Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetAppState.3 @ 3937:5c6e937518c6 SDL-1.2
Let Windows OpenGL users use SDL_GL_SWAP_CONTROL even if WGL_ARB_pixel_format
isn't available...this looks like it got tucked into here with the other
attributes, which are wrapped in a pixel_format availability check.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 17 Apr 2007 08:28:19 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_GetAppState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" \fBSDL_GetAppState\fP\- Get the state of the application .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_GetAppState\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP This function returns the current state of the application\&. The value returned is a bitwise combination of: .TP 20 \fBSDL_APPMOUSEFOCUS\fP The application has mouse focus\&. .TP 20 \fBSDL_APPINPUTFOCUS\fP The application has keyboard focus .TP 20 \fBSDL_APPACTIVE\fP The application is visible .SH "SEE ALSO" .PP \fI\fBSDL_ActiveEvent\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59