Mercurial > sdl-ios-xcode
view docs/man3/SDL_CreateThread.3 @ 133:5d4bafca35cd
Added support for hardware accelerated NVidia driver on framebuffer console
Still missing colorkey and alpha blit support
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 31 Jul 2001 20:08:51 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
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.TH "SDL_CreateThread" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference" .SH "NAME" SDL_CreateThread\- Creates a new thread of execution that shares its parent\&'s properties\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBSDL_Thread *\fBSDL_CreateThread\fP\fR(\fBint (*fn)(void *), void *data\fR); .SH "DESCRIPTION" .PP \fBSDL_CreateThread\fP creates a new thread of execution that shares all of its parent\&'s global memory, signal handlers, file descriptors, etc, and runs the function \fBfn\fR passed the void pointer \fBdata\fR The thread quits when this function returns\&. .SH "SEE ALSO" .PP \fI\fBSDL_KillThread\fP\fR ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41