Mercurial > sdl-ios-xcode
view src/audio/SDL_mixer_MMX.h @ 3937:5c6e937518c6 SDL-1.2
Let Windows OpenGL users use SDL_GL_SWAP_CONTROL even if WGL_ARB_pixel_format
isn't available...this looks like it got tucked into here with the other
attributes, which are wrapped in a pixel_format availability check.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 17 Apr 2007 08:28:19 +0000 |
parents | dc6b59e925a2 |
children | 782fd950bd46 c121d94672cb a8e5b518e194 |
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/* headers for MMX assembler version of SDL_MixAudio Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) This code is licensed under the LGPL (see COPYING for details) Assumes buffer size in bytes is a multiple of 16 Assumes SDL_MIX_MAXVOLUME = 128 */ #include "SDL_config.h" #if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES) void SDL_MixAudio_MMX_S16(char* ,char* ,unsigned int ,int ); void SDL_MixAudio_MMX_S8(char* ,char* ,unsigned int ,int ); #endif