Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoystickGetButton.3 @ 3937:5c6e937518c6 SDL-1.2
Let Windows OpenGL users use SDL_GL_SWAP_CONTROL even if WGL_ARB_pixel_format
isn't available...this looks like it got tucked into here with the other
attributes, which are wrapped in a pixel_format availability check.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 17 Apr 2007 08:28:19 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_JoystickGetButton" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickGetButton\- Get the current state of a given button on a given joystick .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_JoystickGetButton\fP\fR(\fBSDL_Joystick *joystick, int button\fR); .SH "DESCRIPTION" .PP SDL_JoystickGetButton returns the current state of the given \fBbutton\fR on the given \fBjoystick\fR\&. .SH "RETURN VALUE" .PP \fB1\fR if the button is pressed\&. Otherwise, \fB0\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_JoystickNumButtons\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00