Mercurial > sdl-ios-xcode
view docs/man3/SDL_GL_LoadLibrary.3 @ 3098:5f372cef955d
Date: Thu, 05 Feb 2009 17:27:54 +0100
From: Stefan Klug
Subject: [SDL] SDL_SetVideoMode compatibility fix
SDL_SetVideoMode(0,0,0,flags) used to be valid in SDL 1.2
Attached is a patch to replicate this behaviour in SDL 1.3
Cheers Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 23 Mar 2009 05:37:45 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GL_LoadLibrary \- Specify an OpenGL library .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR); .SH "DESCRIPTION" .PP If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&. .SH "SEE ALSO" .PP \fI\fBSDL_GL_GetProcAddress\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01