Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_image_c.h @ 683:5d2f027b3349
Date: Sat, 9 Aug 2003 20:14:06 -0400
From: Darrell Walisser
Subject: Re: Updated projects?
>> Did you get a chance to look at my "Custom Cocoa" demo? I have a few
>> minor patches that enable SDL/Cocoa integration, and a project
>> template.
>
> I didn't yet, but go ahead and send me the patches. :)
>
I updated the patch for current CVS. There are a lot of changes, but I
don't think I've broken anything. This patch also improves the behavior
of window minimize/deminimize.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 10 Aug 2003 07:21:43 +0000 |
parents | 8bedd6d61642 |
children | aaf3b8af6616 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include "SDL_ph_video.h" extern int ph_SetupImage(_THIS, SDL_Surface *screen); extern void ph_DestroyImage(_THIS, SDL_Surface *screen); extern int ph_SetupUpdateFunction(_THIS, SDL_Surface *screen, Uint32 flags); extern int ph_AllocHWSurface(_THIS, SDL_Surface *surface); extern void ph_FreeHWSurface(_THIS, SDL_Surface *surface); extern int ph_LockHWSurface(_THIS, SDL_Surface *surface); extern void ph_UnlockHWSurface(_THIS, SDL_Surface *surface); extern int ph_FlipHWSurface(_THIS, SDL_Surface *surface); extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect *rects); extern void ph_OCDCUpdate(_THIS, int numrects, SDL_Rect *rects); extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect *rects);