Mercurial > sdl-ios-xcode
view include/SDL_keyboard.h @ 1622:5bbfc3e20e10
Fixed bug #191
[I opted to go for a warning, since I often tweak configure.in, but don't want to rebuild the entire project]
One thing that was lost in the switch from automake to the new build system is
that there is now no rule to build configure from configure.in.
IMHO, if configure.in gets changed, then at the very least, the build system
should print out a warning (better, again IMHO, an error) about this fact.
Else, you easily forget about this when modifying configure.in.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Apr 2006 13:23:56 +0000 |
parents | 1ff64ad478b2 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* Include file for SDL keyboard event handling */ #ifndef _SDL_keyboard_h #define _SDL_keyboard_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_keysym.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* Keysym structure - The scancode is hardware dependent, and should not be used by general applications. If no hardware scancode is available, it will be 0. - The 'unicode' translated character is only available when character translation is enabled by the SDL_EnableUNICODE() API. If non-zero, this is a UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: char ch; if ( (keysym.unicode & 0xFF80) == 0 ) { ch = keysym.unicode & 0x7F; } else { An international character.. } */ typedef struct SDL_keysym { Uint8 scancode; /* hardware specific scancode */ SDLKey sym; /* SDL virtual keysym */ SDLMod mod; /* current key modifiers */ Uint16 unicode; /* translated character */ } SDL_keysym; /* This is the mask which refers to all hotkey bindings */ #define SDL_ALL_HOTKEYS 0xFFFFFFFF /* Function prototypes */ /* * Enable/Disable UNICODE translation of keyboard input. * This translation has some overhead, so translation defaults off. * If 'enable' is 1, translation is enabled. * If 'enable' is 0, translation is disabled. * If 'enable' is -1, the translation state is not changed. * It returns the previous state of keyboard translation. */ extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); /* * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. * 'delay' is the initial delay in ms between the time when a key is * pressed, and keyboard repeat begins. * 'interval' is the time in ms between keyboard repeat events. */ #define SDL_DEFAULT_REPEAT_DELAY 500 #define SDL_DEFAULT_REPEAT_INTERVAL 30 /* * If 'delay' is set to 0, keyboard repeat is disabled. */ extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); /* * Get a snapshot of the current state of the keyboard. * Returns an array of keystates, indexed by the SDLK_* syms. * Used: * Uint8 *keystate = SDL_GetKeyState(NULL); * if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed. */ extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); /* * Get the current key modifier state */ extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); /* * Set the current key modifier state * This does not change the keyboard state, only the key modifier flags. */ extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); /* * Get the name of an SDL virtual keysym */ extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_keyboard_h */