view src/audio/dc/SDL_dcaudio.c @ 1622:5bbfc3e20e10

Fixed bug #191 [I opted to go for a warning, since I often tweak configure.in, but don't want to rebuild the entire project] One thing that was lost in the switch from automake to the new build system is that there is now no rule to build configure from configure.in. IMHO, if configure.in gets changed, then at the very least, the build system should print out a warning (better, again IMHO, an error) about this fact. Else, you easily forget about this when modifying configure.in.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:23:56 +0000
parents 11134dc42da8
children 782fd950bd46 c121d94672cb 405a192b68e7
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

*/
#include "SDL_config.h"

/* Output dreamcast aica */

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_dcaudio.h"

#include "aica.h"
#include <dc/spu.h>

/* Audio driver functions */
static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DCAUD_WaitAudio(_THIS);
static void DCAUD_PlayAudio(_THIS);
static Uint8 *DCAUD_GetAudioBuf(_THIS);
static void DCAUD_CloseAudio(_THIS);

/* Audio driver bootstrap functions */
static int DCAUD_Available(void)
{
	return 1;
}

static void DCAUD_DeleteDevice(SDL_AudioDevice *device)
{
	SDL_free(device->hidden);
	SDL_free(device);
}

static SDL_AudioDevice *DCAUD_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		SDL_memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				SDL_malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			SDL_free(this);
		}
		return(0);
	}
	SDL_memset(this->hidden, 0, (sizeof *this->hidden));

	/* Set the function pointers */
	this->OpenAudio = DCAUD_OpenAudio;
	this->WaitAudio = DCAUD_WaitAudio;
	this->PlayAudio = DCAUD_PlayAudio;
	this->GetAudioBuf = DCAUD_GetAudioBuf;
	this->CloseAudio = DCAUD_CloseAudio;

	this->free = DCAUD_DeleteDevice;

	spu_init();

	return this;
}

AudioBootStrap DCAUD_bootstrap = {
	"dcaudio", "Dreamcast AICA audio",
	DCAUD_Available, DCAUD_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void DCAUD_WaitAudio(_THIS)
{
	if (this->hidden->playing) {
		/* wait */
		while(aica_get_pos(0)/this->spec.samples == this->hidden->nextbuf) {
			thd_pass();
		}
	}
}

#define	SPU_RAM_BASE	0xa0800000

static void spu_memload_stereo8(int leftpos,int rightpos,void *src0,size_t size)
{
	uint8 *src = src0;
	uint32 *left  = (uint32*)(leftpos +SPU_RAM_BASE);
	uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE);
	size = (size+7)/8;
	while(size--) {
		unsigned lval,rval;
		lval = *src++;
		rval = *src++;
		lval|= (*src++)<<8;
		rval|= (*src++)<<8;
		lval|= (*src++)<<16;
		rval|= (*src++)<<16;
		lval|= (*src++)<<24;
		rval|= (*src++)<<24;
		g2_write_32(left++,lval);
		g2_write_32(right++,rval);
		g2_fifo_wait();
	}
}

static void spu_memload_stereo16(int leftpos,int rightpos,void *src0,size_t size)
{
	uint16 *src = src0;
	uint32 *left  = (uint32*)(leftpos +SPU_RAM_BASE);
	uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE);
	size = (size+7)/8;
	while(size--) {
		unsigned lval,rval;
		lval = *src++;
		rval = *src++;
		lval|= (*src++)<<16;
		rval|= (*src++)<<16;
		g2_write_32(left++,lval);
		g2_write_32(right++,rval);
		g2_fifo_wait();
	}
}

static void DCAUD_PlayAudio(_THIS)
{
	SDL_AudioSpec *spec = &this->spec;
	unsigned int offset;

	if (this->hidden->playing) {
		/* wait */
		while(aica_get_pos(0)/spec->samples == this->hidden->nextbuf) {
			thd_pass();
		}
	}

	offset = this->hidden->nextbuf*spec->size;
	this->hidden->nextbuf^=1;
	/* Write the audio data, checking for EAGAIN on broken audio drivers */
	if (spec->channels==1) {
		spu_memload(this->hidden->leftpos+offset,this->hidden->mixbuf,this->hidden->mixlen);
	} else {
		offset/=2;
		if ((this->spec.format&255)==8) {
			spu_memload_stereo8(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen);
		} else {
			spu_memload_stereo16(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen);
		}
	}

	if (!this->hidden->playing) {
		int mode;
		this->hidden->playing = 1;
		mode = (spec->format==AUDIO_S8)?SM_8BIT:SM_16BIT;
		if (spec->channels==1) {
			aica_play(0,mode,this->hidden->leftpos,0,spec->samples*2,spec->freq,255,128,1);
		} else {
			aica_play(0,mode,this->hidden->leftpos ,0,spec->samples*2,spec->freq,255,0,1);
			aica_play(1,mode,this->hidden->rightpos,0,spec->samples*2,spec->freq,255,255,1);
		}
	}
}

static Uint8 *DCAUD_GetAudioBuf(_THIS)
{
	return(this->hidden->mixbuf);
}

static void DCAUD_CloseAudio(_THIS)
{
	aica_stop(0);
	if (this->spec.channels==2) aica_stop(1);
	if ( this->hidden->mixbuf != NULL ) {
		SDL_FreeAudioMem(this->hidden->mixbuf);
		this->hidden->mixbuf = NULL;
	}
}

static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	switch(spec->format&0xff) {
	case  8: spec->format = AUDIO_S8; break;
	case 16: spec->format = AUDIO_S16LSB; break;
	default:
		SDL_SetError("Unsupported audio format");
		return(-1);
	}

	/* Update the fragment size as size in bytes */
	SDL_CalculateAudioSpec(spec);

	/* Allocate mixing buffer */
	this->hidden->mixlen = spec->size;
	this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
	if ( this->hidden->mixbuf == NULL ) {
		return(-1);
	}
	SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
	this->hidden->leftpos = 0x11000;
	this->hidden->rightpos = 0x11000+spec->size;
	this->hidden->playing = 0;
	this->hidden->nextbuf = 0;

	/* We're ready to rock and roll. :-) */
	return(0);
}