Mercurial > sdl-ios-xcode
view docs/html/sdlglloadlibrary.html @ 2675:5e4274591163 gsoc2008_nds
Started minor changes to the coordinate system used by the touchscreen API as discussed on the mailing list. Also beginning to separate the 'Pressed' and 'Moved' event handling on the private level.
author | Darren Alton <dalton@stevens.edu> |
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date | Sun, 29 Jun 2008 21:32:31 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_GL_LoadLibrary</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_ShowCursor" HREF="sdlshowcursor.html"><LINK REL="NEXT" TITLE="SDL_GL_GetProcAddress" HREF="sdlglgetprocaddress.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlshowcursor.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlglgetprocaddress.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGLLOADLIBRARY" ></A >SDL_GL_LoadLibrary</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2648" ></A ><H2 >Name</H2 >SDL_GL_LoadLibrary -- Specify an OpenGL library</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2651" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2652" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_GL_LoadLibrary</B ></CODE >(const char *path);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2658" ></A ><H2 >Description</H2 ><P >If you wish, you may load the OpenGL library at runtime, this must be done before <A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A > is called. The <TT CLASS="PARAMETER" ><I >path</I ></TT > of the GL library is passed to <TT CLASS="FUNCTION" >SDL_GL_LoadLibrary</TT > and it returns <SPAN CLASS="RETURNVALUE" >0</SPAN > on success, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > on an error. You must then use <A HREF="sdlglgetprocaddress.html" ><TT CLASS="FUNCTION" >SDL_GL_GetProcAddress</TT ></A > to retrieve function pointers to GL functions.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2669" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlglgetprocaddress.html" ><TT CLASS="FUNCTION" >SDL_GL_GetProcAddress</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlshowcursor.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlglgetprocaddress.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_ShowCursor</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GL_GetProcAddress</TD ></TR ></TABLE ></DIV ></BODY ></HTML >