DUMMY_DestroyTexture; renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer; renderer->info = SDL_DUMMY_RenderDriver.info; renderer->window = window->id; renderer->driverdata = data; renderer->info.flags = 0; if (flags & SDL_RENDERER_PRESENTFLIP2) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; n = 2; } else if (flags & SDL_RENDERER_PRESENTFLIP3) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; n = 3; } else { renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } for (i = 0; i < n; ++i) { data->screens[i] = SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, Bmask, Amask); if (!data->screens[i]) { SDL_DUMMY_DestroyRenderer(renderer); return NULL; } SDL_SetSurfacePalette(data->screens[i], display->palette); } data->current_screen = 0; return renderer; } static int SDL_DUMMY_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { texture->driverdata = SDL_SW_CreateYUVTexture(texture); } else { int bpp; Uint32 Rmask, Gmask, Bmask, Amask; if (!SDL_PixelFormatEnumToMasks (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown texture format"); return -1; } texture->driverdata = SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, Bmask, Amask); } if (!texture->driverdata) { return -1; } return 0; } static int SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture-> driverdata, pixels, pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; *pixels = surface->pixels; *pitch = surface->pitch; return 0; } } static int SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("YUV textures don't have a palette"); return -1; } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; return SDL_SetPaletteColors(surface->format->palette, colors, firstcolor, ncolors); } } static int SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("YUV textures don't have a palette"); return -1; } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; SDL_memcpy(colors, &surface->format->palette->colors[firstcolor], ncolors * sizeof(*colors)); return 0; } } static void SDL_DUMMY_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_Surface *surface = (SDL_Surface *) texture->driverdata; /* We only need a special copy function for advanced features */ if (texture->modMode || (texture-> blendMode & (SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD)) || texture->scaleMode) { surface->userdata = SDL_GetRenderCopyFunc(texture->format, display->current_mode.format, texture->modMode, texture->blendMode, texture->scaleMode); } else { surface->userdata = NULL; } } static int SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture); return 0; } static int SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture); return 0; } static int SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) { switch (texture->blendMode) { case SDL_TEXTUREBLENDMODE_NONE: case SDL_TEXTUREBLENDMODE_MASK: case SDL_TEXTUREBLENDMODE_BLEND: case SDL_TEXTUREBLENDMODE_ADD: case SDL_TEXTUREBLENDMODE_MOD: SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture); return 0; default: SDL_Unsupported(); texture->blendMode = SDL_TEXTUREBLENDMODE_NONE; SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture); return -1; } } static int SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) { switch (texture->scaleMode) { case SDL_TEXTURESCALEMODE_NONE: case SDL_TEXTURESCALEMODE_FAST: SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture); return 0; case SDL_TEXTURESCALEMODE_SLOW: case SDL_TEXTURESCALEMODE_BEST: SDL_Unsupported(); texture->scaleMode = SDL_TEXTURESCALEMODE_FAST; SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture); return -1; default: SDL_Unsupported(); texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture); return -1; } } static int SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture-> driverdata, rect, pixels, pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; Uint8 *src, *dst; int row; size_t length; src = (Uint8 *) pixels; dst = (Uint8 *) surface->pixels + rect->y * surface->pitch + rect->x * surface->format->BytesPerPixel; length = rect->w * surface->format->BytesPerPixel; for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += surface->pitch; } return 0; } } static int SDL_DUMMY_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture-> driverdata, rect, markDirty, pixels, pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; *pixels = (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch + rect->x * surface->format->BytesPerPixel); *pitch = surface->pitch; return 0; } } static void SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata); } } static void SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects) { } static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Surface *target = data->screens[data->current_screen]; Uint32 color; SDL_Rect real_rect = *rect; color = SDL_MapRGBA(target->format, r, g, b, a); return SDL_FillRect(target, &real_rect, color); } static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_Surface *target = data->screens[data->current_screen]; void *pixels = (Uint8 *) target->pixels + dstrect->y * target->pitch + dstrect->x * target->format->BytesPerPixel; return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, srcrect, display->current_mode.format, dstrect->w, dstrect->h, pixels, target->pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; SDL_Surface *target = data->screens[data->current_screen]; SDL_RenderCopyFunc copyfunc = (SDL_RenderCopyFunc) surface->userdata; if (copyfunc) { SDL_RenderCopyData copydata; copydata.src = (Uint8 *) surface->pixels + srcrect->y * surface->pitch + srcrect->x * surface->format->BytesPerPixel; copydata.src_w = srcrect->w; copydata.src_h = srcrect->h; copydata.src_pitch = surface->pitch; copydata.dst = (Uint8 *) target->pixels + dstrect->y * target->pitch + dstrect->x * target->format->BytesPerPixel; copydata.dst_w = dstrect->w; copydata.dst_h = dstrect->h; copydata.dst_pitch = target->pitch; copydata.flags = 0; if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) { copydata.flags |= SDL_RENDERCOPY_MODULATE_COLOR; copydata.r = texture->r; copydata.g = texture->g; copydata.b = texture->b; } if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) { copydata.flags |= SDL_RENDERCOPY_MODULATE_ALPHA; copydata.a = texture->a; } if (texture->blendMode & SDL_TEXTUREBLENDMODE_MASK) { copydata.flags |= SDL_RENDERCOPY_MASK; } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_BLEND) { copydata.flags |= SDL_RENDERCOPY_BLEND; } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_ADD) { copydata.flags |= SDL_RENDERCOPY_ADD; } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_MOD) { copydata.flags |= SDL_RENDERCOPY_MOD; } if (texture->scaleMode) { copydata.flags |= SDL_RENDERCOPY_NEAREST; } return copyfunc(©data); } else { SDL_Rect real_srcrect = *srcrect; SDL_Rect real_dstrect = *dstrect; return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); } } } static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer) { static int frame_number; SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; /* Send the data to the display */ if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) { char file[128]; SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", renderer->window, ++frame_number); SDL_SaveBMP(data->screens[data->current_screen], file); } /* Update the flipping chain, if any */ if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_screen = (data->current_screen + 1) % 2; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { data->current_screen = (data->current_screen + 1) % 3; } } static void SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; SDL_FreeSurface(surface); } } static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; int i; if (data) { for (i = 0; i < SDL_arraysize(data->screens); ++i) { if (data->screens[i]) { SDL_FreeSurface(data->screens[i]); } } SDL_free(data); } SDL_free(renderer); } /* vi: set ts=4 sw=4 expandtab: */