Mercurial > sdl-ios-xcode
view docs/html/eventfunctions.html @ 133:5d4bafca35cd
Added support for hardware accelerated NVidia driver on framebuffer console
Still missing colorkey and alpha blit support
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 31 Jul 2001 20:08:51 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
line wrap: on
line source
<HTML ><HEAD ><TITLE >Event Functions.</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Events" HREF="event.html"><LINK REL="PREVIOUS" TITLE="SDLKey" HREF="sdlkey.html"><LINK REL="NEXT" TITLE="SDL_PumpEvents" HREF="sdlpumpevents.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlkey.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 8. Events</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlpumpevents.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="EVENTFUNCTIONS" >Event Functions.</A ></H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlpumpevents.html" >SDL_PumpEvents</A > — Pumps the event loop, gathering events from the input devices.</DT ><DT ><A HREF="sdlpeepevents.html" >SDL_PeepEvents</A > — Checks the event queue for messages and optionally returns them.</DT ><DT ><A HREF="sdlpollevent.html" >SDL_PollEvent</A > — Polls for currently pending events.</DT ><DT ><A HREF="sdlwaitevent.html" >SDL_WaitEvent</A > — Waits indefinitely for the next available event.</DT ><DT ><A HREF="sdlpushevent.html" >SDL_PushEvent</A > — Pushes an event onto the event queue</DT ><DT ><A HREF="sdlseteventfilter.html" >SDL_SetEventFilter</A > — Sets up a filter to process all events before they are posted to the event queue.</DT ><DT ><A HREF="sdlgeteventfilter.html" >SDL_GetEventFilter</A > — Retrieves a pointer to he event filter</DT ><DT ><A HREF="sdleventstate.html" >SDL_EventState</A > — This function allows you to set the state of processing certain events.</DT ><DT ><A HREF="sdlgetkeystate.html" >SDL_GetKeyState</A > — Get a snapshot of the current keyboard state</DT ><DT ><A HREF="sdlgetmodstate.html" >SDL_GetModState</A > — Get the state of modifier keys.</DT ><DT ><A HREF="sdlsetmodstate.html" >SDL_SetModState</A > — Set the current key modifier state</DT ><DT ><A HREF="sdlgetkeyname.html" >SDL_GetKeyName</A > — Get the name of an SDL virtual keysym</DT ><DT ><A HREF="sdlenableunicode.html" >SDL_EnableUNICODE</A > — Enable UNICODE translation</DT ><DT ><A HREF="sdlenablekeyrepeat.html" >SDL_EnableKeyRepeat</A > — Set keyboard repeat rate.</DT ><DT ><A HREF="sdlgetmousestate.html" >SDL_GetMouseState</A > — Retrieve the current state of the mouse</DT ><DT ><A HREF="sdlgetrelativemousestate.html" >SDL_GetRelativeMouseState</A > — Retrieve the current state of the mouse</DT ><DT ><A HREF="sdlgetappstate.html" >SDL_GetAppState</A > — Get the state of the application</DT ><DT ><A HREF="sdljoystickeventstate.html" >SDL_JoystickEventState</A > — Enable/disable joystick event polling</DT ></DL ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlkey.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlpumpevents.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDLKey</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="event.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_PumpEvents</TD ></TR ></TABLE ></DIV ></BODY ></HTML >