view src/touchscreen/nds/SDL_systouchscreen.c @ 2675:5e4274591163 gsoc2008_nds

Started minor changes to the coordinate system used by the touchscreen API as discussed on the mailing list. Also beginning to separate the 'Pressed' and 'Moved' event handling on the private level.
author Darren Alton <dalton@stevens.edu>
date Sun, 29 Jun 2008 21:32:31 +0000
parents f1d07ba2e275
children 082cc3ffd7d8
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

#include "SDL_config.h"

#ifdef SDL_TOUCHSCREEN_NDS

/* This is the system specific header for the SDL touchscreen API */
#include <nds.h>
#include <stdio.h>              /* For the definition of NULL */

#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_touchscreen.h"
#include "../SDL_systouchscreen.h"
#include "../SDL_touchscreen_c.h"

#include "../../video/nds/SDL_ndsevents_c.h"

/* Function to scan the system for touchscreen.
 * This function should set SDL_numtouchscreens to the number of available
 * touchscreen.  Touchscreen 0 should be the system default touchscreen.
 * It should return 0, or -1 on an unrecoverable fatal error.
 */
int
SDL_SYS_TouchscreenInit(void)
{
    SDL_numtouchscreens = 1;
    return (1);
}

/* Function to get the device-dependent name of a touchscreen */
const char *
SDL_SYS_TouchscreenName(int index)
{
    if (!index)
        return "NDS builtin touchscreen";
    SDL_SetError("No touchscreen available with that index");
    return (NULL);
}

/* Function to open a touchscreen for use.
   The touchscreen to open is specified by the index field of the touchscreen.
   This should fill the maxpoints field of the touchscreen structure.
   It returns 0, or -1 if there is an error.
 */
int
SDL_SYS_TouchscreenOpen(SDL_Touchscreen * touchscreen)
{
    touchscreen->maxpoints = 1;
    touchscreen->npoints = 0;
    /* do I call SDL_TouchscreenOpen here? */
    return 0;
}


/* Function to update the state of a touchscreen - called as a device poll.
 * This function shouldn't update the touchscreen structure directly,
 * but instead should call SDL_PrivateTouch*() to deliver events
 * and update touchscreen device state.
 */
void
SDL_SYS_TouchscreenUpdate(SDL_Touchscreen * touchscreen)
{
    u32 keysd, keysu, keysh;
    Uint16 xpos=0, ypos=0, pressure = 32767;
    touchPosition touch;

    scanKeys();
    keysd = keysDown();
    keysh = keysHeld();
    keysu = keysUp();
    touch=touchReadXY();
    xpos = (touch.px << 8) + 1;
    ypos = (touch.py << 16) / 192 + 1;
    /* TODO uses touch.x and touch.y for something.
       we discussed in the mailing list having both "hardware x/y" and
       "screen x/y" coordinates. */

    if ((keysd & KEY_TOUCH)) {
        SDL_PrivateTouchPress(touchscreen, 0, xpos, ypos, pressure);
    }
    if ((keysh & KEY_TOUCH)) {
    	SDL_PrivateTouchMove(touchscreen, 0, xpos, ypos, pressure); 
    }
    if ((keysu & KEY_TOUCH)) {
        SDL_PrivateTouchRelease(touchscreen, 0);
    }
}

/* Function to close a touchscreen after use */
void
SDL_SYS_TouchscreenClose(SDL_Touchscreen * touchscreen)
{
}

/* Function to perform any system-specific touchscreen related cleanup */
void
SDL_SYS_TouchscreenQuit(void)
{
}
#endif /* SDL_TOUCHSCREEN_NDS */