view src/main/beos/exports/SDL.exp @ 689:5bb080d35049

Date: Tue, 19 Aug 2003 17:57:00 +0200 From: Stephane Marchesin Subject: Re: [SDL] [patch] MMX alpha blit patches with MMX detection I think everything is correct now. I've done as much testing as I could, but some real-world testing wouldn't hurt, I think. The patch is here : http://icps.u-strasbg.fr/~marchesin/sdl_mmxblit.patch If you do byte-by-byte comparison of the output between C and MMX functions, you'll notice that the results for 555 and 565 RGB alpha blits aren't exactly the same. This is because MMX functions for 555 and 565 RGB have an higher accuracy. If you want the exact same behaviour that's possible by masking the three lower alpha bits in the MMX functions. Just ask ! I removed one MMX function because after I fixed it to match its C equivalent, it revealed to be slower than the C version on a PIII (although a bit faster on an Athlon XP). I've also added MMX and PIII replacements for SDL_memcpy. Those provide some speed up in testvidinfo -benchmark (at least for me, under linux & X11).
author Sam Lantinga <slouken@libsdl.org>
date Fri, 22 Aug 2003 05:51:19 +0000
parents 12a21d82a060
children 51b5e0be61c3
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_SDL_Init
_SDL_InitSubSystem
_SDL_QuitSubSystem
_SDL_WasInit
_SDL_Quit
_SDL_GetAppState
_SDL_AudioInit
_SDL_AudioQuit
_SDL_AudioDriverName
_SDL_OpenAudio
_SDL_GetAudioStatus
_SDL_PauseAudio
_SDL_LoadWAV_RW
_SDL_FreeWAV
_SDL_BuildAudioCVT
_SDL_ConvertAudio
_SDL_MixAudio
_SDL_LockAudio
_SDL_UnlockAudio
_SDL_CloseAudio
_SDL_CDNumDrives
_SDL_CDName
_SDL_CDOpen
_SDL_CDStatus
_SDL_CDPlayTracks
_SDL_CDPlay
_SDL_CDPause
_SDL_CDResume
_SDL_CDStop
_SDL_CDEject
_SDL_CDClose
_SDL_ReadLE16
_SDL_ReadBE16
_SDL_ReadLE32
_SDL_ReadBE32
_SDL_ReadLE64
_SDL_ReadBE64
_SDL_WriteLE16
_SDL_WriteBE16
_SDL_WriteLE32
_SDL_WriteBE32
_SDL_WriteLE64
_SDL_WriteBE64
_SDL_SetError
_SDL_GetError
_SDL_ClearError
_SDL_PumpEvents
_SDL_PeepEvents
_SDL_PollEvent
_SDL_WaitEvent
_SDL_PushEvent
_SDL_SetEventFilter
_SDL_GetEventFilter
_SDL_EventState
_SDL_NumJoysticks
_SDL_JoystickName
_SDL_JoystickOpen
_SDL_JoystickOpened
_SDL_JoystickIndex
_SDL_JoystickNumAxes
_SDL_JoystickNumBalls
_SDL_JoystickNumHats
_SDL_JoystickNumButtons
_SDL_JoystickUpdate
_SDL_JoystickEventState
_SDL_JoystickGetAxis
_SDL_JoystickGetHat
_SDL_JoystickGetBall
_SDL_JoystickGetButton
_SDL_JoystickClose
_SDL_EnableUNICODE
_SDL_EnableKeyRepeat
_SDL_GetKeyState
_SDL_GetModState
_SDL_SetModState
_SDL_GetKeyName
_SDL_LoadObject
_SDL_LoadFunction
_SDL_UnloadObject
_SDL_SetModuleHandle
_SDL_RegisterApp
_SDL_InitQuickDraw
_SDL_GetMouseState
_SDL_GetRelativeMouseState
_SDL_WarpMouse
_SDL_CreateCursor
_SDL_SetCursor
_SDL_GetCursor
_SDL_FreeCursor
_SDL_ShowCursor
_SDL_CreateMutex
_SDL_mutexP
_SDL_mutexV
_SDL_DestroyMutex
_SDL_CreateSemaphore
_SDL_DestroySemaphore
_SDL_SemWait
_SDL_SemTryWait
_SDL_SemWaitTimeout
_SDL_SemPost
_SDL_SemValue
_SDL_CreateCond
_SDL_DestroyCond
_SDL_CondSignal
_SDL_CondBroadcast
_SDL_CondWait
_SDL_CondWaitTimeout
_SDL_RWFromFile
_SDL_RWFromFP
_SDL_RWFromMem
_SDL_AllocRW
_SDL_FreeRW
_SDL_GetWMInfo
_SDL_CreateThread
_SDL_ThreadID
_SDL_GetThreadID
_SDL_WaitThread
_SDL_KillThread
_SDL_GetTicks
_SDL_Delay
_SDL_SetTimer
_SDL_AddTimer
_SDL_RemoveTimer
_SDL_Linked_Version
_SDL_VideoInit
_SDL_VideoQuit
_SDL_VideoDriverName
_SDL_GetVideoSurface
_SDL_GetVideoInfo
_SDL_VideoModeOK
_SDL_ListModes
_SDL_SetVideoMode
_SDL_UpdateRects
_SDL_UpdateRect
_SDL_Flip
_SDL_SetGamma
_SDL_SetGammaRamp
_SDL_GetGammaRamp
_SDL_SetColors
_SDL_SetPalette
_SDL_MapRGB
_SDL_MapRGBA
_SDL_GetRGB
_SDL_GetRGBA
_SDL_CreateRGBSurface
_SDL_CreateRGBSurfaceFrom
_SDL_FreeSurface
_SDL_LockSurface
_SDL_UnlockSurface
_SDL_LoadBMP_RW
_SDL_SaveBMP_RW
_SDL_SetColorKey
_SDL_SetAlpha
_SDL_SetClipRect
_SDL_GetClipRect
_SDL_ConvertSurface
_SDL_UpperBlit
_SDL_LowerBlit
_SDL_FillRect
_SDL_DisplayFormat
_SDL_DisplayFormatAlpha
_SDL_CreateYUVOverlay
_SDL_LockYUVOverlay
_SDL_UnlockYUVOverlay
_SDL_DisplayYUVOverlay
_SDL_FreeYUVOverlay
_SDL_GL_LoadLibrary
_SDL_GL_GetProcAddress
_SDL_GL_SetAttribute
_SDL_GL_GetAttribute
_SDL_GL_SwapBuffers
_SDL_GL_UpdateRects
_SDL_GL_Lock
_SDL_GL_Unlock
_SDL_WM_SetCaption
_SDL_WM_GetCaption
_SDL_WM_SetIcon
_SDL_WM_IconifyWindow
_SDL_WM_ToggleFullScreen
_SDL_WM_GrabInput
_SDL_SoftStretch