Mercurial > sdl-ios-xcode
view src/video/SDL_video.c @ 4583:5c925d4f220f
X11_DrawRects now uses a very hacky way of drawing rectangles with XRender. This will be improved in some time.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Tue, 08 Jun 2010 19:26:32 +0530 |
parents | 9fa97c6b0014 |
children | 791b3256fb22 d40bb3165d2b 37e9f8154ac4 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* The high-level video driver subsystem */ #include "SDL.h" #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_blit.h" #include "SDL_pixels_c.h" #include "SDL_renderer_gl.h" #include "SDL_renderer_gles.h" #include "SDL_renderer_sw.h" #include "../events/SDL_sysevents.h" #include "../events/SDL_events_c.h" #if SDL_VIDEO_OPENGL_ES #include "SDL_opengles.h" #endif /* SDL_VIDEO_OPENGL_ES */ #if SDL_VIDEO_OPENGL #include "SDL_opengl.h" /* On Windows, windows.h defines CreateWindow */ #ifdef CreateWindow #undef CreateWindow #endif #endif /* SDL_VIDEO_OPENGL */ /* Available video drivers */ static VideoBootStrap *bootstrap[] = { #if SDL_VIDEO_DRIVER_COCOA &COCOA_bootstrap, #endif #if SDL_VIDEO_DRIVER_X11 &X11_bootstrap, #endif #if SDL_VIDEO_DRIVER_FBCON &FBCON_bootstrap, #endif #if SDL_VIDEO_DRIVER_DIRECTFB &DirectFB_bootstrap, #endif #if SDL_VIDEO_DRIVER_PS3 &PS3_bootstrap, #endif #if SDL_VIDEO_DRIVER_SVGALIB &SVGALIB_bootstrap, #endif #if SDL_VIDEO_DRIVER_GAPI &GAPI_bootstrap, #endif #if SDL_VIDEO_DRIVER_WIN32 &WIN32_bootstrap, #endif #if SDL_VIDEO_DRIVER_BWINDOW &BWINDOW_bootstrap, #endif #if SDL_VIDEO_DRIVER_PHOTON &photon_bootstrap, #endif #if SDL_VIDEO_DRIVER_QNXGF &qnxgf_bootstrap, #endif #if SDL_VIDEO_DRIVER_EPOC &EPOC_bootstrap, #endif #if SDL_VIDEO_DRIVER_RISCOS &RISCOS_bootstrap, #endif #if SDL_VIDEO_DRIVER_NDS &NDS_bootstrap, #endif #if SDL_VIDEO_DRIVER_UIKIT &UIKIT_bootstrap, #endif #if SDL_VIDEO_DRIVER_DUMMY &DUMMY_bootstrap, #endif #if SDL_VIDEO_DRIVER_PANDORA &PND_bootstrap, #endif NULL }; static SDL_VideoDevice *_this = NULL; #define CHECK_WINDOW_MAGIC(window, retval) \ if (!_this) { \ SDL_UninitializedVideo(); \ return retval; \ } \ if (!window || window->magic != &_this->window_magic) { \ SDL_SetError("Invalid window"); \ return retval; \ } #define CHECK_TEXTURE_MAGIC(texture, retval) \ if (!_this) { \ SDL_UninitializedVideo(); \ return retval; \ } \ if (!texture || texture->magic != &_this->texture_magic) { \ SDL_SetError("Invalid texture"); \ return retval; \ } /* Various local functions */ static void SDL_UpdateWindowGrab(SDL_Window * window); static int cmpmodes(const void *A, const void *B) { SDL_DisplayMode a = *(const SDL_DisplayMode *) A; SDL_DisplayMode b = *(const SDL_DisplayMode *) B; if (a.w != b.w) { return b.w - a.w; } if (a.h != b.h) { return b.h - a.h; } if (SDL_BITSPERPIXEL(a.format) != SDL_BITSPERPIXEL(b.format)) { return SDL_BITSPERPIXEL(b.format) - SDL_BITSPERPIXEL(a.format); } if (SDL_PIXELLAYOUT(a.format) != SDL_PIXELLAYOUT(b.format)) { return SDL_PIXELLAYOUT(b.format) - SDL_PIXELLAYOUT(a.format); } if (a.refresh_rate != b.refresh_rate) { return b.refresh_rate - a.refresh_rate; } return 0; } static void SDL_UninitializedVideo() { SDL_SetError("Video subsystem has not been initialized"); } int SDL_GetNumVideoDrivers(void) { return SDL_arraysize(bootstrap) - 1; } const char * SDL_GetVideoDriver(int index) { if (index >= 0 && index < SDL_GetNumVideoDrivers()) { return bootstrap[index]->name; } return NULL; } /* * Initialize the video and event subsystems -- determine native pixel format */ int SDL_VideoInit(const char *driver_name, Uint32 flags) { SDL_VideoDevice *video; int index; int i; /* Check to make sure we don't overwrite '_this' */ if (_this != NULL) { SDL_VideoQuit(); } /* Toggle the event thread flags, based on OS requirements */ #if defined(MUST_THREAD_EVENTS) flags |= SDL_INIT_EVENTTHREAD; #elif defined(CANT_THREAD_EVENTS) if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) { SDL_SetError("OS doesn't support threaded events"); return -1; } #endif /* Start the event loop */ if (SDL_StartEventLoop(flags) < 0) { return -1; } /* Select the proper video driver */ index = 0; video = NULL; if (driver_name == NULL) { driver_name = SDL_getenv("SDL_VIDEODRIVER"); } if (driver_name != NULL) { for (i = 0; bootstrap[i]; ++i) { if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { video = bootstrap[i]->create(index); break; } } } else { for (i = 0; bootstrap[i]; ++i) { if (bootstrap[i]->available()) { video = bootstrap[i]->create(index); if (video != NULL) { break; } } } } if (video == NULL) { if (driver_name) { SDL_SetError("%s not available", driver_name); } else { SDL_SetError("No available video device"); } return -1; } _this = video; _this->name = bootstrap[i]->name; _this->next_object_id = 1; /* Set some very sane GL defaults */ _this->gl_config.driver_loaded = 0; _this->gl_config.dll_handle = NULL; _this->gl_config.red_size = 3; _this->gl_config.green_size = 3; _this->gl_config.blue_size = 2; _this->gl_config.alpha_size = 0; _this->gl_config.buffer_size = 0; _this->gl_config.depth_size = 16; _this->gl_config.stencil_size = 0; _this->gl_config.double_buffer = 1; _this->gl_config.accum_red_size = 0; _this->gl_config.accum_green_size = 0; _this->gl_config.accum_blue_size = 0; _this->gl_config.accum_alpha_size = 0; _this->gl_config.stereo = 0; _this->gl_config.multisamplebuffers = 0; _this->gl_config.multisamplesamples = 0; _this->gl_config.retained_backing = 1; _this->gl_config.accelerated = -1; /* accelerated or not, both are fine */ _this->gl_config.major_version = 2; _this->gl_config.minor_version = 1; /* Initialize the video subsystem */ if (_this->VideoInit(_this) < 0) { SDL_VideoQuit(); return -1; } /* Make sure some displays were added */ if (_this->num_displays == 0) { SDL_SetError("The video driver did not add any displays"); SDL_VideoQuit(); return (-1); } /* The software renderer is always available */ for (i = 0; i < _this->num_displays; ++i) { SDL_VideoDisplay *display = &_this->displays[i]; if (_this->GL_CreateContext) { #if SDL_VIDEO_RENDER_OGL SDL_AddRenderDriver(display, &GL_RenderDriver); #endif #if SDL_VIDEO_RENDER_OGL_ES SDL_AddRenderDriver(display, &GL_ES_RenderDriver); #endif } if (display->num_render_drivers > 0) { SDL_AddRenderDriver(display, &SW_RenderDriver); } } /* We're ready to go! */ return 0; } const char * SDL_GetCurrentVideoDriver() { if (!_this) { SDL_UninitializedVideo(); return NULL; } return _this->name; } SDL_VideoDevice * SDL_GetVideoDevice() { return _this; } int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode) { SDL_VideoDisplay display; SDL_zero(display); if (desktop_mode) { display.desktop_mode = *desktop_mode; } display.current_mode = display.desktop_mode; return SDL_AddVideoDisplay(&display); } int SDL_AddVideoDisplay(const SDL_VideoDisplay * display) { SDL_VideoDisplay *displays; int index = -1; displays = SDL_realloc(_this->displays, (_this->num_displays + 1) * sizeof(*displays)); if (displays) { index = _this->num_displays++; displays[index] = *display; displays[index].device = _this; _this->displays = displays; } else { SDL_OutOfMemory(); } return index; } int SDL_GetNumVideoDisplays(void) { if (!_this) { SDL_UninitializedVideo(); return 0; } return _this->num_displays; } int SDL_GetDisplayBounds(int index, SDL_Rect * rect) { if (!_this) { SDL_UninitializedVideo(); return -1; } if (index < 0 || index >= _this->num_displays) { SDL_SetError("index must be in the range 0 - %d", _this->num_displays - 1); return -1; } if (rect) { SDL_VideoDisplay *display = &_this->displays[index]; if (_this->GetDisplayBounds) { if (_this->GetDisplayBounds(_this, display, rect) < 0) { return -1; } } else { /* Assume that the displays are left to right */ if (index == 0) { rect->x = 0; rect->y = 0; } else { SDL_GetDisplayBounds(index-1, rect); rect->x += rect->w; } rect->w = display->desktop_mode.w; rect->h = display->desktop_mode.h; } } return 0; } int SDL_SelectVideoDisplay(int index) { if (!_this) { SDL_UninitializedVideo(); return (-1); } if (index < 0 || index >= _this->num_displays) { SDL_SetError("index must be in the range 0 - %d", _this->num_displays - 1); return -1; } _this->current_display = index; return 0; } int SDL_GetCurrentVideoDisplay(void) { if (!