Mercurial > sdl-ios-xcode
view docs/man3/SDL_Overlay.3 @ 1622:5bbfc3e20e10
Fixed bug #191
[I opted to go for a warning, since I often tweak configure.in, but don't want to rebuild the entire project]
One thing that was lost in the switch from automake to the new build system is
that there is now no rule to build configure from configure.in.
IMHO, if configure.in gets changed, then at the very least, the build system
should print out a warning (better, again IMHO, an error) about this fact.
Else, you easily forget about this when modifying configure.in.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Apr 2006 13:23:56 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_Overlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Overlay\- YUV video overlay .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint32 format; int w, h; int planes; Uint16 *pitches; Uint8 **pixels; Uint32 hw_overlay:1; } SDL_Overlay;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBformat\fR Overlay format (see below) .TP 20 \fBw, h\fR Width and height of overlay .TP 20 \fBplanes\fR Number of planes in the overlay\&. Usually either 1 or 3 .TP 20 \fBpitches\fR An array of pitches, one for each plane\&. Pitch is the length of a row in bytes\&. .TP 20 \fBpixels\fR An array of pointers to teh data of each plane\&. The overlay should be locked before these pointers are used\&. .TP 20 \fBhw_overlay\fR This will be set to 1 if the overlay is hardware accelerated\&. .SH "DESCRIPTION" .PP A \fBSDL_Overlay\fR is similar to a \fI\fBSDL_Surface\fR\fR except it stores a YUV overlay\&. All the fields are read only, except for \fBpixels\fR which should be \fIlocked\fR before use\&. The \fBformat\fR field stores the format of the overlay which is one of the following: .PP .nf \f(CW#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */ #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */ #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */ #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */ #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */\fR .fi .PP More information on YUV formats can be found at \fIhttp://www\&.webartz\&.com/fourcc/indexyuv\&.htm (link to URL http://www.webartz.com/fourcc/indexyuv.htm) \fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_LockYUVOverlay\fP\fR, \fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01