Mercurial > sdl-ios-xcode
view src/touchscreen/nds/SDL_systouchscreen.c @ 2675:5e4274591163 gsoc2008_nds
Started minor changes to the coordinate system used by the touchscreen API as discussed on the mailing list. Also beginning to separate the 'Pressed' and 'Moved' event handling on the private level.
author | Darren Alton <dalton@stevens.edu> |
---|---|
date | Sun, 29 Jun 2008 21:32:31 +0000 |
parents | f1d07ba2e275 |
children | 082cc3ffd7d8 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #include "SDL_config.h" #ifdef SDL_TOUCHSCREEN_NDS /* This is the system specific header for the SDL touchscreen API */ #include <nds.h> #include <stdio.h> /* For the definition of NULL */ #include "SDL_error.h" #include "SDL_events.h" #include "SDL_touchscreen.h" #include "../SDL_systouchscreen.h" #include "../SDL_touchscreen_c.h" #include "../../video/nds/SDL_ndsevents_c.h" /* Function to scan the system for touchscreen. * This function should set SDL_numtouchscreens to the number of available * touchscreen. Touchscreen 0 should be the system default touchscreen. * It should return 0, or -1 on an unrecoverable fatal error. */ int SDL_SYS_TouchscreenInit(void) { SDL_numtouchscreens = 1; return (1); } /* Function to get the device-dependent name of a touchscreen */ const char * SDL_SYS_TouchscreenName(int index) { if (!index) return "NDS builtin touchscreen"; SDL_SetError("No touchscreen available with that index"); return (NULL); } /* Function to open a touchscreen for use. The touchscreen to open is specified by the index field of the touchscreen. This should fill the maxpoints field of the touchscreen structure. It returns 0, or -1 if there is an error. */ int SDL_SYS_TouchscreenOpen(SDL_Touchscreen * touchscreen) { touchscreen->maxpoints = 1; touchscreen->npoints = 0; /* do I call SDL_TouchscreenOpen here? */ return 0; } /* Function to update the state of a touchscreen - called as a device poll. * This function shouldn't update the touchscreen structure directly, * but instead should call SDL_PrivateTouch*() to deliver events * and update touchscreen device state. */ void SDL_SYS_TouchscreenUpdate(SDL_Touchscreen * touchscreen) { u32 keysd, keysu, keysh; Uint16 xpos=0, ypos=0, pressure = 32767; touchPosition touch; scanKeys(); keysd = keysDown(); keysh = keysHeld(); keysu = keysUp(); touch=touchReadXY(); xpos = (touch.px << 8) + 1; ypos = (touch.py << 16) / 192 + 1; /* TODO uses touch.x and touch.y for something. we discussed in the mailing list having both "hardware x/y" and "screen x/y" coordinates. */ if ((keysd & KEY_TOUCH)) { SDL_PrivateTouchPress(touchscreen, 0, xpos, ypos, pressure); } if ((keysh & KEY_TOUCH)) { SDL_PrivateTouchMove(touchscreen, 0, xpos, ypos, pressure); } if ((keysu & KEY_TOUCH)) { SDL_PrivateTouchRelease(touchscreen, 0); } } /* Function to close a touchscreen after use */ void SDL_SYS_TouchscreenClose(SDL_Touchscreen * touchscreen) { } /* Function to perform any system-specific touchscreen related cleanup */ void SDL_SYS_TouchscreenQuit(void) { } #endif /* SDL_TOUCHSCREEN_NDS */