view docs/man3/SDL_SetColorKey.3 @ 858:5db50aa5bf08

Date: Wed, 25 Feb 2004 06:41:17 -0500 From: "Ryan C. Gordon" Subject: Re: MacOS X bugs... This isn't an ideal patch (trying to open a joystick that has previously been unplugged will report success, but it'll just never give any input, etc), but it handles the worst case of deadlock in the event subsystem.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 26 Feb 2004 13:45:22 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_SetColorKey" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SetColorKey\- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_SetColorKey\fP\fR(\fBSDL_Surface *surface, Uint32 flag, Uint32 key\fR);
.SH "DESCRIPTION"
.PP
 Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE blit acceleration\&.
.PP
RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i\&.e\&., pixels that match the \fBkey\fR value)\&. The \fBkey\fR must be of the same pixel format as the \fBsurface\fR, \fI\fBSDL_MapRGB\fP\fR is often useful for obtaining an acceptable value\&.
.PP
If \fBflag\fR is \fBSDL_SRCCOLORKEY\fP then \fBkey\fR is the transparent pixel value in the source image of a blit\&.
.PP
If \fBflag\fR is OR\&'d with \fBSDL_RLEACCEL\fP then the surface will be draw using RLE acceleration when drawn with \fISDL_BlitSurface\fR\&. The surface will actually be encoded for RLE acceleration the first time \fISDL_BlitSurface\fR or \fISDL_DisplayFormat\fR is called on the surface\&.
.PP
If \fBflag\fR is 0, this function clears any current color key\&.
.SH "RETURN VALUE"
.PP
This function returns \fB0\fR, or \fB-1\fR if there was an error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_SetAlpha\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01