_this) { SDL_UninitializedVideo(); return (-1); } return _this->current_display; } SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay * display, const SDL_DisplayMode * mode) { SDL_DisplayMode *modes; int i, nmodes; /* Make sure we don't already have the mode in the list */ modes = display->display_modes; nmodes = display->num_display_modes; for (i = nmodes; i--;) { if (SDL_memcmp(mode, &modes[i], sizeof(*mode)) == 0) { return SDL_FALSE; } } /* Go ahead and add the new mode */ if (nmodes == display->max_display_modes) { modes = SDL_realloc(modes, (display->max_display_modes + 32) * sizeof(*modes)); if (!modes) { return SDL_FALSE; } display->display_modes = modes; display->max_display_modes += 32; } modes[nmodes] = *mode; display->num_display_modes++; /* Re-sort video modes */ SDL_qsort(display->display_modes, display->num_display_modes, sizeof(SDL_DisplayMode), cmpmodes); return SDL_TRUE; } int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display) { if (!display->num_display_modes && _this->GetDisplayModes) { _this->GetDisplayModes(_this, display); SDL_qsort(display->display_modes, display->num_display_modes, sizeof(SDL_DisplayMode), cmpmodes); } return display->num_display_modes; } int SDL_GetNumDisplayModes() { if (_this) { return SDL_GetNumDisplayModesForDisplay(SDL_CurrentDisplay); } return 0; } int SDL_GetDisplayModeForDisplay(SDL_VideoDisplay * display, int index, SDL_DisplayMode * mode) { if (index < 0 || index >= SDL_GetNumDisplayModesForDisplay(display)) { SDL_SetError("index must be in the range of 0 - %d", SDL_GetNumDisplayModesForDisplay(display) - 1); return -1; } if (mode) { *mode = display->display_modes[index]; } return 0; } int SDL_GetDisplayMode(int index, SDL_DisplayMode * mode) { return SDL_GetDisplayModeForDisplay(SDL_CurrentDisplay, index, mode); } int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode) { if (mode) { *mode = display->desktop_mode; } return 0; } int SDL_GetDesktopDisplayMode(SDL_DisplayMode * mode) { if (!_this) { SDL_UninitializedVideo(); return -1; } return SDL_GetDesktopDisplayModeForDisplay(SDL_CurrentDisplay, mode); } int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode) { if (mode) { *mode = display->current_mode; } return 0; } int SDL_GetCurrentDisplayMode(SDL_DisplayMode * mode) { if (!_this) { SDL_UninitializedVideo(); return -1; } return SDL_GetCurrentDisplayModeForDisplay(SDL_CurrentDisplay, mode); } SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest) { Uint32 target_format; int target_refresh_rate; int i; SDL_DisplayMode *current, *match; if (!mode || !closest) { SDL_SetError("Missing desired mode or closest mode parameter"); return NULL; } /* Default to the desktop format */ if (mode->format) { target_format = mode->format; } else { target_format = display->desktop_mode.format; } /* Default to the desktop refresh rate */ if (mode->refresh_rate) { target_refresh_rate = mode->refresh_rate; } else { target_refresh_rate = display->desktop_mode.refresh_rate; } match = NULL; for (i = 0; i < SDL_GetNumDisplayModesForDisplay(display); ++i) { current = &display->display_modes[i]; if (current->w && (current->w < mode->w)) { /* Out of sorted modes large enough here */ break; } if (current->h && (current->h < mode->h)) { if (current->w && (current->w == mode->w)) { /* Out of sorted modes large enough here */ break; } /* Wider, but not tall enough, due to a different aspect ratio. This mode must be skipped, but closer modes may still follow. */ continue; } if (!match || current->w < match->w || current->h < match->h) { match = current; continue; } if (current->format != match->format) { /* Sorted highest depth to lowest */ if (current->format == target_format || (SDL_BITSPERPIXEL(current->format) >= SDL_BITSPERPIXEL(target_format) && SDL_PIXELTYPE(current->format) == SDL_PIXELTYPE(target_format))) { match = current; } continue; } if (current->refresh_rate != match->refresh_rate) { /* Sorted highest refresh to lowest */ if (current->refresh_rate >= target_refresh_rate) { match = current; } } } if (match) { if (match->format) { closest->format = match->format; } else { closest->format = mode->format; } if (match->w && match->h) { closest->w = match->w; closest->h = match->h; } else { closest->w = mode->w; closest->h = mode->h; } if (match->refresh_rate) { closest->refresh_rate = match->refresh_rate; } else { closest->refresh_rate = mode->refresh_rate; } closest->driverdata = match->driverdata; /* * Pick some reasonable defaults if the app and driver don't * care */ if (!closest->format) { closest->format = SDL_PIXELFORMAT_RGB888; } if (!closest->w) { closest->w = 640; } if (!closest->h) { closest->h = 480; } return closest; } return NULL; } SDL_DisplayMode * SDL_GetClosestDisplayMode(const SDL_DisplayMode * mode, SDL_DisplayMode * closest) { if (!_this) { SDL_UninitializedVideo(); return NULL; } return SDL_GetClosestDisplayModeForDisplay(SDL_CurrentDisplay, mode, closest); } int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode) { SDL_DisplayMode display_mode; SDL_DisplayMode current_mode; int ncolors; if (mode) { display_mode = *mode; /* Default to the current mode */ if (!display_mode.format) { display_mode.format = display->current_mode.format; } if (!display_mode.w) { display_mode.w = display->current_mode.w; } if (!display_mode.h) { display_mode.h = display->current_mode.h; } if (!display_mode.refresh_rate) { display_mode.refresh_rate = display->current_mode.refresh_rate; } /* Get a good video mode, the closest one possible */ if (!SDL_GetClosestDisplayModeForDisplay(display, &display_mode, &display_mode)) { SDL_SetError("No video mode large enough for %dx%d", display_mode.w, display_mode.h); return -1; } } else { display_mode = display->desktop_mode; } /* See if there's anything left to do */ SDL_GetCurrentDisplayModeForDisplay(display, ¤t_mode); if (SDL_memcmp(&display_mode, ¤t_mode, sizeof(display_mode)) == 0) { return 0; } /* Actually change the display mode */ if (_this->SetDisplayMode(_this, display, &display_mode) < 0) { return -1; } display->current_mode = display_mode; /* Set up a palette, if necessary */ if (SDL_ISPIXELFORMAT_INDEXED(display_mode.format)) { ncolors = (1 << SDL_BITSPERPIXEL(display_mode.format)); } else { ncolors = 0; } if ((!ncolors && display->palette) || (ncolors && !display->palette) || (ncolors && ncolors != display->palette->ncolors)) { if (display->palette) { SDL_FreePalette(display->palette); display->palette = NULL; } if (ncolors) { display->palette = SDL_AllocPalette(ncolors); if (!display->palette) { return -1; } SDL_DitherColors(display->palette->colors, SDL_BITSPERPIXEL(display_mode.format)); } } return 0; } int SDL_SetDisplayMode(const SDL_DisplayMode * mode) { if (!_this) { SDL_UninitializedVideo(); return -1; } return SDL_SetDisplayModeForDisplay(SDL_CurrentDisplay, mode); } int SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode) { CHECK_WINDOW_MAGIC(window, -1); if (mode) { window->fullscreen_mode = *mode; } else { SDL_zero(window->fullscreen_mode); } return 0; } int SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode) { SDL_DisplayMode fullscreen_mode; CHECK_WINDOW_MAGIC(window, -1); fullscreen_mode = window->fullscreen_mode; if (!fullscreen_mode.w) { fullscreen_mode.w = window->w; } if (!fullscreen_mode.h) { fullscreen_mode.h = window->h; } if (!SDL_GetClosestDisplayModeForDisplay(window->display, &fullscreen_mode, &fullscreen_mode)) { SDL_SetError("Couldn't find display mode match"); return -1; } if (mode) { *mode = fullscreen_mode; } return 0; } static void SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool attempt) { SDL_VideoDisplay *display = window->display; /* See if we're already processing a window */ if (display->updating_fullscreen) { return; } display->updating_fullscreen = SDL_TRUE; /* See if we even want to do anything here */ if ((window->flags & SDL_WINDOW_FULLSCREEN) && (window->flags & SDL_WINDOW_SHOWN)) { if (attempt) { /* We just gained some state, try to gain all states */ if (window->flags & SDL_WINDOW_MINIMIZED) { SDL_RestoreWindow(window); } else { SDL_RaiseWindow(window); } } else { /* We just lost some state, try to release all states */ SDL_MinimizeWindow(window); } } if (FULLSCREEN_VISIBLE(window)) { /* Hide any other fullscreen windows */ SDL_Window *other; for (other = display->windows; other; other = other->next) { if (other != window && FULLSCREEN_VISIBLE(other)) { SDL_MinimizeWindow(other); } } } display->updating_fullscreen = SDL_FALSE; /* See if there are any fullscreen windows */ for (window = display->windows; window; window = window->next) { if (FULLSCREEN_VISIBLE(window)) { SDL_DisplayMode fullscreen_mode; if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) { SDL_SetDisplayModeForDisplay(display, &fullscreen_mode); display->fullscreen_window = window; return; } } } /* Nope, restore the desktop mode */ SDL_SetDisplayModeForDisplay(display, NULL); display->fullscreen_window = NULL; } int SDL_SetPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors) { SDL_Palette *palette; int status = 0; palette = display->palette; if (!palette) { SDL_SetError("Display mode does not have a palette"); return -1; } status = SDL_SetPaletteColors(palette, colors, firstcolor, ncolors); if (_this->SetDisplayPalette) { if (_this->SetDisplayPalette(_this, display, palette) < 0) { status = -1; } } return status; } int SDL_SetDisplayPalette(const SDL_Color * colors, int firstcolor, int ncolors) { if (!