view src/video/cybergfx/SDL_amigamouse.c @ 2049:5f6550e5184f

Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:15:21 +0000
parents c121d94672cb
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_mouse.h"
#include "../../events/SDL_events_c.h"
#include "../SDL_cursor_c.h"
#include "SDL_amigamouse_c.h"


/* The implementation dependent data for the window manager cursor */

typedef void *WMCursor;

void
amiga_FreeWMCursor(_THIS, WMcursor * cursor)
{
}

WMcursor *
amiga_CreateWMCursor(_THIS,
                     Uint8 * data, Uint8 * mask, int w, int h, int hot_x,
                     int hot_y)
{
    return (WMcursor *) 1;      // Amiga has an Hardware cursor, so it's ok to return something unuseful but true
}

int
amiga_ShowWMCursor(_THIS, WMcursor * cursor)
{
    /* Don't do anything if the display is gone */
    if (SDL_Display == NULL) {
        return (0);
    }

    /* Set the Amiga prefs cursor cursor, or blank if cursor is NULL */

    if (SDL_Window) {
        SDL_Lock_EventThread();
        if (cursor == NULL) {
            if (SDL_BlankCursor != NULL) {
// Hide cursor HERE
                SetPointer(SDL_Window, (UWORD *) SDL_BlankCursor, 1, 1, 0, 0);
            }
        } else {
// Show cursor
            ClearPointer(SDL_Window);
        }
        SDL_Unlock_EventThread();
    }
    return (1);
}

void
amiga_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
/* FIXME: Not implemented */
}

/* Check to see if we need to enter or leave mouse relative mode */
void
amiga_CheckMouseMode(_THIS)
{
}

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