Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetKeyName.3 @ 3937:5c6e937518c6 SDL-1.2
Let Windows OpenGL users use SDL_GL_SWAP_CONTROL even if WGL_ARB_pixel_format
isn't available...this looks like it got tucked into here with the other
attributes, which are wrapped in a pixel_format availability check.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 17 Apr 2007 08:28:19 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetKeyName" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetKeyName\- Get the name of an SDL virtual keysym .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBchar *\fBSDL_GetKeyName\fP\fR(\fBSDLKey key\fR); .SH "DESCRIPTION" .PP Returns the SDL-defined name of the \fI\fBSDLKey\fR\fR \fBkey\fR\&. .SH "SEE ALSO" .PP \fI\fBSDLKey\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59