Mercurial > sdl-ios-xcode
view test/testbitmap.c @ 2675:5e4274591163 gsoc2008_nds
Started minor changes to the coordinate system used by the touchscreen API as discussed on the mailing list. Also beginning to separate the 'Pressed' and 'Moved' event handling on the private level.
author | Darren Alton <dalton@stevens.edu> |
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date | Sun, 29 Jun 2008 21:32:31 +0000 |
parents | c121d94672cb |
children | 7e449145b6ca f55c87ae336b |
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/* Simple program: Test bitmap blits */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #include "picture.xbm" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } SDL_Surface * LoadXBM(SDL_Surface * screen, int w, int h, Uint8 * bits) { SDL_Surface *bitmap; Uint8 *line; /* Allocate the bitmap */ bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0); if (bitmap == NULL) { fprintf(stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError()); return (NULL); } /* Copy the pixels */ line = (Uint8 *) bitmap->pixels; w = (w + 7) / 8; while (h--) { memcpy(line, bits, w); /* X11 Bitmap images have the bits reversed */ { int i, j; Uint8 *buf, byte; for (buf = line, i = 0; i < w; ++i, ++buf) { byte = *buf; *buf = 0; for (j = 7; j >= 0; --j) { *buf |= (byte & 0x01) << j; byte >>= 1; } } } line += bitmap->pitch; bits += w; } return (bitmap); } int main(int argc, char *argv[]) { SDL_Surface *screen; SDL_Surface *bitmap; Uint8 video_bpp; Uint32 videoflags; Uint8 *buffer; int i, k, done; SDL_Event event; Uint16 *buffer16; Uint16 color; Uint8 gradient; SDL_Color palette[256]; /* Initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } video_bpp = 0; videoflags = SDL_SWSURFACE; while (argc > 1) { --argc; if (strcmp(argv[argc - 1], "-bpp") == 0) { video_bpp = atoi(argv[argc]); --argc; } else if (strcmp(argv[argc], "-warp") == 0) { videoflags |= SDL_HWPALETTE; } else if (strcmp(argv[argc], "-hw") == 0) { videoflags |= SDL_HWSURFACE; } else if (strcmp(argv[argc], "-fullscreen") == 0) { videoflags |= SDL_FULLSCREEN; } else { fprintf(stderr, "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n", argv[0]); quit(1); } } /* Set 640x480 video mode */ if ((screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags)) == NULL) { fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", video_bpp, SDL_GetError()); quit(2); } if (video_bpp == 8) { /* Set a gray colormap, reverse order from white to black */ for (i = 0; i < 256; ++i) { palette[i].r = 255 - i; palette[i].g = 255 - i; palette[i].b = 255 - i; } SDL_SetColors(screen, palette, 0, 256); } /* Set the surface pixels and refresh! */ if (SDL_LockSurface(screen) < 0) { fprintf(stderr, "Couldn't lock the display surface: %s\n", SDL_GetError()); quit(2); } buffer = (Uint8 *) screen->pixels; if (screen->format->BytesPerPixel != 2) { for (i = 0; i < screen->h; ++i) { memset(buffer, (i * 255) / screen->h, screen->pitch); buffer += screen->pitch; } } else { for (i = 0; i < screen->h; ++i) { gradient = ((i * 255) / screen->h); color = SDL_MapRGB(screen->format, gradient, gradient, gradient); buffer16 = (Uint16 *) buffer; for (k = 0; k < screen->w; k++) { *(buffer16 + k) = color; } buffer += screen->pitch; } } SDL_UnlockSurface(screen); SDL_UpdateRect(screen, 0, 0, 0, 0); /* Load the bitmap */ bitmap = LoadXBM(screen, picture_width, picture_height, (Uint8 *) picture_bits); if (bitmap == NULL) { quit(1); } /* Wait for a keystroke */ done = 0; while (!done) { /* Check for events */ while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: { SDL_Rect dst; dst.x = event.button.x - bitmap->w / 2; dst.y = event.button.y - bitmap->h / 2; dst.w = bitmap->w; dst.h = bitmap->h; SDL_BlitSurface(bitmap, NULL, screen, &dst); SDL_UpdateRects(screen, 1, &dst); } break; case SDL_KEYDOWN: /* Any key press quits the app... */ done = 1; break; case SDL_QUIT: done = 1; break; default: break; } } } SDL_FreeSurface(bitmap); SDL_Quit(); return (0); }