_this) { SDL_UninitializedVideo(); return -1; } return SDL_SetPaletteForDisplay(SDL_CurrentDisplay, colors, firstcolor, ncolors); } int SDL_GetPaletteForDisplay(SDL_VideoDisplay * display, SDL_Color * colors, int firstcolor, int ncolors) { SDL_Palette *palette; palette = display->palette; if (!palette || !palette->ncolors) { SDL_SetError("Display mode does not have a palette"); return -1; } if (firstcolor < 0 || (firstcolor + ncolors) > palette->ncolors) { SDL_SetError("Palette indices are out of range"); return -1; } SDL_memcpy(colors, &palette->colors[firstcolor], ncolors * sizeof(*colors)); return 0; } int SDL_GetDisplayPalette(SDL_Color * colors, int firstcolor, int ncolors) { if (!_this) { SDL_UninitializedVideo(); return -1; } return SDL_GetPaletteForDisplay(SDL_CurrentDisplay, colors, firstcolor, ncolors); } SDL_Window * SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) { const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_INPUT_GRABBED); SDL_VideoDisplay *display; SDL_Window *window; if (!_this) { /* Initialize the video system if needed */ if (SDL_VideoInit(NULL, 0) < 0) { return NULL; } } if (flags & SDL_WINDOW_OPENGL) { if (!_this->GL_CreateContext) { SDL_SetError("No OpenGL support in video driver"); return NULL; } SDL_GL_LoadLibrary(NULL); } display = SDL_CurrentDisplay; window = (SDL_Window *)SDL_calloc(1, sizeof(*window)); window->magic = &_this->window_magic; window->id = _this->next_object_id++; window->x = x; window->y = y; window->w = w; window->h = h; window->flags = (flags & allowed_flags); window->display = display; window->next = display->windows; if (display->windows) { display->windows->prev = window; } display->windows = window; if (_this->CreateWindow && _this->CreateWindow(_this, window) < 0) { SDL_DestroyWindow(window); return NULL; } if (title) { SDL_SetWindowTitle(window, title); } if (flags & SDL_WINDOW_MAXIMIZED) { SDL_MaximizeWindow(window); } if (flags & SDL_WINDOW_MINIMIZED) { SDL_MinimizeWindow(window); } if (flags & SDL_WINDOW_SHOWN) { SDL_ShowWindow(window); } SDL_UpdateWindowGrab(window); return window; } SDL_Window * SDL_CreateWindowFrom(const void *data) { SDL_VideoDisplay *display; SDL_Window *window; if (!_this) { SDL_UninitializedVideo(); return NULL; } display = SDL_CurrentDisplay; window = (SDL_Window *)SDL_calloc(1, sizeof(*window)); window->magic = &_this->window_magic; window->id = _this->next_object_id++; window->flags = SDL_WINDOW_FOREIGN; window->display = display; window->next = display->windows; if (display->windows) { display->windows->prev = window; } display->windows = window; if (!_this->CreateWindowFrom || _this->CreateWindowFrom(_this, window, data) < 0) { SDL_DestroyWindow(window); return NULL; } return window; } int SDL_RecreateWindow(SDL_Window * window, Uint32 flags) { const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_FOREIGN); char *title = window->title; if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) { SDL_SetError("No OpenGL support in video driver"); return -1; } if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) { if (flags & SDL_WINDOW_OPENGL) { SDL_GL_LoadLibrary(NULL); } else { SDL_GL_UnloadLibrary(); } } if (window->flags & SDL_WINDOW_FOREIGN) { /* Can't destroy and re-create foreign windows, hrm */ flags |= SDL_WINDOW_FOREIGN; } else { flags &= ~SDL_WINDOW_FOREIGN; } if (_this->DestroyWindow && !(flags & SDL_WINDOW_FOREIGN)) { _this->DestroyWindow(_this, window); } window->title = NULL; window->flags = (flags & allowed_flags); if (_this->CreateWindow && !(flags & SDL_WINDOW_FOREIGN)) { if (_this->CreateWindow(_this, window) < 0) { if (flags & SDL_WINDOW_OPENGL) { SDL_GL_UnloadLibrary(); } return -1; } } if (title) { SDL_SetWindowTitle(window, title); SDL_free(title); } if (flags & SDL_WINDOW_MAXIMIZED) { SDL_MaximizeWindow(window); } if (flags & SDL_WINDOW_MINIMIZED) { SDL_MinimizeWindow(window); } if (flags & SDL_WINDOW_SHOWN) { SDL_ShowWindow(window); } SDL_UpdateWindowGrab(window); return 0; } static __inline__ SDL_Renderer * SDL_GetCurrentRenderer(SDL_bool create) { if (!_this) { SDL_UninitializedVideo(); return NULL; } if (!SDL_CurrentRenderer) { if (!create) { SDL_SetError("Use SDL_CreateRenderer() to create a renderer"); return NULL; } if (SDL_CreateRenderer(0, -1, 0) < 0) { return NULL; } } return SDL_CurrentRenderer; } Uint32 SDL_GetWindowID(SDL_Window * window) { CHECK_WINDOW_MAGIC(window, 0); return window->id; } SDL_Window * SDL_GetWindowFromID(Uint32 id) { SDL_Window *window; int i; if (!_this) { return NULL; } /* FIXME: Should we keep a separate hash table for these? */ for (i = _this->num_displays; i--;) { SDL_VideoDisplay *display = &_this->displays[i]; for (window = display->windows; window; window = window->next) { if (window->id == id) { return window; } } } return NULL; } Uint32 SDL_GetWindowFlags(SDL_Window * window) { CHECK_WINDOW_MAGIC(window, 0); return window->flags; } void SDL_SetWindowTitle(SDL_Window * window, const char *title) { CHECK_WINDOW_MAGIC(window, ); if (title == window->title) { return; } if (window->title) { SDL_free(window->title); } if (title) { window->title = SDL_strdup(title); } else { window->title = NULL; } if (_this->SetWindowTitle) { _this->SetWindowTitle(_this, window); } } const char * SDL_GetWindowTitle(SDL_Window * window) { CHECK_WINDOW_MAGIC(window, NULL); return window->title; } void SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon) { CHECK_WINDOW_MAGIC(window, ); if (_this->SetWindowIcon) { _this->SetWindowIcon(_this, window, icon); } } void SDL_SetWindowData(SDL_Window * window, void *userdata) { CHECK_WINDOW_MAGIC(window, ); window->userdata = userdata; } void * SDL_GetWindowData(SDL_Window * window) { CHECK_WINDOW_MAGIC(window, NULL); return window->userdata; } void SDL_SetWindowPosition(SDL_Window * window, int x, int y) { CHECK_WINDOW_MAGIC(window, ); if (x != SDL_WINDOWPOS_UNDEFINED) { window->x = x; } if (y != SDL_WINDOWPOS_UNDEFINED) { window->y = y; } if (_this->SetWindowPosition) { _this->SetWindowPosition(_this, window); } SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y); } void SDL_GetWindowPosition(SDL_Window * window, int *x, int *y) { CHECK_WINDOW_MAGIC(window, ); if (x) { *x = window->x; } if (y) { *y = window->y; } } void SDL_SetWindowSize(SDL_Window * window, int w, int h) { CHECK_WINDOW_MAGIC(window, ); window->w = w; window->h = h; if (_this->SetWindowSize) { _this->SetWindowSize(_this, window); } SDL_OnWindowResized(window); } void SDL_GetWindowSize(SDL_Window * window, int *w, int *h) { if (window) { if (w) { *w = window->w; } if (h) { *h = window->h; } } else { if (w) { *w = 0; } if (h) { *h = 0; } } } void SDL_ShowWindow(SDL_Window * window) { CHECK_WINDOW_MAGIC(window, ); if (window->flags & SDL_WINDOW_SHOWN) { return; } if (_this->ShowWindow) { _this->ShowWindow(_this, window); } SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0); } void SDL_HideWindow(SDL_Window * window) { CHECK_WINDOW_MAGIC(window, ); if (!(window->flags & SDL_WINDOW_SHOWN)) { return; } if (_this->HideWindow) { _this->HideWindow(_this, window); } SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIDDEN, 0, 0); } void SDL_RaiseWindow(SDL_Window * window) { CHECK_WINDOW_MAGIC(window, ); if (!