Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11dga.c @ 1748:5e86e34453d4
------- Comment #1 From Max Horn 2006-04-17 03:08 [reply] -------
Created an attachment (id=106) [edit]
Patch for src/joystick/win32/SDL_mmjoystick.c
I am not even a Windows user, so take the following with a grain of salt:
SDL_mmjoystick.c has a function GetJoystickName which obtains the joystick
name by looking at the registry. The way it does that seems very fishy to me.
Namely, it uses the parameter "index" to construct a registry value name (BTW,
those variables used in the code are really badly named). The value of "index"
in turn equals the current value of "numdevs", as called from
SDL_SYS_JoystickInit.
I read through the MSDN docs at
<http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp>,
and I believe the simple fix is to replace line 183 of said file
SYS_JoystickName[numdevs] = GetJoystickName(numdevs, joycaps.szRegKey);
by the following:
SYS_JoystickName[numdevs] = GetJoystickName(SYS_JoystickID[i],
joycaps.szRegKey);
However, that is only *hiding* the real issue. Problem is, the list of
joysticks as returned by windows may contains "gaps", and the code deals
incorrectly with that. Namely those gaps occur if joysticks are
removed/(re)added, as the reporter observed.
The attached patch fixes this and another (off-by-one) issue in the code. But
since I have no Windows machine, I can't even test-compile it, so use with
caution.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 29 Apr 2006 20:22:31 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb cbad710a6509 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is currently only used to enable DGA mouse. The new fullscreen code makes it very difficult to handle DGA dynamically. There will be a completely separate DGA driver that is fullscreen-only. */ #include "SDL_video.h" #include "../SDL_cursor_c.h" #include "SDL_x11dga_c.h" /* Global for the error handler */ int dga_event, dga_error = -1; void X11_EnableDGAMouse(_THIS) { #if SDL_VIDEO_DRIVER_X11_DGAMOUSE int dga_major, dga_minor; int use_dgamouse; const char *env_use_dgamouse; /* Check configuration to see if we should use DGA mouse */ use_dgamouse = 1; env_use_dgamouse = SDL_getenv("SDL_VIDEO_X11_DGAMOUSE"); if ( env_use_dgamouse ) { use_dgamouse = atoi(env_use_dgamouse); } /* Check for buggy X servers */ if ( use_dgamouse && BUGGY_XFREE86(==, 4000) ) { use_dgamouse = 0; } /* Only use DGA mouse if the cursor is not showing (in relative mode) */ if ( use_dgamouse && local_X11 && !(using_dga & DGA_MOUSE) && SDL_NAME(XF86DGAQueryExtension)(SDL_Display, &dga_event, &dga_error) && SDL_NAME(XF86DGAQueryVersion)(SDL_Display, &dga_major, &dga_minor) ) { if ( SDL_NAME(XF86DGADirectVideo)(SDL_Display, SDL_Screen, XF86DGADirectMouse) ) { using_dga |= DGA_MOUSE; } } #endif /* SDL_VIDEO_DRIVER_X11_DGAMOUSE */ } /* Argh. Glide resets DGA mouse mode when it makes the context current! */ void X11_CheckDGAMouse(_THIS) { #if SDL_VIDEO_DRIVER_X11_DGAMOUSE int flags; if ( using_dga & DGA_MOUSE ) { SDL_NAME(XF86DGAQueryDirectVideo)(SDL_Display, SDL_Screen, &flags); if ( ! (flags & XF86DGADirectMouse) ) { SDL_NAME(XF86DGADirectVideo)(SDL_Display,SDL_Screen,XF86DGADirectMouse); } } #endif } void X11_DisableDGAMouse(_THIS) { #if SDL_VIDEO_DRIVER_X11_DGAMOUSE if ( using_dga & DGA_MOUSE ) { SDL_NAME(XF86DGADirectVideo)(SDL_Display, SDL_Screen, 0); using_dga &= ~DGA_MOUSE; } #endif /* SDL_VIDEO_DRIVER_X11_DGAMOUSE */ }