view docs/html/sdlpauseaudio.html @ 3937:5c6e937518c6 SDL-1.2

Let Windows OpenGL users use SDL_GL_SWAP_CONTROL even if WGL_ARB_pixel_format isn't available...this looks like it got tucked into here with the other attributes, which are wrapped in a pixel_format availability check.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Apr 2007 08:28:19 +0000
parents 355632dca928
children
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><H1
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>SDL_PauseAudio</H1
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>See Also</H2
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><TT
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>SDL_GetAudioStatus</TT
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>,
<A
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>SDL_OpenAudio</TT
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