Mercurial > sdl-ios-xcode
view src/video/qtopia/SDL_QWin.cc @ 689:5bb080d35049
Date: Tue, 19 Aug 2003 17:57:00 +0200
From: Stephane Marchesin
Subject: Re: [SDL] [patch] MMX alpha blit patches with MMX detection
I think everything is correct now. I've done as much testing as I could,
but some real-world testing wouldn't hurt, I think.
The patch is here : http://icps.u-strasbg.fr/~marchesin/sdl_mmxblit.patch
If you do byte-by-byte comparison of the output between C and MMX
functions, you'll notice that the results for 555 and 565 RGB alpha
blits aren't exactly the same. This is because MMX functions for 555 and
565 RGB have an higher accuracy. If you want the exact same behaviour
that's possible by masking the three lower alpha bits in the MMX
functions. Just ask !
I removed one MMX function because after I fixed it to match its C
equivalent, it revealed to be slower than the C version on a PIII
(although a bit faster on an Athlon XP).
I've also added MMX and PIII replacements for SDL_memcpy. Those provide
some speed up in testvidinfo -benchmark (at least for me, under linux &
X11).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 22 Aug 2003 05:51:19 +0000 |
parents | 969fbd4dcd4e |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include "SDL_QWin.h" #include <qapplication.h> #include <qdirectpainter_qws.h> screenRotationT screenRotation = SDL_QT_NO_ROTATION; SDL_QWin::SDL_QWin(const QSize& size) : QWidget(0, "SDL_main"), my_painter(0), my_image(0), my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0), my_has_fullscreen(false), my_locked(0) { setBackgroundMode(NoBackground); } SDL_QWin::~SDL_QWin() { // Nothing to do yet. if(my_image) { delete my_image; } } void SDL_QWin::setImage(QImage *image) { if ( my_image ) { delete my_image; } my_image = image; // setFixedSize(image->size()); } void SDL_QWin::resizeEvent(QResizeEvent *e) { if(size() != qApp->desktop()->size()) { // Widget is not the correct size, so do the fullscreen magic my_has_fullscreen = false; enableFullscreen(); } if(my_inhibit_resize) { my_inhibit_resize = false; } else { SDL_PrivateResize(e->size().width(), e->size().height()); } } void SDL_QWin::focusInEvent(QFocusEvent *) { // Always do it here, no matter the size. enableFullscreen(); SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS); } void SDL_QWin::focusOutEvent(QFocusEvent *) { my_has_fullscreen = false; SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS); } void SDL_QWin::closeEvent(QCloseEvent *e) { SDL_PrivateQuit(); e->ignore(); } void SDL_QWin::setMousePos(const QPoint &pos) { if(my_image->width() == height()) { if (screenRotation == SDL_QT_ROTATION_90) my_mouse_pos = QPoint(height()-pos.y(), pos.x()); else if (screenRotation == SDL_QT_ROTATION_270) my_mouse_pos = QPoint(pos.y(), width()-pos.x()); } else { my_mouse_pos = pos; } } void SDL_QWin::mouseMoveEvent(QMouseEvent *e) { Qt::ButtonState button = e->button(); int sdlstate = 0; if( (button & Qt::LeftButton)) { sdlstate |= SDL_BUTTON_LMASK; } if( (button & Qt::RightButton)) { sdlstate |= SDL_BUTTON_RMASK; } if( (button & Qt::MidButton)) { sdlstate |= SDL_BUTTON_MMASK; } setMousePos(e->pos()); SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y()); } void SDL_QWin::mousePressEvent(QMouseEvent *e) { mouseMoveEvent(e); Qt::ButtonState button = e->button(); SDL_PrivateMouseButton(SDL_PRESSED, (button & Qt::LeftButton) ? 1 : ((button & Qt::RightButton) ? 2 : 3), my_mouse_pos.x(), my_mouse_pos.y()); } void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) { setMousePos(e->pos()); Qt::ButtonState button = e->button(); SDL_PrivateMouseButton(SDL_RELEASED, (button & Qt::LeftButton) ? 1 : ((button & Qt::RightButton) ? 