(window->flags & SDL_WINDOW_SHOWN)) { return; } if (_this->RaiseWindow) { _this->RaiseWindow(_this, window); } else { /* FIXME: What we really want is a way to request focus */ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0); } } void SDL_MaximizeWindow(SDL_Window * window) { CHECK_WINDOW_MAGIC(window, ); if (window->flags & SDL_WINDOW_MAXIMIZED) { return; } if (_this->MaximizeWindow) { _this->MaximizeWindow(_this, window); } SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0); } void SDL_MinimizeWindow(SDL_Window * window) { CHECK_WINDOW_MAGIC(window, ); if (window->flags & SDL_WINDOW_MINIMIZED) { return; } if (_this->MinimizeWindow) { _this->MinimizeWindow(_this, window); } SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0); } void SDL_RestoreWindow(SDL_Window * window) { CHECK_WINDOW_MAGIC(window, ); if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) { return; } if (_this->RestoreWindow) { _this->RestoreWindow(_this, window); } SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0); } int SDL_SetWindowFullscreen(SDL_Window * window, int fullscreen) { CHECK_WINDOW_MAGIC(window, -1); if (fullscreen) { fullscreen = SDL_WINDOW_FULLSCREEN; } if ((window->flags & SDL_WINDOW_FULLSCREEN) == fullscreen) { return 0; } if (fullscreen) { window->flags |= SDL_WINDOW_FULLSCREEN; SDL_UpdateFullscreenMode(window, SDL_TRUE); } else { window->flags &= ~SDL_WINDOW_FULLSCREEN; SDL_UpdateFullscreenMode(window, SDL_FALSE); } return 0; } void SDL_SetWindowGrab(SDL_Window * window, int mode) { CHECK_WINDOW_MAGIC(window, ); if ((!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) { return; } if (mode) { window->flags |= SDL_WINDOW_INPUT_GRABBED; } else { window->flags &= ~SDL_WINDOW_INPUT_GRABBED; } SDL_UpdateWindowGrab(window); } static void SDL_UpdateWindowGrab(SDL_Window * window) { if ((window->flags & SDL_WINDOW_INPUT_FOCUS) && _this->SetWindowGrab) { _this->SetWindowGrab(_this, window); } } int SDL_GetWindowGrab(SDL_Window * window) { CHECK_WINDOW_MAGIC(window, 0); return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0); } void SDL_OnWindowShown(SDL_Window * window) { SDL_RaiseWindow(window); SDL_UpdateFullscreenMode(window, SDL_TRUE); } void SDL_OnWindowHidden(SDL_Window * window) { SDL_UpdateFullscreenMode(window, SDL_FALSE); } void SDL_OnWindowResized(SDL_Window * window) { SDL_Renderer *renderer = window->renderer; if (renderer && renderer->DisplayModeChanged) { renderer->DisplayModeChanged(renderer); } } void SDL_OnWindowMinimized(SDL_Window * window) { SDL_UpdateFullscreenMode(window, SDL_FALSE); } void SDL_OnWindowRestored(SDL_Window * window) { SDL_RaiseWindow(window); SDL_UpdateFullscreenMode(window, SDL_TRUE); } void SDL_OnWindowFocusGained(SDL_Window * window) { SDL_VideoDisplay *display = window->display; if (display->gamma && _this->SetDisplayGammaRamp) { _this->SetDisplayGammaRamp(_this, display, display->gamma); } if ((window->flags & (SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_FULLSCREEN)) && _this->SetWindowGrab) { _this->SetWindowGrab(_this, window); } } void SDL_OnWindowFocusLost(SDL_Window * window) { SDL_VideoDisplay *display = window->display; /* If we're fullscreen on a single-head system and lose focus, minimize */ if ((window->flags & SDL_WINDOW_FULLSCREEN) && _this->num_displays == 1) { SDL_MinimizeWindow(window); } if (display->gamma && _this->SetDisplayGammaRamp) { _this->SetDisplayGammaRamp(_this, display, display->saved_gamma); } if ((window->flags & (SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_FULLSCREEN)) && _this->SetWindowGrab) { _this->SetWindowGrab(_this, window); } } SDL_Window * SDL_GetFocusWindow(void) { SDL_VideoDisplay *display; SDL_Window *window; if (!_this) { return NULL; } display = SDL_CurrentDisplay; for (window = display->windows; window; window = window->next) { if (window->flags & SDL_WINDOW_INPUT_FOCUS) { return window; } } return NULL; } void SDL_DestroyWindow(SDL_Window * window) { SDL_VideoDisplay *display; CHECK_WINDOW_MAGIC(window, ); window->magic = NULL; if (window->title) { SDL_free(window->title); } if (window->renderer) { SDL_DestroyRenderer(window); } /* Restore video mode, etc. */ SDL_UpdateFullscreenMode(window, SDL_FALSE); if (_this->DestroyWindow) { _this->DestroyWindow(_this, window); } if (window->flags & SDL_WINDOW_OPENGL) { SDL_GL_UnloadLibrary(); } /* Unlink the window from the list */ display = window->display; if (window->next) { window->next->prev = window->prev; } if (window->prev) { window->prev->next = window->next; } else { display->windows = window->next; } SDL_free(window); } void SDL_AddRenderDriver(SDL_VideoDisplay * display, const SDL_RenderDriver * driver) { SDL_RenderDriver *render_drivers; render_drivers = SDL_realloc(display->render_drivers, (display->num_render_drivers + 1) * sizeof(*render_drivers)); if (render_drivers) { render_drivers[display->num_render_drivers] = *driver; display->render_drivers = render_drivers; display->num_render_drivers++; } } int SDL_GetNumRenderDrivers(void) { if (_this) { return SDL_CurrentDisplay->num_render_drivers; } return 0; } int SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info) { if (!_this) { SDL_UninitializedVideo(); return -1; } if (index < 0 || index >= SDL_GetNumRenderDrivers()) { SDL_SetError("index must be in the range of 0 - %d", SDL_GetNumRenderDrivers() - 1); return -1; } *info = SDL_CurrentDisplay->render_drivers[index].info; return 0; } int SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags) { CHECK_WINDOW_MAGIC(window, -1); /* Free any existing renderer */ SDL_DestroyRenderer(window); if (index < 0) { char *override = SDL_getenv("SDL_VIDEO_RENDERER"); int n = SDL_GetNumRenderDrivers(); #if SDL_VIDEO_RENDER_OGL if (!override && (window->flags & SDL_WINDOW_OPENGL)) { override = "opengl"; } #endif /* SDL_VIDEO_RENDER_OGL */ #if SDL_VIDEO_RENDER_OGL_ES if (!override && (window->flags & SDL_WINDOW_OPENGL)) { override = "opengl_es"; } #endif /* SDL_VIDEO_RENDER_OGL_ES */ if (override) { for (index = 0; index < n; ++index) { SDL_RenderDriver *driver = &SDL_CurrentDisplay->render_drivers[index]; if (SDL_strcasecmp(override, driver->info.name) == 0) { /* Create a new renderer instance */ window->renderer = driver->CreateRenderer(window, flags); break; } } } else { for (index = 0; index < n; ++index) { SDL_RenderDriver *driver = &SDL_CurrentDisplay->render_drivers[index]; if ((driver->info.flags & flags) == flags) { /* Create a new renderer instance */ window->renderer = driver->CreateRenderer(window, flags); if (window->renderer) { /* Yay, we got one! */ break; } } } } if (index == n) { SDL_SetError("Couldn't find matching render driver"); return -1; } } else { if (index >= SDL_GetNumRenderDrivers()) { SDL_SetError("index must be -1 or in the range of 0 - %d", SDL_GetNumRenderDrivers() - 1); return -1; } /* Create a new renderer instance */ window->renderer = SDL_CurrentDisplay->render_drivers[index].CreateRenderer(window, flags); } if (window->renderer == NULL) { /* Assuming renderer set its error */ return -1; } SDL_SelectRenderer(window); return 0; } int SDL_SelectRenderer(SDL_Window * window) { SDL_Renderer *renderer; CHECK_WINDOW_MAGIC(window, -1); renderer = window->renderer; if (!renderer) { SDL_SetError("Use SDL_CreateRenderer() to create a renderer"); return -1; } if (renderer->ActivateRenderer) { if (renderer->ActivateRenderer(renderer) < 0) { return -1; } } SDL_CurrentDisplay->current_renderer = renderer; return 0; } int SDL_GetRendererInfo(SDL_RendererInfo * info) { SDL_Renderer *renderer = SDL_GetCurrentRenderer(SDL_FALSE); if (!renderer) { return -1; } *info = renderer->info; return 0; } SDL_Texture * SDL_CreateTexture(Uint32 format, int access, int w, int h) { SDL_Renderer *renderer; SDL_Texture *texture; renderer = SDL_GetCurrentRenderer(SDL_TRUE); if (!renderer) { return 0; } if (!renderer->CreateTexture) { SDL_Unsupported(); return 0; } if (w <= 0 || h <= 0) { SDL_SetError("Texture dimensions can't be 0"); return 0; } texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture)); if (!texture) { SDL_OutOfMemory(); return 0; } texture->magic = &_this->texture_magic; texture->format = format; texture->access = access; texture->w = w; texture->h = h; texture->r = 255; texture->g = 255; texture->b = 255; texture->a = 255; texture->renderer = renderer; texture->next = renderer->textures; if (renderer->textures) { renderer->textures->prev = texture; } renderer->textures = texture; if (renderer->CreateTexture(renderer, texture) < 0) { SDL_DestroyTexture(texture); return 0; } return texture; } SDL_Texture * SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface * surface) { SDL_Texture *texture; Uint32 requested_format = format; SDL_PixelFormat *fmt; SDL_Renderer *renderer; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; if (!surface) { SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface"); return 0; } fmt = surface->format; renderer = SDL_GetCurrentRenderer(SDL_TRUE); if (!renderer) { return 0; } if (format) { if (!SDL_PixelFormatEnumToMasks (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown pixel format"); return 0; } } else { if (surface->format->Amask || !