Mercurial > sdl-ios-xcode
view src/timer/amigaos/SDL_systimer.c @ 689:5bb080d35049
Date: Tue, 19 Aug 2003 17:57:00 +0200
From: Stephane Marchesin
Subject: Re: [SDL] [patch] MMX alpha blit patches with MMX detection
I think everything is correct now. I've done as much testing as I could,
but some real-world testing wouldn't hurt, I think.
The patch is here : http://icps.u-strasbg.fr/~marchesin/sdl_mmxblit.patch
If you do byte-by-byte comparison of the output between C and MMX
functions, you'll notice that the results for 555 and 565 RGB alpha
blits aren't exactly the same. This is because MMX functions for 555 and
565 RGB have an higher accuracy. If you want the exact same behaviour
that's possible by masking the three lower alpha bits in the MMX
functions. Just ask !
I removed one MMX function because after I fixed it to match its C
equivalent, it revealed to be slower than the C version on a PIII
(although a bit faster on an Athlon XP).
I've also added MMX and PIII replacements for SDL_memcpy. Those provide
some speed up in testvidinfo -benchmark (at least for me, under linux &
X11).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 22 Aug 2003 05:51:19 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdio.h> #include <time.h> #include <signal.h> #include <unistd.h> #include <string.h> #include <errno.h> #include <exec/types.h> #ifdef __SASC #include <proto/dos.h> #include <clib/graphics_protos.h> #include <pragmas/graphics.h> #include <clib/exec_protos.h> #include <pragmas/exec.h> #elif defined(STORMC4_WOS) #include <proto/dos.h> #include <proto/exec.h> #include <proto/graphics.h> #else #include <inline/dos.h> #include <inline/exec.h> #include <inline/graphics.h> #endif #include "mydebug.h" extern struct DosLibrary *DOSBase; extern struct ExecBase *SysBase; static struct GfxBase *GfxBase; #include "SDL_error.h" #include "SDL_timer.h" #include "SDL_timer_c.h" #if defined(DISABLE_THREADS) || defined(FORK_HACK) #define USE_ITIMER #endif /* The first ticks value of the application */ #if !defined(__PPC__) || defined(STORMC4_WOS) || defined(MORPHOS) static clock_t start; void SDL_StartTicks(void) { /* Set first ticks value */ start=clock(); } Uint32 SDL_GetTicks (void) { clock_t ticks; ticks=clock()-start; #ifdef __SASC // CLOCKS_PER_SEC == 1000 ! return(ticks); #else // CLOCKS_PER_SEC != 1000 ! return ticks*(1000/CLOCKS_PER_SEC); #endif } void SDL_Delay (Uint32 ms) { // Do a busy wait if time is less than 50ms if(ms<50) { clock_t to_wait=clock(); #ifndef __SASC ms*=(CLOCKS_PER_SEC/1000); #endif to_wait+=ms; while(clock()<to_wait); } else { Delay(ms/20); } } #else ULONG MY_CLOCKS_PER_SEC; void PPC_TimerInit(void); APTR MyTimer; ULONG start[2]; void SDL_StartTicks(void) { /* Set first ticks value */ if(!MyTimer) PPC_TimerInit(); PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,start); start[1]>>=10; start[1]|=((result[0]&0x3ff)<<22); start[0]>>=10; } Uint32 SDL_GetTicks (void) { ULONG result[2]; PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result); // PPCAsr64p(result,10); // Non va, la emulo: result[1]>>=10; result[1]|=((result[0]&0x3ff)<<22); // Non mi interessa piu' result[0] return result[1]*1000/MY_CLOCKS_PER_SEC; } void SDL_Delay (Uint32 ms) { // Do a busy wait if time is less than 50ms if(ms<50) { ULONG to_wait[2],actual[2]; PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result); actual[1]=0; to_wait[1]+=ms*1000/MY_CLOCKS_PER_SEC; while(actual[1]<to_wait[1]) { PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,actual); } } else { Delay(ms/50); } } void PPC_TimerInit(void) { struct TagItem tags[]= { PPCTIMERTAG_CPU,TRUE, TAG_DONE,0 }; if(MyTimer=PPCCreateTimerObject(tags)) { ULONG result[2]; PPCGetTimerObject(MyTimer,PPCTIMERTAG_TICKSPERSEC,result); D(bug("Timer inizializzato, TPS: %lu - %lu\n",result[0],result[1])); // PPCAsr64p(result,10); result[1]>>=10; result[1]|=((result[0]&0x3ff)<<22); result[0]>>=10; D(bug("Shiftato TPS: %lu - %lu\n",result[0],result[1])); MY_CLOCKS_PER_SEC=result[1]; PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result); D(bug("Current ticks: %lu - %lu\n",result[0],result[1])); result[1]>>=10; result[1]|=((result[0]&0x3ff)<<22); result[0]>>=10; // PPCAsr64p(result,10); D(bug("Shiftato: %lu - %lu\n",result[0],result[1])); } else { D(bug("Errore nell'inizializzazione del timer!\n")); } } #endif #include "SDL_thread.h" /* Data to handle a single periodic alarm */ static int timer_alive = 0; static SDL_Thread *timer_thread = NULL; static int RunTimer(void *unused) { D(bug("SYSTimer: Entering RunTimer loop...")); if(GfxBase==NULL) GfxBase=(struct GfxBase *)OpenLibrary("graphics.library",37); while ( timer_alive ) { if ( SDL_timer_running ) { SDL_ThreadedTimerCheck(); } if(GfxBase) WaitTOF(); // Check the timer every fifth of seconds. Was SDL_Delay(1)->BusyWait! else Delay(1); } D(bug("SYSTimer: EXITING RunTimer loop...")); return(0); } /* This is only called if the event thread is not running */ int SDL_SYS_TimerInit(void) { D(bug("Creating thread for the timer (NOITIMER)...\n")); timer_alive = 1; timer_thread = SDL_CreateThread(RunTimer, NULL); if ( timer_thread == NULL ) { D(bug("Creazione del thread fallita...\n")); return(-1); } return(SDL_SetTimerThreaded(1)); } void SDL_SYS_TimerQuit(void) { timer_alive = 0; if ( timer_thread ) { SDL_WaitThread(timer_thread, NULL); timer_thread = NULL; } } int SDL_SYS_StartTimer(void) { SDL_SetError("Internal logic error: AmigaOS uses threaded timer"); return(-1); } void SDL_SYS_StopTimer(void) { return; }