2 : 3), my_mouse_pos.x(), my_mouse_pos.y()); my_mouse_pos = QPoint(-1, -1); } static inline void gs_fastRotateBlit_3 ( unsigned short *fb, unsigned short *bits, const QRect& rect ) { // FIXME: this only works correctly for 240x320 displays int startx, starty; int width, height; startx = rect.left() >> 1; starty = rect.top() >> 1; width = ((rect.right() - rect.left()) >> 1) + 2; height = ((rect.bottom() - rect.top()) >> 1) + 2; if((startx+width) > 120) { width = 120 - startx; // avoid horizontal overflow } if((starty+height) > 160) { height = 160 - starty; // avoid vertical overflow } ulong *sp1, *sp2, *dp1, *dp2; ulong stop, sbot, dtop, dbot; sp1 = (ulong*)bits + startx + starty*240; sp2 = sp1 + 120; dp1 = (ulong *)fb + (159 - starty) + startx*320; dp2 = dp1 + 160; int rowadd = (-320*width) - 1; int rowadd2 = 240 - width; // transfer in cells of 2x2 pixels in words for (int y=0; y<height; y++) { for (int x=0; x<width; x++) { // read source pixels stop = *sp1; sbot = *sp2; // rotate pixels dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16); dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000); // write to framebuffer *dp1 = dtop; *dp2 = dbot; // update source ptrs sp1++; sp2++; // update dest ptrs - 2 pix at a time dp1 += 320; dp2 += 320; } // adjust src ptrs - skip a row as we work in pairs sp1 += rowadd2; sp2 += rowadd2; // adjust dest ptrs for rotation dp1 += rowadd; dp2 += rowadd; } } static inline void gs_fastRotateBlit_1 ( unsigned short *fb, unsigned short *bits, const QRect& rect ) { // FIXME: this only works correctly for 240x320 displays int startx, starty; int width, height; startx = rect.left() >> 1; starty = rect.top() >> 1; width = ((rect.right() - rect.left()) >> 1) + 2; height = ((rect.bottom() - rect.top()) >> 1) + 2; if((startx+width) > 120) { width = 120 - startx; // avoid horizontal overflow } if((starty+height) > 160) { height = 160 - starty; // avoid vertical overflow } ulong *sp1, *sp2, *dp1, *dp2; ulong stop, sbot, dtop, dbot; fb += 320*239; // Move "fb" to top left corner sp1 = (ulong*)bits + startx + starty*240; sp2 = sp1 + 120; dp1 = (ulong*)fb - startx * 320 - starty; dp2 = dp1 - 160; int rowadd = (320*width) + 1; int rowadd2 = 240 - width; // transfer in cells of 2x2 pixels in words for (int y=0; y<height; y++) { for (int x=0; x<width; x++) { // read stop = *sp1; sbot = *sp2; // rotate dtop = (stop & 0xffff) + ((sbot & 0xffff)<<16); dbot = ((stop & 0xffff0000)>>16) + (sbot & 0xffff0000); // write *dp1 = dtop; *dp2 = dbot; // update source ptrs sp1++; sp2++; // update dest ptrs - 2 pix at a time dp1 -= 320; dp2 -= 320; } // adjust src ptrs - skip a row as we work in pairs sp1 += rowadd2; sp2 += rowadd2; // adjust dest ptrs for rotation dp1 += rowadd; dp2 += rowadd; } } // desktop, SL-A300 etc bool SDL_QWin::repaintRotation0(const QRect& rect) { if(my_image->width() == width()) { uchar *fb = (uchar*)my_painter->frameBuffer(); uchar *buf = (uchar*)my_image->bits(); if(rect == my_image->rect()) { memcpy(fb, buf, width()*height()*2); } else { int h = rect.height(); int wd = rect.width()<<1; int fblineadd = my_painter->lineStep(); int buflineadd = my_image->bytesPerLine(); fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); while(h--) { memcpy(fb, buf, wd); fb += fblineadd; buf += buflineadd; } } } else { return false; // FIXME: Landscape } #ifdef __i386__ my_painter->fillRect( rect, QBrush( Qt::NoBrush ) ); #endif return true; } // Sharp Zaurus SL-5500 etc bool SDL_QWin::repaintRotation3(const QRect& rect) { if(my_image->width() == width()) { ushort *fb = (ushort*)my_painter->frameBuffer(); ushort *buf = (ushort*)my_image->bits(); gs_fastRotateBlit_3(fb, buf, rect); } else { // landscape