(surface->map->info.flags & (SDL_COPY_COLORKEY | SDL_COPY_MASK | SDL_COPY_BLEND))) { Uint32 it; int pfmt; /* Pixel formats, sorted by best first */ static const Uint32 sdl_pformats[] = { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB24, SDL_PIXELFORMAT_BGR24, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_BGR565, SDL_PIXELFORMAT_ARGB1555, SDL_PIXELFORMAT_ABGR1555, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_BGR555, SDL_PIXELFORMAT_ARGB4444, SDL_PIXELFORMAT_ABGR4444, SDL_PIXELFORMAT_RGB444, SDL_PIXELFORMAT_ARGB2101010, SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_INDEX4LSB, SDL_PIXELFORMAT_INDEX4MSB, SDL_PIXELFORMAT_RGB332, SDL_PIXELFORMAT_INDEX1LSB, SDL_PIXELFORMAT_INDEX1MSB, SDL_PIXELFORMAT_UNKNOWN }; bpp = fmt->BitsPerPixel; Rmask = fmt->Rmask; Gmask = fmt->Gmask; Bmask = fmt->Bmask; Amask = fmt->Amask; format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); if (!format) { SDL_SetError("Unknown pixel format"); return 0; } /* Search requested format in the supported texture */ /* formats by current renderer */ for (it = 0; it < renderer->info.num_texture_formats; it++) { if (renderer->info.texture_formats[it] == format) { break; } } /* If requested format can't be found, search any best */ /* format which renderer provides */ if (it == renderer->info.num_texture_formats) { pfmt = 0; for (;;) { if (sdl_pformats[pfmt] == SDL_PIXELFORMAT_UNKNOWN) { break; } for (it = 0; it < renderer->info.num_texture_formats; it++) { if (renderer->info.texture_formats[it] == sdl_pformats[pfmt]) { break; } } if (it != renderer->info.num_texture_formats) { /* The best format has been found */ break; } pfmt++; } /* If any format can't be found, then return an error */ if (it == renderer->info.num_texture_formats) { SDL_SetError ("Any of the supported pixel formats can't be found"); return 0; } /* Convert found pixel format back to color masks */ if (SDL_PixelFormatEnumToMasks (renderer->info.texture_formats[it], &bpp, &Rmask, &Gmask, &Bmask, &Amask) != SDL_TRUE) { SDL_SetError("Unknown pixel format"); return 0; } } } else { /* Need a format with alpha */ Uint32 it; int apfmt; /* Pixel formats with alpha, sorted by best first */ static const Uint32 sdl_alpha_pformats[] = { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB1555, SDL_PIXELFORMAT_ABGR1555, SDL_PIXELFORMAT_ARGB4444, SDL_PIXELFORMAT_ABGR4444, SDL_PIXELFORMAT_ARGB2101010, SDL_PIXELFORMAT_UNKNOWN }; if (surface->format->Amask) { /* If surface already has alpha, then try an original */ /* surface format first */ bpp = fmt->BitsPerPixel; Rmask = fmt->Rmask; Gmask = fmt->Gmask; Bmask = fmt->Bmask; Amask = fmt->Amask; } else { bpp = 32; Rmask = 0x00FF0000; Gmask = 0x0000FF00; Bmask = 0x000000FF; Amask = 0xFF000000; } format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); if (!format) { SDL_SetError("Unknown pixel format"); return 0; } /* Search this format in the supported texture formats */ /* by current renderer */ for (it = 0; it < renderer->info.num_texture_formats; it++) { if (renderer->info.texture_formats[it] == format) { break; } } /* If this format can't be found, search any best */ /* compatible format with alpha which renderer provides */ if (it == renderer->info.num_texture_formats) { apfmt = 0; for (;;) { if (sdl_alpha_pformats[apfmt] == SDL_PIXELFORMAT_UNKNOWN) { break; } for (it = 0; it < renderer->info.num_texture_formats; it++) { if (renderer->info.texture_formats[it] == sdl_alpha_pformats[apfmt]) { break; } } if (it != renderer->info.num_texture_formats) { /* Compatible format has been found */ break; } apfmt++; } /* If compatible format can't be found, then return an error */ if (it == renderer->info.num_texture_formats) { SDL_SetError("Compatible pixel format can't be found"); return 0; } /* Convert found pixel format back to color masks */ if (SDL_PixelFormatEnumToMasks (renderer->info.texture_formats[it], &bpp, &Rmask, &Gmask, &Bmask, &Amask) != SDL_TRUE) { SDL_SetError("Unknown pixel format"); return 0; } } } format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); if (!format) { SDL_SetError("Unknown pixel format"); return 0; } } texture = SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, surface->w, surface->h); if (!texture && !requested_format) { SDL_DisplayMode desktop_mode; SDL_GetDesktopDisplayMode(&desktop_mode); format = desktop_mode.format; texture = SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, surface->w, surface->h); } if (!texture) { return 0; } if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask && Bmask == fmt->Bmask && Amask == fmt->Amask) { if (SDL_MUSTLOCK(surface)) { SDL_LockSurface(surface); SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch); SDL_UnlockSurface(surface); } else { SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch); } } else { SDL_PixelFormat dst_fmt; SDL_Surface *dst = NULL; /* Set up a destination surface for the texture update */ SDL_InitFormat(&dst_fmt, bpp, Rmask, Gmask, Bmask, Amask); if (SDL_ISPIXELFORMAT_INDEXED(format)) { dst_fmt.palette = SDL_AllocPalette((1 << SDL_BITSPERPIXEL(format))); if (dst_fmt.palette) { /* * FIXME: Should we try to copy * fmt->palette? */ SDL_DitherColors(dst_fmt.palette->colors, SDL_BITSPERPIXEL(format)); } } dst = SDL_ConvertSurface(surface, &dst_fmt, 0); if (dst) { SDL_UpdateTexture(texture, NULL, dst->pixels, dst->pitch); SDL_FreeSurface(dst); } if (dst_fmt.palette) { SDL_FreePalette(dst_fmt.palette); } if (!dst) { SDL_DestroyTexture(texture); return 0; } } { Uint8 r, g, b, a; int blendMode; int scaleMode; SDL_GetSurfaceColorMod(surface, &r, &g, &b); SDL_SetTextureColorMod(texture, r, g, b); SDL_GetSurfaceAlphaMod(surface, &a); SDL_SetTextureAlphaMod(texture, a); SDL_GetSurfaceBlendMode(surface, &blendMode); SDL_SetTextureBlendMode(texture, blendMode); SDL_GetSurfaceScaleMode(surface, &scaleMode); SDL_SetTextureScaleMode(texture, scaleMode); } if (SDL_ISPIXELFORMAT_INDEXED(format) && fmt->palette) { SDL_SetTexturePalette(texture, fmt->palette->colors, 0, fmt->palette->ncolors); } return texture; } int SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access, int *w, int *h) { CHECK_TEXTURE_MAGIC(texture, -1); if (format) { *format = texture->format; } if (access) { *access = texture->access; } if (w) { *w = texture->w; } if (h) { *h = texture->h; } return 0; } int SDL_QueryTexturePixels(SDL_Texture * texture, void **pixels, int *pitch) { SDL_Renderer *renderer; CHECK_TEXTURE_MAGIC(texture, -1); renderer = texture->renderer; if (!renderer->QueryTexturePixels) { SDL_Unsupported(); return -1; } return renderer->QueryTexturePixels(renderer, texture, pixels, pitch); } int SDL_SetTexturePalette(SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors) { SDL_Renderer *renderer; CHECK_TEXTURE_MAGIC(texture, -1); renderer = texture->renderer; if (!renderer->SetTexturePalette) { SDL_Unsupported(); return -1; } return renderer->SetTexturePalette(renderer, texture, colors, firstcolor, ncolors); } int SDL_GetTexturePalette(SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors) { SDL_Renderer *renderer; CHECK_TEXTURE_MAGIC(texture, -1); renderer = texture->renderer; if (!renderer->GetTexturePalette) { SDL_Unsupported(); return -1; } return renderer->GetTexturePalette(renderer, texture, colors, firstcolor, ncolors); } int SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b) { SDL_Renderer *renderer; CHECK_TEXTURE_MAGIC(texture, -1); renderer = texture->renderer; if (!renderer->SetTextureColorMod) { SDL_Unsupported(); return -1; } if (r < 255 || g < 255 || b < 255) { texture->modMode |= SDL_TEXTUREMODULATE_COLOR; } else { texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR; } texture->r = r; texture->g = g; texture->b = b; return renderer->SetTextureColorMod(renderer, texture); } int SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g, Uint8 * b) { SDL_Renderer *renderer; CHECK_TEXTURE_MAGIC(texture, -1); renderer = texture->renderer; if (r) { *r = texture->r; } if (g) { *g = texture->g; } if (b) { *b = texture->b; } return 0; } int SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha) { SDL_Renderer *renderer; CHECK_TEXTURE_MAGIC(texture, -1); renderer = texture->renderer; if (!renderer->SetTextureAlphaMod) { SDL_Unsupported(); return -1; } if (alpha < 255) { texture->modMode |= SDL_TEXTUREMODULATE_ALPHA; } else { texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA; } texture->a = alpha; return renderer->SetTextureAlphaMod(renderer, texture); } int SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha) { CHECK_TEXTURE_MAGIC(texture, -1); if (alpha) { *alpha = texture->a; } return 0; } int SDL_SetTextureBlendMode(SDL_Texture * texture, int blendMode) { SDL_Renderer *renderer; CHECK_TEXTURE_MAGIC(texture, -1); renderer = texture->renderer; if (!renderer->SetTextureBlendMode) { SDL_Unsupported(); return -1; } texture->blendMode = blendMode; return renderer->SetTextureBlendMode(renderer, texture); } int SDL_GetTextureBlendMode(SDL_Texture * texture, int *blendMode) { CHECK_TEXTURE_MAGIC(texture, -1); if (blendMode) { *blendMode = texture->blendMode; } return 0; } int SDL_SetTextureScaleMode(SDL_Texture * texture, int scaleMode) { SDL_Renderer *renderer; CHECK_TEXTURE_MAGIC(texture, -1); renderer = texture->renderer; if (!renderer->SetTextureScaleMode) { SDL_Unsupported(); return -1; } texture->scaleMode = scaleMode; return renderer->SetTextureScaleMode(renderer, texture); } int SDL_GetTextureScaleMode(SDL_Texture * texture, int *scaleMode) { CHECK_TEXTURE_MAGIC(texture, -1); if (scaleMode) { *scaleMode = texture->scaleMode; } return 0; } int SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { SDL_Renderer *renderer; SDL_Rect full_rect; CHECK_TEXTURE_MAGIC(texture, -1); renderer = texture->renderer; if (!renderer->UpdateTexture) { SDL_Unsupported(); return -1; } if (!rect) { full_rect.x = 0; full_rect.y = 0; full_rect.w = texture->w; full_rect.h = texture->h; rect = &full_rect; } return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch); } int SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { SDL_Renderer *renderer; SDL_Rect full_rect; CHECK_TEXTURE_MAGIC(texture, -1); if (texture->access != SDL_TEXTUREACCESS_STREAMING) { SDL_SetError("SDL_LockTexture(): texture must be streaming"); return -1; } renderer = texture->renderer; if (!renderer->LockTexture) { SDL_Unsupported(); return -1; } if (!rect) { full_rect.x = 0; full_rect.y = 0; full_rect.w = texture->w; full_rect.h = texture->h; rect = &full_rect; } return renderer->LockTexture(renderer, texture, rect, markDirty, pixels, pitch); } void SDL_UnlockTexture(SDL_Texture * texture) { SDL_Renderer *renderer; CHECK_TEXTURE_MAGIC(texture, ); if (texture->access != SDL_TEXTUREACCESS_STREAMING) { return; } renderer = texture->renderer; if (!renderer->UnlockTexture) { return; } renderer->UnlockTexture(renderer, texture); } void SDL_DirtyTexture(SDL_Texture * texture, int numrects, const SDL_Rect * rects) { SDL_Renderer *renderer; CHECK_TEXTURE_MAGIC(texture, ); if (texture->access != SDL_TEXTUREACCESS_STREAMING) { return; } renderer = texture->renderer; if (!renderer->DirtyTexture) { return; } renderer->DirtyTexture(renderer, texture, numrects, rects); } int SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_Renderer *renderer; renderer = SDL_GetCurrentRenderer(SDL_TRUE); if (!renderer) { return -1; } renderer->r = r; renderer->g = g; renderer->b = b; renderer->a = a; if (renderer->SetDrawColor) { return renderer->SetDrawColor(renderer); } else { return 0; } } int SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a) { SDL_Renderer *renderer; renderer = SDL_GetCurrentRenderer(SDL_TRUE); if (!renderer) { return -1; } if (r) { *r = renderer->r; } if (g) { *g = renderer->g; } if (b) { *b = renderer->b; } if (a) { *a = renderer->a; } return 0; } int SDL_SetRenderDrawBlendMode(int blendMode) { SDL_Renderer *renderer; renderer = SDL_GetCurrentRenderer(SDL_TRUE); if (!renderer) { return -1; } renderer->blendMode = blendMode; if (renderer->SetDrawBlendMode) { return renderer->SetDrawBlendMode(renderer); } else { return 0; } } int SDL_GetRenderDrawBlendMode(int *blendMode) { SDL_Renderer *renderer; renderer = SDL_GetCurrentRenderer(SDL_TRUE); if (!renderer) { return -1; } *blendMode = renderer->blendMode; return 0; } int SDL_RenderClear() { SDL_Renderer *renderer; renderer = SDL_GetCurrentRenderer(SDL_TRUE); if (!renderer) { return -1; } if (!renderer->RenderClear) { int blendMode = renderer->blendMode; int status; if (blendMode >= SDL_BLENDMODE_BLEND) { SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); } status = SDL_RenderFillRect(NULL); if (blendMode >= SDL_BLENDMODE_BLEND) { SDL_SetRenderDrawBlendMode(blendMode); } return status; } return renderer->RenderClear(renderer); } int SDL_RenderDrawPoint(int x, int y) { SDL_Point point; point.x = x; point.y = y; return SDL_RenderDrawPoints(&point, 1); } int SDL_RenderDrawPoints(const SDL_Point * points, int count) { SDL_Renderer *renderer; if (!points) { SDL_SetError("SDL_RenderDrawPoints(): Passed NULL points"); return -1; } renderer = SDL_GetCurrentRenderer(SDL_TRUE); if (!renderer) { return -1; } if (!renderer->RenderDrawPoints) { SDL_Unsupported(); return -1; } if (count < 1) { return 0; } return renderer->RenderDrawPoints(renderer, points, count); } int SDL_RenderDrawLine(int x1, int y1, int x2, int y2) { SDL_Point points[2]; points[0].x = x1; points[0].y = y1; points[1].x = x2; points[1].y = y2; return SDL_RenderDrawLines(points, 2); } int SDL_RenderDrawLines(const SDL_Point * points, int count) { SDL_Renderer *renderer; if (!points) { SDL_SetError("SDL_RenderDrawLines(): Passed NULL points"); return -1; } renderer = SDL_GetCurrentRenderer(SDL_TRUE); if (!renderer) { return -1; } if (!renderer->RenderDrawLines) { SDL_Unsupported(); return -1; } if (count < 2) { return 0; } return renderer->RenderDrawLines(renderer, points, count); } int SDL_RenderDrawRect(const SDL_Rect * rect) { return SDL_RenderDrawRects(&rect, 1); } int SDL_RenderDrawRects(const SDL_Rect ** rects, int count) { SDL_Renderer *renderer; int i; if (!rects) { SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects"); return -1; } renderer = SDL_GetCurrentRenderer(SDL_TRUE); if (!renderer) { return -1; } if (!renderer->RenderDrawRects) { SDL_Unsupported(); return -1; } if (count < 1) { return 0; } /* Check for NULL rect, which means fill entire window */ for (i = 0; i < count; ++i) { if (rects[i] == NULL) { SDL_Window *window = renderer->window; SDL_Rect full_rect; const SDL_Rect *rect; full_rect.x = 0; full_rect.y = 0; full_rect.w = window->w; full_rect.h = window->h; rect = &full_rect; return renderer->RenderDrawRects(renderer, &rect, 1); } } return renderer->RenderDrawRects(renderer, rects, count); } int SDL_RenderFillRect(const SDL_Rect * rect) { return SDL_RenderFillRects(&rect, 1); } int SDL_RenderFillRects(const SDL_Rect ** rects, int count) { SDL_Renderer *renderer; int i; if (!rects) { SDL_SetError("SDL_RenderFillRects(): Passed NULL rects"); return -1; } renderer = SDL_GetCurrentRenderer(SDL_TRUE); if (!renderer) { return -1; } if (!renderer->RenderFillRects) { SDL_Unsupported(); return -1; } if (count < 1) { return 0; } /* Check for NULL rect, which means fill entire window */ for (i = 0; i < count; ++i) { if (rects[i] == NULL) { SDL_Window *window = renderer->window; SDL_Rect full_rect; const SDL_Rect *rect; full_rect.x = 0; full_rect.y = 0; full_rect.w = window->w; full_rect.h = window->h; rect = &full_rect; return renderer->RenderFillRects(renderer, &rect, 1); } } return renderer->RenderFillRects(renderer, rects, count); } int SDL_RenderCopy(SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { SDL_Renderer *renderer; SDL_Window *window; SDL_Rect real_srcrect; SDL_Rect real_dstrect; CHECK_TEXTURE_MAGIC(texture, -1); renderer = SDL_GetCurrentRenderer(SDL_TRUE); if (!renderer) { return -1; } if (texture->renderer != renderer) { SDL_SetError("Texture was not created with this renderer"); return -1; } if (!renderer->RenderCopy) { SDL_Unsupported(); return -1; } window = renderer->window; real_srcrect.x = 0; real_srcrect.y = 0; real_srcrect.w = texture->w; real_srcrect.h = texture->h; if (srcrect) { if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) { return 0; } } real_dstrect.x = 0; real_dstrect.y = 0; real_dstrect.w = window->w; real_dstrect.h = window->h; if (dstrect) { if (!SDL_IntersectRect(dstrect, &real_dstrect, &real_dstrect)) { return 0; } /* Clip srcrect by the same amount as dstrect was clipped */ if (dstrect->w != real_dstrect.w) { int deltax = (real_dstrect.x - dstrect->x); int deltaw = (real_dstrect.w - dstrect->w); real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w; real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w; } if (dstrect->h != real_dstrect.h) { int deltay = (real_dstrect.y - dstrect->y); int deltah = (real_dstrect.h - dstrect->h); real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h; real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h; } } return renderer->RenderCopy(renderer, texture, &real_srcrect, &real_dstrect); } int SDL_RenderReadPixels(const SDL_Rect * rect, Uint32 format, void * pixels, int pitch) { SDL_Renderer *renderer; SDL_Window *window; SDL_Rect real_rect; renderer = SDL_GetCurrentRenderer(SDL_TRUE); if (!renderer) { return -1; } if (!renderer->RenderReadPixels) { SDL_Unsupported(); return -1; } window = renderer->window; if (!format) { format = window->display->current_mode.format; } real_rect.x = 0; real_rect.y = 0; real_rect.w = window->w; real_rect.h = window->h; if (rect) { if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) { return 0; } if (real_rect.y > rect->y) { pixels = (Uint8 *)pixels + pitch * (real_rect.y - rect->y); } if (real_rect.x > rect->x) { Uint32 format = SDL_CurrentDisplay->current_mode.format; int bpp = SDL_BYTESPERPIXEL(format); pixels = (Uint8 *)pixels + bpp * (real_rect.x - rect->x); } } return renderer->RenderReadPixels(renderer, &real_rect, format, pixels, pitch); } int SDL_RenderWritePixels(const SDL_Rect * rect, Uint32 format, const void * pixels, int pitch) { SDL_Renderer *renderer; SDL_Window *window; SDL_Rect real_rect; renderer = SDL_GetCurrentRenderer(SDL_TRUE); if (!renderer) { return -1; } if (!renderer->RenderWritePixels) { SDL_Unsupported(); return -1; } window = renderer->window; if (!format) { format = window->display->current_mode.format; } real_rect.x = 0; real_rect.y = 0; real_rect.w = window->w; real_rect.h = window->h; if (rect) { if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) { return 0; } if (real_rect.y > rect->y) { pixels = (const Uint8 *)pixels + pitch * (real_rect.y - rect->y); } if (real_rect.x > rect->x) { Uint32 format = SDL_CurrentDisplay->current_mode.format; int bpp = SDL_BYTESPERPIXEL(format); pixels = (const Uint8 *)pixels + bpp * (real_rect.x - rect->x); } } return renderer->RenderWritePixels(renderer, &real_rect, format, pixels, pitch); } void SDL_RenderPresent(void) { SDL_Renderer *renderer; renderer = SDL_GetCurrentRenderer(SDL_TRUE); if (!renderer || !renderer->RenderPresent) { return; } renderer->RenderPresent(renderer); } void SDL_DestroyTexture(SDL_Texture * texture) { SDL_Renderer *renderer; CHECK_TEXTURE_MAGIC(texture, ); texture->magic = NULL; renderer = texture->renderer; if (texture->next) { texture->next->prev = texture->prev; } if (texture->prev) { texture->prev->next = texture->next; } else { renderer->textures = texture->next; } renderer->DestroyTexture(renderer, texture); SDL_free(texture); } void SDL_DestroyRenderer(SDL_Window * window) { SDL_Renderer *renderer; CHECK_WINDOW_MAGIC(window, ); renderer = window->renderer; if (!renderer) { return; } /* Free existing textures for this renderer */ while (renderer->textures) { SDL_DestroyTexture(renderer->textures); } /* Free the renderer instance */ renderer->DestroyRenderer(renderer); /* Clear references */ window->renderer = NULL; if (SDL_CurrentDisplay->current_renderer == renderer) { SDL_CurrentDisplay->current_renderer = NULL; } } SDL_bool SDL_IsScreenSaverEnabled() { if (!_this) { return SDL_TRUE; } return _this->suspend_screensaver ? SDL_FALSE : SDL_TRUE; } void SDL_EnableScreenSaver() { if (!_this) { return; } if (!_this->suspend_screensaver) { return; } _this->suspend_screensaver = SDL_FALSE; if (_this->SuspendScreenSaver) { _this->SuspendScreenSaver(_this); } } void SDL_DisableScreenSaver() { if (!_this) { return; } if (_this->suspend_screensaver) { return; } _this->suspend_screensaver = SDL_TRUE; if (_this->SuspendScreenSaver) { _this->SuspendScreenSaver(_this); } } void SDL_VideoQuit(void) { int i, j; if (!_this) { return; } /* Halt event processing before doing anything else */ SDL_StopEventLoop(); SDL_EnableScreenSaver(); /* Clean up the system video */ for (i = _this->num_displays; i--;) { SDL_VideoDisplay *display = &_this->displays[i]; while (display->windows) { SDL_DestroyWindow(display->windows); } if (display->render_drivers) { SDL_free(display->render_drivers); display->render_drivers = NULL; } display->num_render_drivers = 0; } _this->VideoQuit(_this); for (i = _this->num_displays; i--;) { SDL_VideoDisplay *display = &_this->displays[i]; for (j = display->num_display_modes; j--;) { if (display->display_modes[j].driverdata) { SDL_free(display->display_modes[j].driverdata); display->display_modes[j].driverdata = NULL; } } if (display->display_modes) { SDL_free(display->display_modes); display->display_modes = NULL; } if (display->desktop_mode.driverdata) { SDL_free(display->desktop_mode.driverdata); display->desktop_mode.driverdata = NULL; } if (display->palette) { SDL_FreePalette(display->palette); display->palette = NULL; } if (display->gamma) { SDL_free(display->gamma); display->gamma = NULL; } if (display->driverdata) { SDL_free(display->driverdata); display->driverdata = NULL; } } if (_this->displays) { SDL_free(_this->displays); _this->displays = NULL; } _this->free(_this); _this = NULL; } int SDL_GL_LoadLibrary(const char *path) { int retval; if (!_this) { SDL_UninitializedVideo(); return -1; } if (_this->gl_config.driver_loaded) { if (path && SDL_strcmp(path, _this->gl_config.driver_path) != 0) { SDL_SetError("OpenGL library already loaded"); return -1; } retval = 0; } else { if (!_this->GL_LoadLibrary) { SDL_SetError("No dynamic GL support in video driver"); return -1; } retval = _this->GL_LoadLibrary(_this, path); } if (retval == 0) { ++_this->gl_config.driver_loaded; } return (retval); } void * SDL_GL_GetProcAddress(const char *proc) { void *func; if (!_this) { SDL_UninitializedVideo(); return NULL; } func = NULL; if (_this->GL_GetProcAddress) { if (_this->gl_config.driver_loaded) { func = _this->GL_GetProcAddress(_this, proc); } else { SDL_SetError("No GL driver has been loaded"); } } else { SDL_SetError("No dynamic GL support in video driver"); } return func; } void SDL_GL_UnloadLibrary(void) { if (!_this) { SDL_UninitializedVideo(); return; } if (_this->gl_config.driver_loaded > 0) { if (--_this->gl_config.driver_loaded > 0) { return; } if (_this->GL_UnloadLibrary) { _this->GL_UnloadLibrary(_this); } } } SDL_bool SDL_GL_ExtensionSupported(const char *extension) { #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES const GLubyte *(APIENTRY * glGetStringFunc) (GLenum); const char *extensions; const char *start; const char *where, *terminator; /* Extension names should not have spaces. */ where = SDL_strchr(extension, ' '); if (where || *extension == '\0') { return SDL_FALSE; } /* See if there's an environment variable override */ start = SDL_getenv(extension); if (start && *start == '0') { return SDL_FALSE; } /* Lookup the available extensions */ glGetStringFunc = SDL_GL_GetProcAddress("glGetString"); if (glGetStringFunc) { extensions = (const char *) glGetStringFunc(GL_EXTENSIONS); } else { extensions = NULL; } if (!extensions) { return SDL_FALSE; } /* * It takes a bit of care to be fool-proof about parsing the OpenGL * extensions string. Don't be fooled by sub-strings, etc. */ start = extensions; for (;;) { where = SDL_strstr(start, extension); if (!where) break; terminator = where + SDL_strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return SDL_TRUE; start = terminator; } return SDL_FALSE; #else return SDL_FALSE; #endif } int SDL_GL_SetAttribute(SDL_GLattr attr, int value) { #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES int retval; if (!