view src/audio/mme/SDL_mmeaudio.h @ 683:5d2f027b3349

Date: Sat, 9 Aug 2003 20:14:06 -0400 From: Darrell Walisser Subject: Re: Updated projects? >> Did you get a chance to look at my "Custom Cocoa" demo? I have a few >> minor patches that enable SDL/Cocoa integration, and a project >> template. > > I didn't yet, but go ahead and send me the patches. :) > I updated the patch for current CVS. There are a lot of changes, but I don't think I've broken anything. This patch also improves the behavior of window minimize/deminimize.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 10 Aug 2003 07:21:43 +0000
parents e92bcf2573cb
children b8d311d90021
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/* Allow access to a raw mixing buffer */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <mme_api.h>

#include "SDL_audio.h"
#include "SDL_mutex.h"
#include "SDL_timer.h"
#include "SDL_audio_c.h"

#ifndef _SDL_lowaudio_h
#define _SDL_lowaudio_h
#include "SDL_sysaudio.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_AudioDevice *this
#define NUM_BUFFERS 2

struct SharedMem {
    HWAVEOUT sound;
    WAVEHDR wHdr[NUM_BUFFERS];
    PCMWAVEFORMAT wFmt;
};

struct SDL_PrivateAudioData {
    Uint8 *mixbuf;          /* The raw allocated mixing buffer */
    struct SharedMem *shm;
    int next_buffer;
};

#define shm			(this->hidden->shm)
#define mixbuf			(this->hidden->mixbuf)
#define next_buffer		(this->hidden->next_buffer)
/* Old variable names */
#endif /* _SDL_lowaudio_h */