mode if (screenRotation == SDL_QT_ROTATION_90) { uchar *fb = (uchar*)my_painter->frameBuffer(); uchar *buf = (uchar*)my_image->bits(); if(rect == my_image->rect()) { memcpy(fb, buf, width()*height()*2); } else { int h = rect.height(); int wd = rect.width()<<1; int fblineadd = my_painter->lineStep(); int buflineadd = my_image->bytesPerLine(); fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); while(h--) { memcpy(fb, buf, wd); fb += fblineadd; buf += buflineadd; } } } else if (screenRotation == SDL_QT_ROTATION_270) { int h = rect.height(); int wd = rect.width(); int fblineadd = my_painter->lineStep() - (rect.width() << 1); int buflineadd = my_image->bytesPerLine() - (rect.width() << 1); int w; uchar *fb = (uchar*)my_painter->frameBuffer(); uchar *buf = (uchar*)my_image->bits(); fb += ((my_painter->width() - (rect.top() + rect.height())) * my_painter->lineStep()) + ((my_painter->height() - ((rect.left() + rect.width()))) << 1); buf += my_image->bytesPerLine() * (rect.top() + rect.height()) - (((my_image->width() - (rect.left() + rect.width())) << 1) + 2); while(h--) { w = wd; while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--; fb += fblineadd; buf -= buflineadd; } } } return true; } // ipaq 3800... bool SDL_QWin::repaintRotation1(const QRect& rect) { if(my_image->width() == width()) { ushort *fb = (ushort*)my_painter->frameBuffer(); ushort *buf = (ushort*)my_image->bits(); gs_fastRotateBlit_1(fb, buf, rect); } else { return false; // FIXME: landscape mode } return true; } void SDL_QWin::repaintRect(const QRect& rect) { if(!my_painter || !rect.width() || !rect.height()) { return; } if(QPixmap::defaultDepth() == 16) { switch(my_painter->transformOrientation()) { case 3: if(repaintRotation3(rect)) { return; } break; case 1: if(repaintRotation1(rect)) { return; } break; case 0: if(repaintRotation0(rect)) { return; } break; } } my_painter->drawImage(rect.topLeft(), *my_image, rect); } // This paints the current buffer to the screen, when desired. void SDL_QWin::paintEvent(QPaintEvent *ev) { if(my_image) { lockScreen(true); repaintRect(ev->rect()); unlockScreen(); } } /* Function to translate a keyboard transition and queue the key event * This should probably be a table although this method isn't exactly * slow. */ void SDL_QWin::QueueKey(QKeyEvent *e, int pressed) { SDL_keysym keysym; int scancode = e->key(); /* Set the keysym information */ if(scancode >= 'A' && scancode <= 'Z') { // Qt sends uppercase, SDL wants lowercase keysym.sym = static_cast<SDLKey>(scancode + 32); } else if(scancode >= 0x1000) { // Special keys switch(scancode) { case Qt::Key_Escape: scancode = SDLK_ESCAPE; break; case Qt::Key_Tab: scancode = SDLK_TAB; break; case Qt::Key_Backspace: scancode = SDLK_BACKSPACE; break; case Qt::Key_Return: scancode = SDLK_RETURN; break; case Qt::Key_Enter: scancode = SDLK_KP_ENTER; break; case Qt::Key_Insert: scancode = SDLK_INSERT; break; case Qt::Key_Delete: scancode = SDLK_DELETE; break; case Qt::Key_Pause: scancode = SDLK_PAUSE; break; case Qt::Key_Print: scancode = SDLK_PRINT; break; case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break; case Qt::Key_Home: scancode = SDLK_HOME; break; case Qt::Key_End: scancode = SDLK_END; break; // We want the control keys to rotate with the screen case Qt::Key_Left: if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP; else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN; else scancode = SDLK_LEFT; break; case Qt::Key_Up: if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT; else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT; else scancode = SDLK_UP; break; case Qt::Key_Right: if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN; else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP; else scancode = SDLK_RIGHT; break; case Qt::Key_Down: if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT; else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT; else scancode = SDLK_DOWN; break; case Qt::Key_Prior: scancode = SDLK_PAGEUP; break; case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break; case Qt::Key_Shift: scancode = SDLK_LSHIFT; break; case Qt::Key_Control: scancode = SDLK_LCTRL; break; case Qt::Key_Meta: scancode = SDLK_LMETA; break; case Qt::Key_Alt: scancode = SDLK_LALT; break; case Qt::Key_CapsLock: scancode = SDLK_CAPSLOCK; break; case Qt::Key_NumLock: scancode = SDLK_NUMLOCK; break; case Qt::Key_ScrollLock: scancode = SDLK_SCROLLOCK; break; case Qt::Key_F1: scancode = SDLK_F1; break; case Qt::Key_F2: scancode = SDLK_F2; break; case Qt::Key_F3: scancode = SDLK_F3; break; case Qt::Key_F4: scancode = SDLK_F4; break; case Qt::Key_F5: scancode = SDLK_F5; break; case Qt::Key_F6: scancode = SDLK_F6; break; case Qt::Key_F7: scancode = SDLK_F7; break; case Qt::Key_F8: scancode = SDLK_F8; break; case Qt::Key_F9: scancode = SDLK_F9; break; case Qt::Key_F10: scancode = SDLK_F10; break; case Qt::Key_F11: scancode = SDLK_F11; break; case Qt::Key_F12: scancode = SDLK_F12; break; case Qt::Key_F13: scancode = SDLK_F13; break; case Qt::Key_F14: scancode = SDLK_F14; break; case Qt::Key_F15: scancode = SDLK_F15; break; case Qt::Key_Super_L: scancode = SDLK_LSUPER; break; case Qt::Key_Super_R: scancode = SDLK_RSUPER; break; case Qt::Key_Menu: scancode = SDLK_MENU; break; case Qt::Key_Help: scancode = SDLK_HELP; break; case Qt::Key_F33: // FIXME: This is a hack to enable the OK key on // Zaurii devices. SDLK_RETURN is a suitable key to use // since it often is used as such. // david@hedbor.org scancode = SDLK_RETURN; break; default: scancode = SDLK_UNKNOWN; break; } keysym.sym = static_cast<SDLKey>(scancode); } else { keysym.sym = static_cast<SDLKey>(scancode); } keysym.scancode = scancode; keysym.mod = KMOD_NONE; ButtonState st = e->state(); if( (st & ShiftButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LSHIFT); } if( (st & ControlButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LCTRL); } if( (st & AltButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LALT); } if ( SDL_TranslateUNICODE ) { QChar qchar = e->text()[0]; keysym.unicode = qchar.unicode(); } else { keysym.unicode = 0; } /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */ // if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) { // pressed = 1; // } /* Queue the key event */ if ( pressed ) { SDL_PrivateKeyboard(SDL_PRESSED, &keysym); } else { SDL_PrivateKeyboard(SDL_RELEASED, &keysym); } } void SDL_QWin::setFullscreen(bool fs_on) { my_has_fullscreen = false; enableFullscreen(); } void SDL_QWin::enableFullscreen() { // Make sure size is correct if(!my_has_fullscreen) { setFixedSize(qApp->desktop()->size()); // This call is needed because showFullScreen won't work // correctly if the widget already considers itself to be fullscreen. showNormal(); // This is needed because showNormal() forcefully changes the window // style to WSTyle_TopLevel. setWFlags(WStyle_Customize | WStyle_NoBorder); // Enable fullscreen. showFullScreen(); my_has_fullscreen = true; } } bool SDL_QWin::lockScreen(bool force) { if(!my_painter) { if(force || (isVisible() && isActiveWindow())) { my_painter = new QDirectPainter(this); } else { return false; } } my_locked++; // Increate lock refcount return true; } void SDL_QWin::unlockScreen() { if(my_locked > 0) { my_locked--; // decrease lock refcount; } if(!my_locked && my_painter) { my_painter->end(); delete my_painter; my_painter = 0; } }