view docs/man3/SDL_CreateYUVOverlay.3 @ 1641:5cf11b00b900

Fixed bug #197 On servers with the composite extension enabled, visuals with 32-bit depth have an alpha mask. This is pretty neat, but SDL needs a bit more work to handle these properly, so for now, we'll just use 24 bit depth visuals.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 Apr 2006 04:54:08 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_CreateYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CreateYUVOverlay\- Create a YUV video overlay
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Overlay *\fBSDL_CreateYUVOverlay\fP\fR(\fBint width, int height, Uint32 format, SDL_Surface *display\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_CreateYUVOverlay\fP creates a YUV overlay of the specified \fBwidth\fR, \fBheight\fR and \fBformat\fR (see \fI\fBSDL_Overlay\fR\fR for a list of available formats), for the provided \fBdisplay\fR\&. A \fI\fBSDL_Overlay\fR\fR structure is returned\&.
.PP
The term \&'overlay\&' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_DisplayYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01