view src/events/SDL_mouse_c.h @ 5029:5d7d48157be7

Greg Jandl to SDL I did some digging, and I think I've found a better solution. By including some additional .m4 macros in the acinclude directory (http://www.gnu.org/software/autoconf-archive/ax_check_compiler_flags.html, http://www.gnu.org/software/autoconf-archive/ax_gcc_archflag.html and http://www.gnu.org/software/autoconf-archive/ax_gcc_x86_cpuid.html) then using the patch below (same as previous patch + one line change to configure.in), SDL will build correctly out of the box. The arch can then be overridden by --with-gcc-arch=<arch> (most will probably want to build with i686 there for general distribution) or --without-gcc-arch, to disable setting the arch all together. On my Atom netbook, I get -march=PentiumPro by default, which works great, as does --with-gcc-arch=i686.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 18 Jan 2011 22:40:45 -0800
parents 77df56570442
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_mouse_c_h
#define _SDL_mouse_c_h

struct SDL_Cursor
{
    struct SDL_Cursor *next;
    void *driverdata;
};

/* Initialize the mouse subsystem */
extern int SDL_MouseInit(void);

/* Clear the mouse state */
extern void SDL_ResetMouse(void);

/* Set the mouse focus window */
extern void SDL_SetMouseFocus(SDL_Window * window);

/* Send a mouse motion event */
extern int SDL_SendMouseMotion(SDL_Window * window, int relative, int x, int y);

/* Send a mouse button event */
extern int SDL_SendMouseButton(SDL_Window * window, Uint8 state, Uint8 button);

/* Send a mouse wheel event */
extern int SDL_SendMouseWheel(SDL_Window * window, int x, int y);

/* Shutdown the mouse subsystem */
extern void SDL_MouseQuit(void);

#endif /* _SDL_mouse_c_h */

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