Mercurial > sdl-ios-xcode
view src/power/uikit/SDL_syspower.m @ 5029:5d7d48157be7
Greg Jandl to SDL
I did some digging, and I think I've found a better solution. By
including some additional .m4 macros in the acinclude directory
(http://www.gnu.org/software/autoconf-archive/ax_check_compiler_flags.html,
http://www.gnu.org/software/autoconf-archive/ax_gcc_archflag.html and
http://www.gnu.org/software/autoconf-archive/ax_gcc_x86_cpuid.html)
then using the patch below (same as previous patch + one line change
to configure.in), SDL will build correctly out of the box.
The arch can then be overridden by --with-gcc-arch=<arch> (most will
probably want to build with i686 there for general distribution) or
--without-gcc-arch, to disable setting the arch all together.
On my Atom netbook, I get -march=PentiumPro by default, which works
great, as does --with-gcc-arch=i686.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 18 Jan 2011 22:40:45 -0800 |
parents | 42e1092225f9 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef SDL_POWER_DISABLED #ifdef SDL_POWER_UIKIT #import <UIKit/UIKit.h> #include "SDL_power.h" #include "SDL_timer.h" #include "SDL_assert.h" // turn off the battery monitor if it's been more than X ms since last check. static const int BATTERY_MONITORING_TIMEOUT = 3000; static Uint32 SDL_UIKitLastPowerInfoQuery = 0; void SDL_UIKit_UpdateBatteryMonitoring(void) { if (SDL_UIKitLastPowerInfoQuery) { const Uint32 prev = SDL_UIKitLastPowerInfoQuery; const UInt32 now = SDL_GetTicks(); const UInt32 ticks = now - prev; // if timer wrapped (now < prev), shut down, too. if ((now < prev) || (ticks >= BATTERY_MONITORING_TIMEOUT)) { UIDevice *uidev = [UIDevice currentDevice]; SDL_assert([uidev isBatteryMonitoringEnabled] == YES); [uidev setBatteryMonitoringEnabled:NO]; SDL_UIKitLastPowerInfoQuery = 0; } } } SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState * state, int *seconds, int *percent) { UIDevice *uidev = [UIDevice currentDevice]; if (!SDL_UIKitLastPowerInfoQuery) { SDL_assert([uidev isBatteryMonitoringEnabled] == NO); [uidev setBatteryMonitoringEnabled:YES]; } // UIKit_GL_SwapWindow() (etc) will check this and disable the battery // monitoring if the app hasn't queried it in the last X seconds. // Apparently monitoring the battery burns battery life. :) // Apple's docs say not to monitor the battery unless you need it. SDL_UIKitLastPowerInfoQuery = SDL_GetTicks(); *seconds = -1; // no API to estimate this in UIKit. switch ([uidev batteryState]) { case UIDeviceBatteryStateCharging: *state = SDL_POWERSTATE_CHARGING; break; case UIDeviceBatteryStateFull: *state = SDL_POWERSTATE_CHARGED; break; case UIDeviceBatteryStateUnplugged: *state = SDL_POWERSTATE_ON_BATTERY; break; case UIDeviceBatteryStateUnknown: default: *state = SDL_POWERSTATE_UNKNOWN; break; } const float level = [uidev batteryLevel]; *percent = ( (level < 0.0f) ? -1 : (((int) (level + 0.5f)) * 100) ); return SDL_TRUE; /* always the definitive answer on iPhoneOS. */ } #endif /* SDL_POWER_UIKIT */ #endif /* SDL_POWER_DISABLED */ /* vi: set ts=4 sw=4 expandtab: */