_this) { SDL_UninitializedVideo(); return -1; } retval = 0; switch (attr) { case SDL_GL_RED_SIZE: _this->gl_config.red_size = value; break; case SDL_GL_GREEN_SIZE: _this->gl_config.green_size = value; break; case SDL_GL_BLUE_SIZE: _this->gl_config.blue_size = value; break; case SDL_GL_ALPHA_SIZE: _this->gl_config.alpha_size = value; break; case SDL_GL_DOUBLEBUFFER: _this->gl_config.double_buffer = value; break; case SDL_GL_BUFFER_SIZE: _this->gl_config.buffer_size = value; break; case SDL_GL_DEPTH_SIZE: _this->gl_config.depth_size = value; break; case SDL_GL_STENCIL_SIZE: _this->gl_config.stencil_size = value; break; case SDL_GL_ACCUM_RED_SIZE: _this->gl_config.accum_red_size = value; break; case SDL_GL_ACCUM_GREEN_SIZE: _this->gl_config.accum_green_size = value; break; case SDL_GL_ACCUM_BLUE_SIZE: _this->gl_config.accum_blue_size = value; break; case SDL_GL_ACCUM_ALPHA_SIZE: _this->gl_config.accum_alpha_size = value; break; case SDL_GL_STEREO: _this->gl_config.stereo = value; break; case SDL_GL_MULTISAMPLEBUFFERS: _this->gl_config.multisamplebuffers = value; break; case SDL_GL_MULTISAMPLESAMPLES: _this->gl_config.multisamplesamples = value; break; case SDL_GL_ACCELERATED_VISUAL: _this->gl_config.accelerated = value; break; case SDL_GL_RETAINED_BACKING: _this->gl_config.retained_backing = value; break; case SDL_GL_CONTEXT_MAJOR_VERSION: _this->gl_config.major_version = value; break; case SDL_GL_CONTEXT_MINOR_VERSION: _this->gl_config.minor_version = value; break; default: SDL_SetError("Unknown OpenGL attribute"); retval = -1; break; } return retval; #else SDL_Unsupported(); return -1; #endif /* SDL_VIDEO_OPENGL */ } int SDL_GL_GetAttribute(SDL_GLattr attr, int *value) { #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params); GLenum(APIENTRY * glGetErrorFunc) (void); GLenum attrib = 0; GLenum error = 0; glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv"); if (!glGetIntegervFunc) { return -1; } glGetErrorFunc = SDL_GL_GetProcAddress("glGetError"); if (!glGetErrorFunc) { return -1; } /* Clear value in any case */ *value = 0; switch (attr) { case SDL_GL_RETAINED_BACKING: *value = _this->gl_config.retained_backing; return 0; case SDL_GL_RED_SIZE: attrib = GL_RED_BITS; break; case SDL_GL_BLUE_SIZE: attrib = GL_BLUE_BITS; break; case SDL_GL_GREEN_SIZE: attrib = GL_GREEN_BITS; break; case SDL_GL_ALPHA_SIZE: attrib = GL_ALPHA_BITS; break; case SDL_GL_DOUBLEBUFFER: #ifndef SDL_VIDEO_OPENGL_ES attrib = GL_DOUBLEBUFFER; break; #else /* OpenGL ES 1.0 and above specifications have EGL_SINGLE_BUFFER */ /* parameter which switches double buffer to single buffer. OpenGL ES */ /* SDL driver must set proper value after initialization */ *value = _this->gl_config.double_buffer; return 0; #endif case SDL_GL_DEPTH_SIZE: attrib = GL_DEPTH_BITS; break; case SDL_GL_STENCIL_SIZE: attrib = GL_STENCIL_BITS; break; #ifndef SDL_VIDEO_OPENGL_ES case SDL_GL_ACCUM_RED_SIZE: attrib = GL_ACCUM_RED_BITS; break; case SDL_GL_ACCUM_GREEN_SIZE: attrib = GL_ACCUM_GREEN_BITS; break; case SDL_GL_ACCUM_BLUE_SIZE: attrib = GL_ACCUM_BLUE_BITS; break; case SDL_GL_ACCUM_ALPHA_SIZE: attrib = GL_ACCUM_ALPHA_BITS; break; case SDL_GL_STEREO: attrib = GL_STEREO; break; #else case SDL_GL_ACCUM_RED_SIZE: case SDL_GL_ACCUM_GREEN_SIZE: case SDL_GL_ACCUM_BLUE_SIZE: case SDL_GL_ACCUM_ALPHA_SIZE: case SDL_GL_STEREO: /* none of these are supported in OpenGL ES */ *value = 0; return 0; #endif case SDL_GL_MULTISAMPLEBUFFERS: #ifndef SDL_VIDEO_OPENGL_ES attrib = GL_SAMPLE_BUFFERS_ARB; #else attrib = GL_SAMPLE_BUFFERS; #endif break; case SDL_GL_MULTISAMPLESAMPLES: #ifndef SDL_VIDEO_OPENGL_ES attrib = GL_SAMPLES_ARB; #else attrib = GL_SAMPLES; #endif break; case SDL_GL_BUFFER_SIZE: { GLint bits = 0; GLint component; /* * there doesn't seem to be a single flag in OpenGL * for this! */ glGetIntegervFunc(GL_RED_BITS, &component); bits += component; glGetIntegervFunc(GL_GREEN_BITS, &component); bits += component; glGetIntegervFunc(GL_BLUE_BITS, &component); bits += component; glGetIntegervFunc(GL_ALPHA_BITS, &component); bits += component; *value = bits; return 0; } case SDL_GL_ACCELERATED_VISUAL: { /* FIXME: How do we get this information? */ *value = (_this->gl_config.accelerated != 0); return 0; } default: SDL_SetError("Unknown OpenGL attribute"); return -1; } glGetIntegervFunc(attrib, (GLint *) value); error = glGetErrorFunc(); if (error != GL_NO_ERROR) { switch (error) { case GL_INVALID_ENUM: { SDL_SetError("OpenGL error: GL_INVALID_ENUM"); } break; case GL_INVALID_VALUE: { SDL_SetError("OpenGL error: GL_INVALID_VALUE"); } break; default: { SDL_SetError("OpenGL error: %08X", error); } break; } return -1; } return 0; #else SDL_Unsupported(); return -1; #endif /* SDL_VIDEO_OPENGL */ } SDL_GLContext SDL_GL_CreateContext(SDL_Window * window) { CHECK_WINDOW_MAGIC(window, NULL); if (!(window->flags & SDL_WINDOW_OPENGL)) { SDL_SetError("The specified window isn't an OpenGL window"); return NULL; } return _this->GL_CreateContext(_this, window); } int SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext context) { CHECK_WINDOW_MAGIC(window, -1); if (!(window->flags & SDL_WINDOW_OPENGL)) { SDL_SetError("The specified window isn't an OpenGL window"); return -1; } if (!context) { window = NULL; } return _this->GL_MakeCurrent(_this, window, context); } int SDL_GL_SetSwapInterval(int interval) { if (!_this) { SDL_UninitializedVideo(); return -1; } if (_this->GL_SetSwapInterval) { return _this->GL_SetSwapInterval(_this, interval); } else { SDL_SetError("Setting the swap interval is not supported"); return -1; } } int SDL_GL_GetSwapInterval(void) { if (!_this) { SDL_UninitializedVideo(); return -1; } if (_this->GL_GetSwapInterval) { return _this->GL_GetSwapInterval(_this); } else { SDL_SetError("Getting the swap interval is not supported"); return -1; } } void SDL_GL_SwapWindow(SDL_Window * window) { CHECK_WINDOW_MAGIC(window, ); if (!(window->flags & SDL_WINDOW_OPENGL)) { SDL_SetError("The specified window isn't an OpenGL window"); return; } _this->GL_SwapWindow(_this, window); } void SDL_GL_DeleteContext(SDL_GLContext context) { if (!_this || !context) { return; } _this->GL_MakeCurrent(_this, NULL, NULL); _this->GL_DeleteContext(_this, context); } #if 0 // FIXME /* * Utility function used by SDL_WM_SetIcon(); flags & 1 for color key, flags * & 2 for alpha channel. */ static void CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags) { int x, y; Uint32 colorkey; #define SET_MASKBIT(icon, x, y, mask) \ mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) colorkey = icon->format->colorkey; switch (icon->format->BytesPerPixel) { case 1: { Uint8 *pixels; for (y = 0; y < icon->h; ++y) { pixels = (Uint8 *) icon->pixels + y * icon->pitch; for (x = 0; x < icon->w; ++x) { if (*pixels++ == colorkey) { SET_MASKBIT(icon, x, y, mask); } } } } break; case 2: { Uint16 *pixels; for (y = 0; y < icon->h; ++y) { pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2; for (x = 0; x < icon->w; ++x) { if ((flags & 1) && *pixels == colorkey) { SET_MASKBIT(icon, x, y, mask); } else if ((flags & 2) && (*pixels & icon->format->Amask) == 0) { SET_MASKBIT(icon, x, y, mask); } pixels++; } } } break; case 4: { Uint32 *pixels; for (y = 0; y < icon->h; ++y) { pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4; for (x = 0; x < icon->w; ++x) { if ((flags & 1) && *pixels == colorkey) { SET_MASKBIT(icon, x, y, mask); } else if ((flags & 2) && (*pixels & icon->format->Amask) == 0) { SET_MASKBIT(icon, x, y, mask); } pixels++; } } } break; } } /* * Sets the window manager icon for the display window. */ void SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask) { if (icon && _this->SetIcon) { /* Generate a mask if necessary, and create the icon! */ if (mask == NULL) { int mask_len = icon->h * (icon->w + 7) / 8; int flags = 0; mask = (Uint8 *) SDL_malloc(mask_len); if (mask == NULL) { return; } SDL_memset(mask, ~0, mask_len); if (icon->flags & SDL_SRCCOLORKEY) flags |= 1; if (icon->flags & SDL_SRCALPHA) flags |= 2; if (flags) { CreateMaskFromColorKeyOrAlpha(icon, mask, flags); } _this->SetIcon(_this, icon, mask); SDL_free(mask); } else { _this->SetIcon(_this, icon, mask); } } } #endif SDL_bool SDL_GetWindowWMInfo(SDL_Window * window, struct SDL_SysWMinfo *info) { CHECK_WINDOW_MAGIC(window, SDL_FALSE); if (!_this->GetWindowWMInfo) { return SDL_FALSE; } return (_this->GetWindowWMInfo(_this, window, info)); } void SDL_StartTextInput(void) { if (_this && _this->StartTextInput) { _this->StartTextInput(_this); } SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE); SDL_EventState(SDL_TEXTEDITING, SDL_ENABLE); } void SDL_StopTextInput(void) { if (_this && _this->StopTextInput) { _this->StopTextInput(_this); } SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE); SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE); } void SDL_SetTextInputRect(SDL_Rect *rect) { if (_this && _this->SetTextInputRect) { _this->SetTextInputRect(_this, rect); } } /* vi: set ts=4 sw=4 expandtab: */